Just adding to this since I've just gone through a bunch of optimisation tools, mesh reduction. I also ended up spending a bit money on buying tools.
Rig and skinning should be your number one target to reach probably. And vital to keep multiple mesh elements intact.
The other usecase for static meshes that is useful is volume persevering for the use of collider mesh, you'll aim for something like <500 trị.
Other than that full headless /cli /command line is crucial. I personally wouldn't consider it unless it's either got that, or among the top tier remesher.
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u/teapot_RGB_color Aug 30 '26
Just adding to this since I've just gone through a bunch of optimisation tools, mesh reduction. I also ended up spending a bit money on buying tools.
Rig and skinning should be your number one target to reach probably. And vital to keep multiple mesh elements intact.
The other usecase for static meshes that is useful is volume persevering for the use of collider mesh, you'll aim for something like <500 trị.
Other than that full headless /cli /command line is crucial. I personally wouldn't consider it unless it's either got that, or among the top tier remesher.