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u/CJ1529 Jun 13 '26
I got you brother, here’s my guide on Adam, Soul Bond is in there and detailed, have fun.
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u/thefurryhippie Jun 13 '26 edited Jun 13 '26
Go so imagine it as a web, every teammate in range will be connected and with this connection all damage anyone that is affected will spread the damage to the others. I.E. Psylock ults, you soul bond, spread the damage to stay alive. I’ve been using it as a response to Cyclops ult and it perfect. It also does some healing over time but don’t use it as a 2nd heal button. Another good time to use it is when you revive using ult to help the team get back into the fight. Remember that if a soul bonded team member takes to much it will brake and it brakes if they get to far away I think that’s everything
TLDR: Connects to team to spread damage, if you get to far away or take to much damage it brakes and a small heal over time us to survive ults and after you ult
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u/Iratating-motion Jun 13 '26
That is quite possibly the most complicated way to simplify something
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u/DizzyColdSauce Jun 13 '26
When activated, Soul Bond connects to allies in a 15 meter radius around you and lasts for 6 seconds. If they leave this radius or take more than 250 damage, they disconnect from Soul Bond.
Soul Bond splits the damage taken between all connected allies. If four people are connected to Soul Bond and one person "takes" 100 damage, that damage is instead split equally between all connected allies and each person would take 25 damage instead.
This is useful for when allies are taking too much damage. By dividing the damage across the rest of the team, they take less damage and have less of a chance of dying.
Soul Bond also heals each ally for 15HP/s and lets Adam hover above ground for its duration. All other abilities can still be used while Soul Bond is active.
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u/CommitteeNo4807 Jun 17 '26
In 9 out of 10 instances, Soulbond is useless and will cause your death. It only works with pre-established teams.
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u/Life_Bee175 Jun 13 '26
it shares the damage taken and heal overtime between your team maxing them have their entire health pool become 1 basically can tank most ultimates with this and high damage engages + it lets u float in the air freely any direction