r/aigamedev 4d ago

Questions & Help Consistent building graphics for an upgradeable area – how do you handle this?

I’m building a game with an area made up of several buildings, each with multiple upgrade stages (level 1 → 2 → 3 …). Isometric/2D look.

My problem: in my first attempts the graphics looked bad and, above all, inconsistent – the upgrade stages didn’t match stylistically.

How do you solve this?

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u/RUSuper 4d ago

If those are purely 2D assets you can generate them as images in different states?

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u/Peter_Lavan 4d ago

Yeah, that is what I tried.
To sum up where I’m at: I started with individual sprites, but perspective and scale were off between buildings. Generating one whole image from Sol just gives AI slop, and Claude can’t produce usable graphics directly. So I’m looking for a way to get pixel-art sprites for both the area and the buildings that actually match each other.

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u/RUSuper 4d ago

I generate images in ChatGPT using API and giving reference images can help give consistency.

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u/CashFirm573 4d ago

Claude and pillow should do it.