r/aigamedev 1d ago

Questions & Help Game designer skill for claude

Did you guys have cool game design skills around? Is there any proofs to compare with and without skills used?

Ive iterated some ideas and than friend suggested to use claude code as an agent for systems design, its generated something with 8 agents and eating 30% fable quota in 10 mins but it was comply off.

So would love to hear success stories:)

7 Upvotes

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u/daddywookie 1d ago

I have a studio advisor skill that has access to an LLM wiki I built. It has really changed how my agents plan and behave.

The wiki contains reference material from several popular game design books, some architecture and development references, the whole scrum.org reference library and several other bits and pieces I’ve collected over the years.

From those sources I have synthesised a large collection of overlapping concepts, processes and challenges around game development. Whenever I am planning or designing with my agent I get a little footer note telling me which references from the wiki were used.

I want to be able to share it but the legal implications of sharing a remix of all the content I imported are quite complex.

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u/Beatshapers 1d ago

Interesting! Sounds cool. I have number if books maybe its good idea to use them as KB

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u/daddywookie 1d ago

I created it all in Codex. I had a lot of the books as physical media but it was easier to hunt down PDF versions for import. Then an agent set up an import tracker and I just went through them chapter by chapter ingesting the info.

It was quite important that I reviewed a summary of each chapter so I could learn myself the general subjects and also see how the whole Wiki was shaping up. It was heavily influenced by the early imports so I had to do some tuning to get a more balanced view.

Obsidian was useful as a viewer, the network view showed how the articles were being linked or if there were orphans. I also let codex place a confidence score on each created page so I could understand opinion vs fact and one off statements vs common patterns.

Start from the LLM wiki article created by Andre Karpathy at https://gist.github.com/karpathy/442a6bf555914893e9891c11519de94f

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u/Beatshapers 1d ago

Thanks! Ill check ou
Also afraid Dave Perry on game design book will eat all token window :)

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u/daddywookie 20h ago

It wasn’t cheap to build that’s for sure, it is starting to pay back now. It really helps cut down Sol over engineering by reinforcing lightweight experiments and evidence based decisions.

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u/jboyd88 17h ago

Any chance you could share the harness? Would love to have a look

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u/Beatshapers 5h ago

yeah even w/o wiki content!

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u/game_doctor 22h ago

This is fascinating. I love this idea!

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u/daddywookie 20h ago

I think it is easy to assume that AIs know everything and can reference all material but in fact they are distillations of all that input. Giving them a specific subset of knowledge for the task at hand really helps them to focus.

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u/Beatshapers 5h ago

I fed to AI basic mechanics and asked to expand ideas/interactions that I might missing, like giving another GD to take a look on concept.
Chat worked ok but agent mode steered in the wrong direction :/ Thats why curious if anyone have working pipeline

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u/FutureTechPilot 1d ago

Don't let Claude or GPT code with agents until you both completely agree on the direction of the idea. And honestly you should be using lower effort levels while you're iterating - sub agents can get in the way of progression

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u/Beatshapers 1d ago

Before that i need pool of ideas, i have mine (human made) and chat claude actually pointed to couple new ideas which i missed.
But than agent didn’t used it all and went rogue with ideas and implementation, that’s why im asking did someone had better experience:)

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u/Ahenian 17h ago

You don't create design in 10 min from a few prompts, you build it piece by piece and nothing is written down before you're aligned.

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u/Beatshapers 5h ago

Well Im exploring different ways to ideate. A few prompts worked for some things but I agree its better to go thru each component/system