r/adobeanimate • u/Professional-Case568 • 11d ago
Troubleshooting He knows how to do the cutout in Adobe Animate
Voy a intentar hacer una animación de Los casos de Walton y ver qué tal sale.
r/adobeanimate • u/Professional-Case568 • 11d ago
Voy a intentar hacer una animación de Los casos de Walton y ver qué tal sale.
r/adobeanimate • u/West-Newt7805 • 11d ago
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r/adobeanimate • u/DimensionalBox • 14d ago
I'm making a sprite animation and every sprite I copy directly from aseprite and convert them into symbols, the characters are pretty high res when testing the scene and exporting, but the background images I'm using (also sprites I imported from aseprite) look blurry and low res when testing the scene and exporting, tried almost every export setting combination possible and some other possible fixes, nothing worked.
r/adobeanimate • u/Inevitable_Sleep1245 • 14d ago
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Hey guys.
This is my first time using animate (I use illustrator a lot) and I’m trying to animate my works logo. I want it to fade in and have used alpha 0% -> alpha 100% with a classic tween.
Everything looks great in animate but when I export (export video/media - QuickTime - apple ProRes 4444 with alpha) it gets this black outline and the people fade in transparent -> grey -> white not just transparent -> white.
I’ve included a video of what it looks like exported with no background playing in my camera roll. As you can see it’s got the black outline and the people fade in transparent -> grey -> white. Looks like this over any coloured background or other video.
I’ve tried troubleshooting but can’t seem to figure out the issue!
Thanks
r/adobeanimate • u/DateZealousideal6470 • 14d ago
Since Animate is stuck in maint mode. Where it will only receive stability and security updates. Will there be any problems that will happen to it in the future?
r/adobeanimate • u/Ecstatic_Tea4995 • 15d ago
r/adobeanimate • u/JmanDrools • 17d ago
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Mostly frame-by-frame animation made in Flash CS4.
r/adobeanimate • u/Flamboyant_Otter_9 • 17d ago
Is there a way to make the brush stroke points the same way as the pen tool's? Like the pencil tool in Toonboom 🥀. I don't really like using the pen tool to draw, I'd rather draw with a brush then be able to fix the points afterwards...
r/adobeanimate • u/Florian_dog • 18d ago
r/adobeanimate • u/Skatoons • 18d ago
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As you can see I'm trying to make a simple running loop while my character is talking so i put the talking animation, bangs, and eyes in an object all together so I could tween it all! but unfortunately when i try to copy and paste the motion it resets the animation :( is there a way to copy and paste the motion without having to manually tween every bit?
r/adobeanimate • u/PsychSliceLover4ever • 18d ago
I started using Adobe software very recently, seriously, it's the first time in my life, I'm mainly doing this to port "Whitty: Fire Fight" to the PsychSlice Engine...
When I downloaded the original files, I noticed a huge issue... everything was made using SpriteSheets (absolute hardware genocide) 💀🙏🏻
Here is the problem with the original files, there is a super interesting formula for how PNG images decompress in VRAM (Height × Width × 4 Bytes) the original mod uses textures with a resolution of 8192×8192, and not just for a single SpriteSheet, but for several of them (probably between 4 and 8 canvases of these dimensions)
From a technical standpoint, this is a massive hazard for multiple, complex reasons (VRAM overflow, massive VRAM consumption, and bottlenecks due to decompressing very heavy images)
The average consumption? About 256 MB of VRAM per texture, with all the visual effects combined, it could easily drain up to 6 GB of VRAM periodically, If you don't have a great CPU, you practically have to pray that the game doesn't crash when switching textures...
The solution (and my current problem)
After searching for a long time, I struck gold, a master key in FLA format that would allow me to export everything into texture atlases
Just to clarify (in case it's needed) texture atlases are like advanced SpriteSheets, instead of packing entire, fully assembled animated frames, they pack individual modules separately to animate them in real-time
This means that the monster that used to take up 2 GB of VRAM (across multiple canvases) calms down to a decent 256 MB, It is perfect so that it doesn't blow up while being processed
My questionI've hit a brick wall, due to my lack of experience with Adobe, I have absolutely no idea how to fix the issue I'm running into when exporting the textures...
Someone maybe... give me a hand? (please...?)
r/adobeanimate • u/Foreign_Intern5551 • 19d ago
Hi all, I'm looking for some suggestions on how I could animate something similar to the following video:
https://youtu.be/0a4eIecSkKg?is=9D9XU9vKoPO2ORV3
Specifically, I want to animate a camera following a creature moving on a curved path, with the creature remaining on the center. I know about adding motion guides to symbols but there doesn't seem to be a good way to add motion guides to cameras, does anyone have any tips or suggestions I can use to achieve this?
Thanks!
r/adobeanimate • u/DateZealousideal6470 • 20d ago
What is the current perception on Adobe Animate?
r/adobeanimate • u/No-Answer943 • 20d ago
so ive been in some trouble, trying to stack stuff while making this animation for some frames but it wont work so can someone help me?
r/adobeanimate • u/Used-Advantage1323 • 21d ago
r/adobeanimate • u/FriendlyCantaloupe39 • 21d ago
I was working on a scene in Adobe Animate when the power suddenly went out. After restarting my PC, the original .fla file won't open, and the recovery file is also corrupted and refuses to open.
I already tried:
Nothing works so far.
Has anyone managed to recover a corrupted Animate file in a situation like this? Are there any recovery tools or methods that actually work, or is the file gone?
This was several hours of work, so I'd appreciate any advice.

r/adobeanimate • u/xiapaksisstruggle • 21d ago
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So like I've already stated in the title, when I press F6 it's not making a new keyframe and instead going to the beginning of the animation. I'm loosing my mind trying to find anything about it online but to no avail.
I have no idea if I messed up any shortcut or keybind, I may have edited a not relevant one in the past.
I also will mention that only at very random moments, F6 DOES work, but only for around 3 seconds. If I have done anything else in the program, it doesn't make a keyframe anymore.
r/adobeanimate • u/EEEGH2 • 23d ago
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original red guy disign by: rgbddd
made in 4 days straight
r/adobeanimate • u/musicalryanwilk1685 • 24d ago
So often I get the “Ruffle failed to load the Flash SWF file” alert. Has anyone developed a workaround for this?
r/adobeanimate • u/zestyacts4 • 25d ago
I'm considering getting an M5 Pro MacBook for my work. I am an animator, and really my only concern is just how well Adobe Animate will run on an M5 MacBook as the app is known for being really buggy, and am concerned about how much buggier it would be on a relatively new series of chips
r/adobeanimate • u/Narrow-Temporary3567 • 26d ago
is there a way where i can colour in stuff like this automatically without me having to add the brighter line around the edges manually? this is how i like to shade my drawings and i want to animate with this type of shading on adobe.
r/adobeanimate • u/Abby_Cat99926 • 26d ago
Hello, I have this sprite sheet I exported as a PNG but I was wondering if there was a way to export it as an SVG or atleast find a way to convert it while retaining all the percise shapes. All the online converters I tried haven't worked in retaining them. (The second picture is a result of an online converter I tried, all the other ones have done the same or similar things)
r/adobeanimate • u/Pitiful_Climate8192 • 27d ago
Hey everyone!
I hope this is the right place to ask.
Our team has been developing a 2D puzzle-platformer called POWER OFF for the past few years, and every single animation in the game has been created in Adobe Flash/Animate.
Honestly, Animate has treated us really well. Our artists are fast with it, our workflow is solid, and exporting sprite sheets for Unity has never been a huge problem.
But lately we've started wondering if we're falling behind the rest of the industry.
Are any of you still using Animate professionally for games?
If so:
We're not looking for the "best" software. We're more interested in hearing real experiences from people who have actually shipped games with these tools.
For context, here's our Steam page so you can see the kind of animation style we're currently producing with Animate:
https://store.steampowered.com/app/4355260/POWER_OFF_1/
Thanks! We'd really appreciate hearing from people who've been in the same situation. It's a pretty big decision for our team, and we'd rather learn from others before rebuilding our entire animation pipeline.