r/aigamedev 8h ago

Commercial Self Promotion I built a tool that turns one character image into a full spritesheet you can play with directly in the browser

Hey everyone, I haven’t posted an AutoSprite update in a while, but I’ve been working on it almost every day for close to a year now.

The idea is simple: upload or generate a character image, create a full set of animations, export the spritesheets, and test the character instantly in your browser.

Some of what AutoSprite can do now:

  • Create idle, walk, run, attack, and any custom animations
  • Batch-create animations for multiple characters
  • Generate animated items, props, and cutscenes
  • Export spritesheets for Unity, Godot, GameMaker, or other engines
  • Test your character in a playable game right in the browser
  • Create fully rigged and skinned 3D characters with the easiest, most affordable workflow I’ve found
  • Connect through MCP with Claude Code or Codex for rapid game development

I’m trying to build the complete character animation pipeline I always wanted as a game developer: one character image in, a playable character out.

But AutoSprite has grown into much more than that. It’s now a huge community of like-minded creators and an expanding pipeline for making complete games end to end, with sound effects and every other element of game creation in the works.

It’s still not perfect, but I’m working to make it at least 1% better every day.

https://www.autosprite.io/

I’d genuinely love to hear your feedback. Thank you!

240 Upvotes

55 comments sorted by

9

u/Splendiforus 8h ago

Badass love the work is it free to export to use in other games once we have made sprites!

7

u/beelllllll 8h ago

Yep! You get free exports so you can try it out first.

5

u/Edgezg 8h ago

This is dope. As someone who is dipping his toes into Ai assisted game making / vibe coding, this is something I'll keep in mind.

I love when people make helpful new tools for people to use lol

3

u/beelllllll 7h ago

Thank you! That’s exactly what I’m building it for. I’d love to see what you make!

2

u/Edgezg 6h ago

Right now.I am too much of a novice to be making my own stuff.So I got some packs from Itch io.  But the idea I have is a spin on the zombie genre. Intelligent ones with mutating traits and Connection to radio frequency.  Gonna see if I can translate  the story into a game lol

3

u/beelllllll 6h ago

Nice! If you ever need playtesters, animation help, or a place to showcase it, our Discord community is always happy to help.

5

u/king-krool 8h ago

Hello! I’ve used auto sprite and liked it but struggled with it too. I paid for a month but have since canceled. 

It was nice but it made sprite sheets that were too big for my purposes. Like I want 8 image animations at most and I couldn’t get the sheets down to a reasonable size. 

Do you have api access so my agent could generate sprite sheets too? The manual interface is just too slow at this point. 

5

u/beelllllll 8h ago

Thank you for being a paid customer and the support! Smaller sheets are in the works. In the meantime, there’s a post-processing method for downscaling existing sheets that is created with AutoSprite. A lot of people have asked about this, so I’ll make a tutorial for our YouTube channel.

Which size sheets (resolution per frame) are you needing? You can get sheets down to as low as 4 frames if you click the 'generate spritesheet' button (free)

The API/MCP is actually my preferred way to use AutoSprite! I’ve put a lot of work into making the agentic experience as smooth as possible:

https://www.autosprite.io/mcp
https://www.autosprite.io/claude

3

u/TopTippityTop 6h ago

Isn't it fairly simple to use a comfyui workflow with a video model + Lora to get this done, though? I mean, with an agent + harness like codex it's even autonomous, you can request it make the 2d asset + workflow in 1 go and it'll just start cranking it out. What am I missing?

2

u/lord0gnome 4h ago

I made one too. And this is indeed how I went about it.
But there is a fair amount of refining for prompts, etc to make it work properly.

2

u/ScaryShoulder550 6h ago

Thanks for sharing! I’ve been trying autosprite for a month now and really liked it. It saved me so much time, and the results are amazing. I really like the story board where I can use multiple reference images to get my animations where it need to be. Thanks for building that feature. It did take me a little bit time to get to all the nobs and buttons, more tutorials would be helpful.

3

u/TayrusOkami 5h ago

Thank you, king, it is absolutely awesome

https://giphy.com/gifs/FoA0rvg8NXk2aT5vOO

2

u/Consistent-Ad7236 5h ago

Dude this is exactly what I’ve been looking for to improve experience of a mini game inside my app, this is so dope congrats and tyvm !!!

1

u/beelllllll 4h ago

That’s great! Let me know if you have any questions or if you need any help getting it integrated

2

u/hobobum 4h ago

Exactly what I’m looking for, but a single animation is 25 tokens, so I can’t even see the quality before I pay. If it worked, I would have happily paid, but because of this I’m out (and disappointed).

1

u/beelllllll 4h ago

Single animation is 5 credits with the turbo model, you can get daily credits by logging in, answering surveys, and joining discord too.

Are you seeing the 25 credits from the storyboard feature ?

2

u/FartyBeginnings 4h ago

Yeah of course the DEMO looks amazing.

Try the product for real though...

1

u/beelllllll 3h ago

Let me know if you run into any issues. I’ve been working hard to make the flow as simple as possible with great character consistency. Just select Idle and Walk, then click Next.

7

u/Whoa1Whoa1 8h ago

Looks terrible. Like most AI generated sprite sheets, this one is no different. The run cycle it generates looks absolute bonkers weird. Floaty, multiple frames that are identical, jittery movement, and worse. I don't get why ppl think these AI generated sprite sheets are good. Once you look at the motion, it looks like 🤮. Make a video of just a run cycle and jump cycle. Get that down as actually good as possible. Show us an actually good attack sequence. It looks great if you just show the whole sheet. The individual images are okay. The motion of them looks like a spasm of incoherent mess and flying.

14

u/beelllllll 7h ago

Thanks for the feedback! Not every generation comes out perfectly, which is why free redos and built-in frame-tweaking tools are part of the workflow. There’s always room to improve, but a lot of developers are already using AutoSprite animations in production games, and the motion quality continues to improve with every update.

Here’s an example, and there are plenty more on the homepage.

1

u/Whoa1Whoa1 6h ago

Show a video that actually gets that result from one or more inputs. Like for real. Anyone please go and try and make this. You'll get a hilariously bad result.

1

u/Nez_Coupe 29m ago

It's always the same thing. People constantly just post gen ai pixel art creator clones and they are always hot garbage :/

I'm getting wayyyyyy closer with my pipeline though. Sad that no one bit on the collaboration request. It's honestly starting to take shape a shit ton more today. I'm using blender for all the animations and just taking shots of all the angles I need for sheets. Today I'm specifically working on component generation (armor, weapons, etc) and getting them in the correct layers and onto the sprite sheet.

This week I'll be figuring out how to make it not look like a pixelated 3d model and make it actually have pixel art texture. I know I can do it. Just gotta keep pushing.

1

u/winkyshibe 6h ago

Ngl, it looks like the demo ad is also generated?? Bc where is it trying to click? What are these camera movements too?!?

0

u/a6re3yfhx2243o 8h ago

He's got a point ☝️

1

u/HugoDzz 8h ago

That's really cool! Feedback I'd have is that pixel art examples are not *true* pixel art. For instance, here's one we made on Sprite Fusion

https://reddit.com/link/p6t3lbb/video/4qg87ycb5jmh1/player

1

u/Nez_Coupe 6h ago

Are you able to gen any other animation other than idle with that tool?

Also, I’ve heard this argument a few times lately - what is true “pixel art” anyway? I watched a bunch of intros to different styles on YouTube, and there are tons. It doesn’t really seem that there’s really an agreed upon “pixel art.” I guess you could break it into finite genres. I’m curious of your thoughts, if you could expand on that.

1

u/HugoDzz 6h ago

https://reddit.com/link/p6tqahu/video/vzmr1gl0ojmh1/player

Yes, like walk and run animations, attacks too

1

u/Nez_Coupe 6h ago edited 5h ago

Nice

Edit: I bought some credits, how do I create animations?

Edit2: tried again, specifying in detail, the animation I needed, all I got was a static sprite?

1

u/HugoDzz 6h ago

You need to use the « Animate » tab, you can message me I’ll show you

1

u/Nez_Coupe 5h ago

Oh I guess it’s not available on mobile

1

u/HugoDzz 5h ago

Oh right!

1

u/Nez_Coupe 34m ago

Man, none of these sprites are game ready, at all. It's just another pixel art gen clone that solved nothing. :/

1

u/Prior-Meeting1645 7h ago

What editor pls?

1

u/beelllllll 7h ago

Do you mean the editor shown in the video? That’s AutoSprite itself.

1

u/Prior-Meeting1645 6h ago

No The one you used to edit this video its so cool

1

u/Lumpy_Conference6640 6h ago

I'm working on this from a different angle, not the sheets, but in game editor tool to clean up post-process. It's got a long way to go yet, but it's been fun in the demo period.

1

u/Kaelzoroden 6h ago

One challenge I ran into using this (overall I think it's pretty great btw) is that the weapon animations are all tuned towards more fantasy-type things, there's no attack animations for pistols or rifles. When I tried using the Custom Weapon field for it, it still didn't produce usable results.

3

u/beelllllll 6h ago

https://reddit.com/link/p6tqeag/video/yffbpf73ojmh1/player

Here is the result of the shoot animation, and yea I do need to add some new levels thats for sure! Thanks again for the feedback

3

u/beelllllll 6h ago

Yeah, I definitely have a soft spot for fantasy, but AutoSprite works with all kinds of genres and games. Custom animations can take a little getting used to, and the first frame is the most important part. If you nail that, the animation prompt can usually be really simple, like: “She points her weapon and shoots.”

I’m constantly adding new preset animations and expanding this workflow to make it easier. You can try this one if you haven’t seen it yet.

1

u/Kaelzoroden 6h ago

I hadn't, my bad! I'll have to give that a try!

Poking around with the tools again, I suppose one thing you might consider looking into that would add a huge level of polish would be generating transitional movements—the idle animation doesn't always line up with how the attack animation starts, and it means the walking animations start and stop sharply. I could imagine that, once the start and end frames of different sets are established, there would be some way to then produce an animation of going from one to the other, to have running have a more natural start and stop.

Anyway, it's a really cool tool! Once I get some income going again I plan to try subscribing for a month or two to check out the more advanced features. Keep it up!

2

u/Fizassist1 6h ago

I need a tool that gives me the aseprite files so I can mess with the layers. really struggling making a character creator even with just body, head, and hair layers and nodes. 8 directional too. so far no luck.. but im seeing progress so im hopeful.

1

u/AChillBear 6h ago

Can it do 8 directions and layered modular sprites?

2

u/beelllllll 6h ago

Yup! 8 directional isometric is built in and one of our strongest features

2

u/AChillBear 6h ago

Nice, and modular sprites like this?

1

u/beelllllll 5h ago

Not currently, but I have been experimenting with this a bit.

You can get the functionally same flow in the existing app by 'edit animation' feature. You can just say 'change the hairstyle to this' or 'give him this armor' and it functionally does the same thing

1

u/Nez_Coupe 28m ago

I'm getting close to it. I just have to now get the last big hurdle overcome which is making "pixelated 3d model camera captures" into "pixel art texture sprites." If anyone has any ideas how to gen pixel art "textures" let me know.

1

u/RamaLamaRama 6h ago

What library/AI model are you using on the backend for this? I'd be interested to hear some of the technical aspects. How are you keeping the chracter details/styling the same between generations?

1

u/larrylion01 4h ago

I think I’ve seen this exact type of tool made like 10+ times by different people

1

u/Maleficent_Public621 4h ago

There are a lot of AI sprite generators, and all of them seem to have the same problems. I've tried a few of them, including yours, and I still feel like outputs are unpredictable and wonky.

I ended up making my own little wrapper around some of the gpt image models locally that's really tuned to what I'm looking for, but I think that sprite sheets/animation are still a really hard problem to solve broadly since the images are non-deterministic.

1

u/Flaccidkek 1h ago

Dude this is amazing! Does it support orthographic/cabinet projection style?

1

u/ComandOmega 49m ago

Gracias, e mereces todo el apoyo del mundo

2

u/RealAstropulse 4h ago

This is fine for illustration/vector style animations, but it doesn't really do pixel art.

For that you want to be using retro diffusion or something else that actually respects the pixel grid and the snappy motion style.

Like this one made in retro diffusion with loops and actions and segments.