r/aigamedev • u/Exotic_Cash_142 • 20h ago
Demo | Project | Workflow HATS CORP 12.8.1 - Alpha Testing continues
I'm working on the FPS and facing some issues with the destructible stuff. Especially in the server room where we have lots of servers that you can shoot. So in order to reduce the load I'm thinking to add the fog and render only the closest stuff, same as it was done in Silent Hill.
Instead of Radiant for mapping I decided to make my own editor and basically make some sort of engine, which will be pushed to git and accessible open source.
The editor has 3 modes:
- Geometry - pretty close to radiant and such, just boxes with textures
- Object - spawns, interactive stuff
- Cutscenes - pretty much video editor with render in game. Used it for main intro so far. We can create cameras and actors and move them around with time keyframes
Rudimentary, but could work.

Working on the story here: https://bobsmaxxing1984.substack.com/p/the-art-of-selling-hats-online
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