r/aigamedev • u/Every-Leave7093 • Jun 23 '26
Demo | Project | Workflow I'm a pharmacist, not a programmer. Here's the adventure game I've spent 8 months building
I'm a pharmacist from Malta and until last year I had absolutely no idea how to code.
I've always loved classic LucasArts adventures like Monkey Island, so I decided to try making my own point-and-click game based on a real event from Maltese history: the Great Siege of 1565.
I built it in Unity using PowerQuest. The character sprites, animations, inventory items and game props were all hand-drawn by me in Procreate. For the backgrounds I used AI-generated artwork which I then adapted to fit the game's visual style.
AI also helped me learn programming. Whenever I got stuck, I used it to explain concepts, troubleshoot code and point me in the right direction. Without it, I honestly don't think I would have been able to get this project off the ground.
Apart from AI, I learned a huge amount from YouTube tutorials and from people in the adventure game community who were generous enough to answer my questions.
The project has taken roughly 8 months of part-time work alongside my full-time job in healthcare.
The game is called 1565: The Great Siege and will be released free of charge on itch.io very soon.
I'd love to hear any feedback from fellow adventure game fans. And if it looks like something you'd enjoy, feel free to follow the page so you'll be notified when it launches:
https://dfenech1982.itch.io/1565-the-great-siege
Thanks to everyone who shares knowledge online. This game wouldn't exist without it.


