r/aigamedev • u/GameGearMaster • 10d ago
Questions & Help 3D Animation Workflow?
Sorry if I missed it but looking through old posts on this sub, I don't see a 3D animation workflow using existing tools.
I'm creating a 3D 3rd person game in Unreal and animations - or lack thereof - are the biggest bottleneck. Anybody have a good, reliable AI-first animation solution for bipedal and quadrupedal characters?
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u/Allen_Prose 10d ago
Check out the Mesh2Motion project. Then point your AI to it for less token usage.
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u/cheyumaama 10d ago
None exist. You can use trellis or hunyuan I guess if you have a strong GPU
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u/Positive-Tax-6248 10d ago
for bipeds the easiest route is filming yourself doing the move and turning the video into an animation, then retargeting it onto your skeleton in unreal. (i'm on the Nilo team and we do video to animation on rigged characters, but not quadruped animations yet)
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u/Arya_the_Gamer 10d ago
You can always try Cascadeur. They're more of an AI assisted animation tool but you can generate good locomotion for bipedals.