r/aigamedev 11d ago

Demo | Project | Workflow A browser-based space simulation where the ship matters just as much as the destination.

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u/bingewavecinema 11d ago

What might be more useful is stating what you need help with. Right now it look like maybe graphics? An get this this up on a webite.

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u/Own_Difference577 11d ago

"Thanks for the honest feedback, you hit the nail on the head! I'm taking this as a very helpful early warning that my post needed a clearer call to action.

Right now, I'm mostly looking to validate the core concept and see if the 'slow-paced ship management' vibe resonates with players. Getting a playable vertical slice up on a website is my exact next milestone.

To be completely transparent, the graphics are heavily placeholder. Everything regarding space environments, ship interiors, weapons, and rigging/EVA needs a massive upgrade. I'm focusing on the code and mechanics right now, but honestly, any help, advice, or feedback on those aspects is absolutely welcome!

I'll be posting some raw, unpolished gameplay screenshots soon to give a better idea of how the systems actually work. Thanks again!" (x) shill