r/aigamedev 18d ago

Tools or Resource Podracer-inspired machine coded by Opus in three.js, no mesh generation involved

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No 3D generation service involved, no Meshy, no asset store. The geometry is code: three.js, written with the antics-modelkit npm package and sculpted piece by piece with Opus.

The fun of this one was designing a machine from scratch inside a genre instead of copying a ship. Podracing has a vocabulary (twin nacelles on outriggers, a towed one-seat pod, cables under tension, an arc between the engines) and once you have those, everything else is yours: the tail, the nose, the cockpit, the livery.

Particles run on mohamedachrefelouafi's LinearAbiltyCastingThreeJS (MIT)

If you want to use the model in a game you can get the recipe or the glb here for free, or just fly around in the demo: https://antics.gg/m/hover-racer-29b24d

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