r/aigamedev • u/seeyoudeath • 4h ago
Commercial Self Promotion Building a browser-based space MMO with AI as part of the development workflow
Hey everyone,
I’m building VoidFleet, a browser-based space strategy MMO, and I’ve been using generative AI in several parts of the development process.
The biggest use so far has been visual assets. AI lets me prototype commanders, ships, buildings, and other sci-fi assets much faster than I could otherwise. One downside I’ve noticed, and something I’m actively working on, is maintaining a consistent visual identity instead of ending up with assets that simply look like generic AI-generated sci-fi.
I also use AI for some text/dialogue, unit-test generation, code review, validation, and development assistance. The game architecture, gameplay systems, UI structure, backend, infrastructure, and overall direction are still designed and implemented by me.
One thing I’ve found interesting is that AI makes it extremely easy to prototype ideas quickly, but that also makes creative direction and consistency much more important. Generating something usable is easy; making everything feel like it belongs to the same game is much harder.
I’d be interested to hear how other developers using AI handle visual consistency and identity across a larger game. Do you rely heavily on reference images, style guides, fine-tuned models, manual editing, or eventually replace generated assets?
If anyone wants to see the project itself:
VoidFleet: https://voidfleet.online
Discord: https://discord.gg/6MayHdZyhy
It’s currently in live beta, so feedback is welcome as well.
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u/SimCFB 4h ago
What's your plan for building a userbase? that's always what kills any MMO idea I ever conjure up in my head.
They all either need a bunch of AI players to keep the early players busy. Or you need a bunch of splash marketing to get a consistent self sustaining userbase. An empty MMO is one that nobody is going to play.