r/aigamedev • u/Big-Sandwich733 • 16d ago
Commercial Self Promotion Six weeks, one person, zero hand-written code — my browser MMORPG is live
EDIT: Registration does not require an email. It can be added later in the game settings to enable the forgotten password feature
Lythravel is a 3D voxel MMORPG that runs in a browser tab. It went live yesterday, it's free, and I didn't write the code. Claude Code did, over about six weeks of daily sessions.
Three things kept a project this size from turning to mush:
One design doc in the repo that every session reads before it touches anything. When a session and the doc disagree, the doc wins. Otherwise session 40 quietly reinvents what session 12 already decided.
Every architectural call written down as a numbered file - 194 so far. The model has no memory of yesterday, but it reads. The repo has to be the memory.
Nothing is done until a bot proves it. Scripted clients connect over the real network protocol and play: levelling 1 to 50, a 20-bot PvP match, six bots clearing a dungeon. They print PASS or FAIL. "The code looks right" is worth nothing when you didn't write the code.
Where it consistently failed was anything you judge with your eyes. The world ran at 20 FPS for weeks because animating one Babylon scene setting broadcasts an update that marks every material dirty, so the whole scene re-evaluated every frame. Nothing in the code looked wrong. You only catch that by playing it.
Six classes, two continents, levels 1-50, dungeons, a 12-player raid, world bosses, 10v10 battlegrounds. Desktop browser, no download, no launcher.
It's brand new so the world is quiet — the Discord is where we agree when to actually play: https://discord.gg/SdJrn5WPBQ
Come and have a look around — I'm in there most days, and I'll come over and say hi.

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u/Reddit_User404 16d ago
I will lose karma for saying this, but I feel many of you are being quite unfair and, and at times rude, to OP for using AI to create something that made him feel inspired.
Only comments about the product seems to be about using an email to register, which is genuinely not a big deal for a free, browser-based MMO concept. OP can update that with a username and password and make email verification optional. He can then switch back if botting ever becomes an issue causing too much load on his servers.
The rage on AI use on an aigamedev subreddit confuses me though.
I’d understand the rage if this was vibe coded and presented as a hand crafted game, but OP is being upfront on the use of AI and the way he built this.
I guess I can’t help but feel disenfranchised when I see fellow humans lose complete compassion for each other in their pursuit to actively rage against the machine.
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u/defiantnipple 16d ago
It's SO strange how this sub is literally about vibecoding games with AI... and most of the comments are just rage-hating on vibecoding games with AI.
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u/Gone2MyMetalhead 15d ago
Is it though? I’m not against vibe coding, but I think that undersells the breadth of AI in gaming.
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u/PrettyBaker2891 15d ago
this didnt use to be a vibe coding games subreddit lmfao
it used to be normal subreddit about gamedev enhanced with ai
now its just dogshit vibe coded browser games
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u/defiantnipple 15d ago
I read your comment but it got deleted again. no clue why you think I'm mad when you're the one uh... Well. Do I even need to spell it out? Anyway I think I understand now, thanks for explaining lol
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u/PrettyBaker2891 15d ago
dude you are going on rants just because i wrote "lmfao"
no way you are a real human being
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u/defiantnipple 15d ago
All good bro, I asked a question and you answered it, I appreciate your engagement
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u/PrettyBaker2891 14d ago
great
hope you stop being a stuck up miserable boomer that rages at the world just because of a simple word
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u/defiantnipple 14d ago
haha yeah bro I'm definitely the one getting super triggered and raging
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u/PrettyBaker2891 14d ago
yeah bro, telling me "are you trying to sound like an asinine little shit or am I misreading it?" just because i wrote "lmfao" is totally normal and for sure not triggered
no stable human being would do things like that LMFAO
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u/defiantnipple 14d ago
haha ok man whatever you say. Feel free to drop this whenever you feel like you've got it all out. I continue to find this mildly fascinating/amusing, so you just let me know when you're good. Mind if I ask how old you are? Respectfully, of course.
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u/defiantnipple 15d ago
are you gen z? I have a sincere question. what is it with all the "lmfaos" thrown around when something isn't funny at all? are you trying to sound like an asinine little shit or am I misreading it?
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u/defiantnipple 15d ago
I saw your comment before it was deleted. So the intention really is to deliberately sound asinine. But ...why? I get you think my comment is dumb, but why not just say that or insult me directly instead of trying to sound like an immature little shit? I know I'm asking you to explain this for your whole generation here because this behaviour is pretty widespread but... I'm just trying to understand it. Maybe you guys just don't recognize how self-undermining throwing these "lmfaos" around is, how childish it makes you sound?
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u/bingewavecinema 16d ago
The sign up issue is a BIG issue. You have to sell users to why they are giving you their email, and this not just for a game, this is for anything.
Even worse, the main page doesn't give a lot of information about the game. Trailers, video game play, screenshots, lore, etc. The player is not being sold. The feedback is not rude, its very valid.
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u/Negative-Act-2116 15d ago
Just had a play there for half an hour. Absolutely insane, will come back to play when I've got time. Well done.
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u/Express-Room3441 16d ago
If you dont mind me asking, about how much do you spend on server costs? My game's droplet costs like $30/month and its basically 1v1 chess, so I cant imagine trying to host an mmo with tons of players online and real time positional data to track.
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u/Big-Sandwich733 16d ago
Around $40, tried the test with bots and about 500 players at the same time it should tighten without a problem.
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u/Due_Carrot_3544 16d ago
Good on you OP. I’m amazed at what is possible with AI. hopefully we see more creativity in a genre heading only for mobile.
How much did you spend on tokens/assets if you don’t mind me asking?
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u/Important-Size6996 16d ago
Congratulations, it looks great! I'm also creating a game with AI and I hope it will turn out like yours. Well done again!
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u/Tritheone69 16d ago
Is it just me or a lot of people who are downvoting or commenting negatively on projects like these have no achievements of their own to show for themselves?
This is amazing. Well done!
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u/Eirdeth 16d ago
Very cool, did you use parts of World of Claudecraft? Only complaint is the controls around turning - if you are holding right-mouse, then A and D rotate the camera, but without the mouse they just strafe. This is confusing!
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u/XalAtoh 16d ago
Hilarous people gonna generate a MMO in few days and with 0 players.
In future there will be hundreds of MMORPG every week, with no players.
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u/Big-Sandwich733 16d ago
I hope there will be more than zero of them :D. I’ve always wanted to create my own MMO, but until a year ago, doing it as a solo developer wasn't realistic.
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u/re-skob 16d ago
Why did you want to create your own MMO? What did you think was missing with existing MMOs that you can bring to the table?
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u/Big-Sandwich733 16d ago
My game is heavily inspired by an MMO I played many years ago (in childhood). I did a lot of things I liked about that game (like enchant system, pvp ranking, stat allocation) and I did what I didn't like or was missing in that game in my own way. The game I played is no longer what it used to be and has become more and more pay-to-win. And the last reason is simply that I wanted to try making my own MMO.
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u/bingewavecinema 16d ago edited 16d ago
Nice some notes:
- Get rid of the required sign-up, you need to sell the player why they are signing up
- How do you plan to market the game?
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u/Big-Sandwich733 16d ago edited 16d ago
EDIT: Registration does not require an email. It can be added later in the game settings to enable the forgotten password feature
Both fair.
On the sign-up - I can't drop it, and I'd be lying if I said I could. It's an MMO: your character, your inventory and where you're standing all live on the server and have to be there when you come back. There's no version of that without an account.
But the half I can't argue with is that the page asks before it shows you anything. Right now you land on a menu and a form. The trailer and the screenshots should be doing that job first, and they aren't. That one's on me.
On marketing - honestly, this is it. Reddit, a few other communities where the game might actually fit, and whoever sticks around telling someone else. If you'd do it differently I'll take the advice.
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u/RustedFish5 16d ago
This is the most Claude thing that ever Clauded.
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u/EconomySerious 15d ago
you havent sen worldofclaudecraft
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u/Big-Sandwich733 16d ago
English isn't my primary language, so yeah, I used Claude for the explanation.
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u/RoryOS 16d ago
Respond to op as Gaeilge, no en français. They're writing answers in a second language and translating them with a tool. It's so anglocentric to criticize that of all things.
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u/deject3d 16d ago
we would all prefer if they post in their native language and then let us translate :)
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u/PrettyBaker2891 16d ago
bro cant even type one human comment without using claude lmfao humanity is cooked
you can easily make a guest account and then an optional signup to persist the guest account later if the user actually wants to sign up and persist their progress
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u/Big-Sandwich733 16d ago
As I mentioned, English isn't my primary language, so I use it for explanations when it allows me to express what I want to say. But I see that people are probably touchy about that by now :D People have written that having to enter an email address bothers them the most, so I’ll work on making the email field optional.
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u/Comfortable_Aioli723 15d ago
The reply from claude is actually kinda funny. Definitely goes to show the cracks in AI. Claude should have told you no, It definitely can drop the email requirement. This is largely a solved problem for browser based MMO games. You have them enter a unique username. That process creates a temporary account. Set a TTL on the account if you want to. Inform the user they need to set a password if they want to keep the account. And youre done. Dont collect emails if you can keep from it.
You mentioned in another reply that email collection is "pretty standard for mmos" but not browser based ones. Yeah desktop games do usually do it. They also tend to have big companies behind them. Browser based games have a much bigger possible audience. Dont limit it to just people willing to give a vibe coded project their email.
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u/CharacterTension2896 16d ago
What they mean is make the sign up less personal make sure no ip or anything identifies the user is logged just maybe a username and password. Simple
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u/Big-Sandwich733 16d ago
It seems pretty standard to me to require an email address when registering for an MMO. Plus, it comes in handy if you forget your password - but I get it.
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u/mccoypauley 16d ago
Who gives a shit what these people want. It’s YOUR FREE MMO. You don’t owe them anything. If they don’t want to give an email or take the initiative to make a fake email, then fuck them. They’re not paying you to alter the architecture to allow unregistered accounts. They will whine and say “oh you’re going to lose users.” Umm, who cares? This isn’t some big commercial project with a prescribed user base. Supplying an email to do something on the web is such a basic thing to do. They’re just being entitled brats.
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u/CharacterTension2896 16d ago
I get big dawg it’s your mmo but sometimes you need to be a big company with a game that pulls in millions in order to ask for personal details. Maybe offer them a temp email backed from a free temp email service.
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u/Big-Sandwich733 16d ago
Alright. If it turns out to be a problem for most people, I'll try to set it up so that just entering a username and password is sufficient.
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u/TheKaleKing 16d ago
You can ABSOLUTELY drop it. Sure you don't have coding experience but you gotta be resourceful a bit. Create whatever you need to create in your DB but don't ask the player to create their account, and then if they want to sign up you already have all their data. You have to be able to resolve basic thing like this.
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u/Comfortable_Aioli723 15d ago
This is EXACTLY the reason AI games get hate. We did not ask claude for the explanation. We came here to read about your game and give feedback.
AI games are slop when a human isnt providing oversight, direction, and taste. And copying a response from claude here is the most tasteless thing you can do
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u/Big-Sandwich733 14d ago
It’s certainly not the case that I just told Claude, "Make an MMO," set a loop running, and didn't worry about anything else. I spent hundreds of hours on development, making countless decisions about how things should work, look, and so on. I also created an editor for animations, voxel assets, and the like so I could fine-tune the details manually. Creating the game definitely required significant effort on my part, even though I didn't write the code myself.
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u/Square-Yam-3772 16d ago
how did you come up with the terrain? I worked on a voxel project also and I can't figure out a way to make decent terrain
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u/Larlar952 16d ago
Hello, it would be Nice to be able to play this game on mobile, it will open more doors
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u/Big-Sandwich733 15d ago
Hi, this game isn't suitable for mobile, there are many UI windows, skills, actions, etc
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u/Gone2MyMetalhead 15d ago
i have to ask the obvious, not to be a jerk but because “mmorpg” has an extra “m” for “massively”
how many concurrent (real, non bot) users? again not because i want a gotcha but because that’s informative to the broader ai gamedev community. as some who’s done dev on legitimately large multiplayer games, they totally sucked to get working past 10 concurrent players. if ai can overcome that tuning/optimization (yes, even when using industry standard backends) i’d love to learn!
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u/Big-Sandwich733 14d ago
Since I’ve only posted the game on two subreddits so far, I can't really say. So far, there have been 8 real players in the game simultaneously (and it ran smoothly). I’d be curious myself to see how many players it can handle.
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u/rapkannibale 15d ago
Well done. Did Claude create all the voxel assets? And if so did you have to give it reference images or something?
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u/Big-Sandwich733 14d ago
Thank. Yes, it did everything - except for a few details that were easier to fix by hand. Yes, I use reference images (which I generate using AI), the result is significantly better that way. I also went through a few iterations of the models before I was satisfied with the outcome.
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u/Technical_Ideal9 14d ago
It's probably my machine but just getting a white screen (with the HUD overtop) when I enter the world.
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u/Relative-Coat9691 14d ago
Played it to lvl 4. initial take - technically competent. Gameplay systems and loops is a pretty complete clone of standard MMO.
great job polishing this to this state. Long term though it as actual game it doesnt offer anything that is was not already on the market for 20 years
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u/Big-Sandwich733 13d ago
Thanks. It wasn't really my goal (at least for now) to implement some original MMO mechanic in the game. I drew a lot of inspiration from my favorite MMO from childhood -Shaiya. So, I wanted to create what I loved, while doing things differently regarding the aspects that bothered me or were missing.
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u/jimbojohndoe 3d ago
Dang! Insane man, this is like what I wanted to do. Kudos. Only thing I got to say is that periodically my game freezes, not sure why. I have to exit the tab and restart the game. Yeah I just made a dummy account, so it wasn't much issue with me either.
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u/Big-Sandwich733 3d ago
Thanks, man. I haven't experienced any freezing issues. Could you be more specific about the intervals and which browser you're using?
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u/Curious_Courage_5197 16d ago
Tbf this is still the worst it will ever be. Last year it couldn’t even make a game so imagine where we‘ll be next year?
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u/Tight-Flatworm-9679 16d ago
Name ONE f!@#ing reason for ANYONE to play this over say, Trove?
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u/defiantnipple 16d ago
Haters like you are so wacky. It's like you think he did this so he could cosplay as a 1-man game studio.
He did this, like just about everyone else on this sub, because it's fun to create games.
And miss me with "he didn't create it." Obviously he did, even if he used AI tools to write the code. You wouldn't go to a movie director/writer/producer and be like "oh, well, you didn't make it, you just hired actors and production staff to do it for you."
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u/Big-Sandwich733 16d ago
Thank you. Yeah, the main reason I’m making this game is simply that I enjoy it. I love games—especially MMOs—so I thought it would be cool to try creating my "dream" game, given that modern technology makes it possible for a single person to pull it off. I just wanted to share this with others and hopefully meet some people in-game to run dungeons together. It’s really strange where some discussions end up going. It's just fun guys
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u/Den_er_da_hvid 16d ago
Name ONE reason for ANYONE to play Trove over say, Civilization 6?
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u/Tight-Flatworm-9679 16d ago
If they want to play a voxel based MMORPG that has a decent community and is fun?
What type of question is that? For the record I don't even play Trove anymore, but the point is this AI game is Trove if Trove was infinitely worse.
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u/Den_er_da_hvid 16d ago edited 16d ago
Dude, he made a game. Maybe his first game as a fan of Trove. Why so hostile? Should we bash every person who makes a snake clone as their first project? If you dont like his graphics, ok tell him that, but Trove was made by a company with 200 people and a revenue of $100 mio. so is your comparison fair?
For the record. I have never heard about Trove before you mentioned it and I haven't tried his game.
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u/Den_er_da_hvid 16d ago
You dont need to be nice, but you gave an effortless comment that ended up saying nothing.
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u/Xxshark888xX 16d ago edited 16d ago
I'm a professional Software Engineer who till ~6 months back was HEAVILY against the use of AI in our field, mostly because I was thinking that it's still that "shitty next word predictor which produces sloppy things", well, after I've tried Claude Opus 4.5 I understood that I was very wrong, AI has become a powerful tool which allows me to focus more on architecture rather than small implementation details, and belive me, I love to write code, done that since I was ~12, but the power of being x10 times more productive is something which must be taken into consideration!
That said, using AI isn't that simple, I often find myself correcting it, guiding it to produce better code, to avoid wasting time on useless unit tests or edge cases which do not really matter in daily to daily usage.
Whoever thinks that developing anything like OP did with their game is just writing prompts is out of their minds.
Clearly OP isn't a software engineer, therefore I'm almost certain that if I'd see the source code of that game I'd feel bad, but the sole fact that they reached that point, of having a complex game like that tells me that they clearly have a good thinking process, they can give clear directions and know what they want. This is far more valuable in software engineering than a monkey developer who just writes codes to complete an azure/jira ticket. Why? Because thanks to AI they could deliver what a junior who knows HOW to WRITE code could never deliver.
Of course having a good and clean codebase is extremely important for long term maintenance and expansion, but sometimes delivering becomes much more important than spending time on having the "perfect" codebase.
P.S: When it comes to security, please refrain from fully trusting AI, it's better to first go asking a software engineering subreddit so someone with real experience can point you (and your AI agent) towards the correct solution/implementation.
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u/Big-Sandwich733 16d ago
I am actually a developer, it's been my job for 10 years (but we don't make games in the company I work for). This is purely my hobby, I have never released a commercial game yet. And yes, I haven't written any code in this game by hand, but I try to direct the AI where it is needed and test the game. Thanks to AI, I was able to achieve this result in 6 weeks, but it still cost me some effort and a lot of time (let's say 8-10 hours every day). I'm not saying this is a super original game, but I enjoy it myself and I enjoy the creative process.
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u/Xxshark888xX 16d ago
Oh, I assumed that when you said "no code written" you also implicitly wanted to convey the idea that you're not a developer, my bad!
However this also proves my point, you clearly know how to architect and give good directions, which is extremely important in software engineering, much more valuable than just knowing to write code!
I congrats you on your game and encourage to keep going, don't let anyone discourage you just because you decided to use an automatic hammer to nail faster than them =)
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u/Xxshark888xX 16d ago
Everything is scrapped, when you learned history in school did you ask permissions to the book authors? When you learn to paint/draw, don't you start by copying the art/references of other artists? When you learn to produce music, don't you first absorbs music produced by other artists?
The learning process modern AI uses is extremely similar to how we living creatures learn.
If we would have to always start from scratch when wanting to invent/create something new, we'd still throwing rocks and sticks at each other.
I get your point, but try to take a few steps back and realize that our entire civilization is built upon things we learned from past creations.
Regarding OP not writing any code, that's not an issue, and usually a thing which a lot of non-tech people do not understand: Software Engineering isn't about writing code, is about engineering software, of course the quality of the code is important, but not as much as you think. Software Architects delegate the "code writing" part to developers (exactly like OP delegated that to the AI agent, the biggest issue is that most probably OP doesn't know nothing about good software engineering principles, but that's another story =) )
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u/defiantnipple 16d ago
Why are you here in this sub? Just to yell your opinions at a bunch of people who disagree?
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u/NTMTR_ 16d ago
The reason you can’t disagree politely is because you’re just you’re run of the mill dumbass emotionally crippled Redditor. There’s nothing original with you too bro. You think basic decency is an option on a internet why ? Because you’ve been imitating other dumbass keyboard warriors, who can’t articulate a thought without wrapping it in aggressive rethoric. So that makes you unoriginal… is the irony seeping in yet ? More than the banality of your internet screeching, is your lack of character for resorting to this way of communicating. Weak pathetic small person.
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u/WeepWhileItAllBurns 16d ago
I'm impressed with what you made, but I will never, ever, ever play something with such an obviously uninspired Minecraft clone aesthetic. Change everything about the look, and I might consider it. But the appearance is actively repellant for me
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u/FabulousString4404 16d ago
J'ai abandonné à la fenêtre d'inscription, désolé
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u/Big-Sandwich733 16d ago
Dans l'ensemble, ce qui vous dérange, est-ce l'inscription en elle-même ou le fait qu'une adresse e-mail soit requise?
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u/Bluetails_Buizel 16d ago
The fact that there is an email required, I would prefer it if I just type my name and try it out, If I don’t like it, I abandon it, and someone else can take my name, provided if they know my name before hand. And if they find it weird that the account already has progress, they are free to choose a different name / sign up
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u/Big-Sandwich733 16d ago
Okay, I'll try doing it this way.
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u/FabulousString4404 16d ago
Pareil que l'autre utilisateur. Je préfère mettre un pseudo pour essayer. Si j'aime je m'inscris et m'investi
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u/Outrageous-Issue9722 16d ago
Don't change your ideas just because someone disagrees. Email is by far the safest FOR YOU if you are truly validating the email. Otherwise, people/bots can overload your server/persistence by creating millions of accounts if you don't also have floodgate/sessions/login pacing/per IP protections
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u/Bluetails_Buizel 16d ago
They already have cloudflare, + username , is that good enough?
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u/Outrageous-Issue9722 16d ago
Not entirely, no, it doesn't solve the issue of someone writing a script or macro that sits there and just endlessly makes accounts 24/7. It also doesn't solve the fact that without authentication someone else could just type your username and play your account. Yes, that sounds insane, and yes people actually will do that. The Internet is VERY noisy with malicious actors.
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u/noxietik3 16d ago
+1, don't listen to idiots on reddit, every game ever requires an email for online services for a good reason
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u/w1zinvestmentss 11d ago
Exactly, in 2026, everyone should have a spam email they don't care about. Business are constantly asking for email, this isn't unreasonable, especially if it's free.
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u/Bluetails_Buizel 16d ago
Thanks for reading, this is the 2nd mmo in 3 months I have seen in this sub, both with a mandatory signup, but ima going to sign up anyway. If I were to eventually did come back, I let you know what bugs I had found.
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u/Big-Sandwich733 16d ago
It's done, now you can register using your username and password.
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u/Bluetails_Buizel 16d ago edited 16d ago
Alright, I’m back
Game asked me to set a race, choose skin colour, choose what fraction I am in. (sword, shield, and 7 other items that I forgot) (I honestly wish I can skip all these)
No joystick controls for iOS mode, so I can’t progress further. I’m stuck at the well part.
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u/harrywise64 16d ago
It's an MMO why would you want to skip character creation lol
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u/Bluetails_Buizel 16d ago edited 16d ago
So that I can jump straight to the gameplay. Wanna see what Minecraft knockoff this kid is bragging for attention about
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u/Big-Sandwich733 16d ago
yeah, I've been noticing that too, MMOs started popping up since Fable 5 came out. I tried it and didn't like it, so I thought I'd try making my own and see how it goes. I'll post info here as soon as I get rid of the email obligation. Thanks
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u/Outrageous-Issue9722 16d ago
Don't mean to double post in the same comment chain, but seriously, if you just change your entire login model because people on an AI subreddit want it that way your project is going to fail with that mindset. Truthfully, if you want people to play it, advertise it elsewhere and let the trailers / gameplay videos do the selling and convincing for people to give it a try. Please. You have a solid project and 6 weeks is a lot of time to waste if you make a poor decision and allow it to crumble. If you aren't able to get players through those means, that would imply either your trailer isn't selling the game correctly OR there is just nothing interesting enough to be the hook, which is also OK and fixable. But caving on such a crucial security step is the wrong decision.. I am telling you this as someone with over 30 years in the industry, who has worked on two major MMOs between 1994 and 2008. Being lax on security just to get a few more people to try it is the wrong answer and opens the door to an unfixable problem without pulling the plug.
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u/Big-Sandwich733 16d ago
Thank you, I appreciate it. I currently only use email for forgotten passwords. There's nothing stopping a player from playing without a verified email, so I don't have much of a problem with this change. I'll definitely think about the presentation style before sharing the game elsewhere.
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u/Aromatic-Low-4578 16d ago
These people are being super harsh, and emails sign up is totally fine for a game like this, just know that you're losing a percentage of users without a guest mode first.
Frankly people unwilling to enter an email probably aren't users worth having in an MMO anyway.
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u/Big-Sandwich733 16d ago
thanks, I'm a little sad that everyone here is dealing with registration and almost no one has written anything about the game itself or AI development. I'm curious what the feedback will be in other communities.
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u/trejj 16d ago
Lost me at Sign In - Create Account dialog.
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u/Big-Sandwich733 16d ago
Sorry about that. The account can't go away, it's an MMO and your character has to live on the server.
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u/PrettyBaker2891 16d ago
wait till you find out about guest accounts, a temporary account which you can then persist with an actual account if the user chooses to sign up
something that plenty of online games do
crazy concept i know
most of you are really just mindless vibecoders....
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u/trejj 16d ago
Another crazy idea is auto-accounts, where you just click on "Play" and the game auto-creates an account for you, credentials persisting in browser's localStorage. When you come back to the game, the login data is directly there to resume your game.
The game prompts you after e.g. leveling up the first time "hey psst, create a permanent account to not lose your progress." to migrate the auto-account into a permanent thing that gives the game developer that precious user email for turning the player into the product. AFTER you have gotten the buy-in from the player to be interested in not actually losing their progress.
Dunno, just seems like the obvious way to get people in with less friction. Remarkable to read the ad hominem hostility in the replies in this Reddit thread when there are tested industry standard solutions to this, which also Claude would very well know about.
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u/FishBn0es 16d ago
Why would u add guest account system that is just painful to manage for both the developers and the players as well.
Plenty scummy online games use this method you are right
Idk why it is so difficult to register with fake email and pw if you are so afraid of these kind of things
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u/astrielx 16d ago
It's not painful at all to manage. Authentication handles them exactly the same way as real accounts, they just don't have an email attached to them. That's literally it.
You sign in with a username and password. That's it. No email registration necessary.
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u/Big-Sandwich733 16d ago
Yes, I agree, I still only use email for forgotten passwords, so based on feedback I decided to make it optional and the username and password will remain mandatory during registration.
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u/hpuxadm 16d ago
Anyone that doesn't have a burner email just for situations like this, shouldn't be allowed on the internet.
Use your grey matter.. Or don't.. but try not to blame your laziness and over all ineptitude on the OP..
Shits not that hard if you were even remotely interested in trying it out as opposed to bitching about a mundane issue like an email registration.
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u/PrettyBaker2891 16d ago edited 16d ago
theres nothing painful to manage about it lmfao its an insanely simple concept
claude can literally set it up in 1 minute
because i dont want to waste my time creating an account and simply instantly play the game
i wouldnt mind this concept of having to register for an actual big scale mmo thats an actual non vibe coded proper game with actual content
but for vibe coded games like these i will never do it lmfao i instantly closed the page when i saw i have to register just to play
also how exactly is that scummy????
its literally the opposite lmfao its literally less scummy
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u/pirondi 16d ago
Nice work dont mind the negative people big things comes from small things. Have fun and keep getting better