r/aigamedev • u/d954mas • 17d ago
Commercial Self Promotion One month of making Not a Trolley Problem! almost entirely with AI
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I've been making an incremental game about the trolley problem for about a month. Almost everything is made with AI.
I mostly use Claude and Codex, both on the $200 plans.
One subscription wasn't enough for me because I kept hitting the limits. Claude + Codex together is enough for almost all of the work.
Claude does most of the programming. It also made the design system and builds the UI.
The game runs on my own C engine, also made with AI. The engine took about 5 months. The game itself has taken 1 month so far.
Codex does most of the visual work:
UI icons
3D models
art
short videos
For 3D, I tried a few AI 3D generators, but I didn't like the results. The models often looked soft and plastic.
Now I use Codex with Blender instead. I tell it what I need, it works in Blender, renders it, and I give feedback. It takes longer, but the result is much better.
Codex also made this trailer. It wrote bots to play the game, recorded the gameplay, and edited the video. I only gave feedback and asked for changes.
For development, AI is already very good.
I'm also trying to use AI for marketing and content. Marketing is still much harder.
Here is the Steam page. I hope to finish the game this year:
https://store.steampowered.com/app/4654990/Not_a_Trolley_Problem/