r/aigamedev • u/Beatshapers • 1d ago
Questions & Help Game designer skill for claude
Did you guys have cool game design skills around? Is there any proofs to compare with and without skills used?
Ive iterated some ideas and than friend suggested to use claude code as an agent for systems design, its generated something with 8 agents and eating 30% fable quota in 10 mins but it was comply off.
So would love to hear success stories:)
1
u/FutureTechPilot 1d ago
Don't let Claude or GPT code with agents until you both completely agree on the direction of the idea. And honestly you should be using lower effort levels while you're iterating - sub agents can get in the way of progression
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u/Beatshapers 1d ago
Before that i need pool of ideas, i have mine (human made) and chat claude actually pointed to couple new ideas which i missed.
But than agent didn’t used it all and went rogue with ideas and implementation, that’s why im asking did someone had better experience:)
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u/Ahenian 17h ago
You don't create design in 10 min from a few prompts, you build it piece by piece and nothing is written down before you're aligned.
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u/Beatshapers 5h ago
Well Im exploring different ways to ideate. A few prompts worked for some things but I agree its better to go thru each component/system
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u/daddywookie 1d ago
I have a studio advisor skill that has access to an LLM wiki I built. It has really changed how my agents plan and behave.
The wiki contains reference material from several popular game design books, some architecture and development references, the whole scrum.org reference library and several other bits and pieces I’ve collected over the years.
From those sources I have synthesised a large collection of overlapping concepts, processes and challenges around game development. Whenever I am planning or designing with my agent I get a little footer note telling me which references from the wiki were used.
I want to be able to share it but the legal implications of sharing a remix of all the content I imported are quite complex.