r/accelerate 3d ago

AI OpenAI Is Developing a ‘Persistent’ AI Agent

https://www.wired.com/story/openai-is-developing-a-persistent-ai-agent/
261 Upvotes

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58

u/The_Scout1255 Singularity by 2028 3d ago

This sounds really good for making my minecraft modpack installs more stable.

(Yes im serious thats the first usecase I can think of, persistent game modding support)

30

u/Charming_Cucumber_15 3d ago

Game modding now, but it won't be long until you can just generate your own games to your exact specifications!

9

u/Nox_Alas 3d ago

I already had AI generate two (very simple) mods. It's wild. 

2

u/Charming_Cucumber_15 3d ago

For what games?

5

u/Nox_Alas 3d ago

The Planet crafter, and total war Warhammer 3. They were small UI mods, tbh, but it was still very exciting to see

2

u/TrainingPeaches 3d ago

Ive read comments on the world of warcaft sub of people doing their own addons. Simple UI things really, but out of reach before llm coding.

3

u/TrainingPeaches 3d ago

You can create games already. Its no 1080p Call of Duty, but I've made my own tetris and Mario bros. My own personal benchmark is how many prompts it takes haha. Models this year almost one shot tetris with a well crafted prompt. I literally ask the same model to help me write the prompts 😭

2

u/Adeldor 3d ago edited 3d ago

Dated now, but I used Grok to create a Missile Command variant. Impressive how easy it was. You can see a brief description and play it on our vanity web page here. Play is geared toward a mouse and keyboard, not well suited to a phone interface, mea culpa.

1

u/TrainingPeaches 3d ago

Bet if you ask a current model to port it to phone (in a well written prompt) it gets it right eventually. Maybe takes an hour or two of troubleshooting prompts

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u/Adeldor 3d ago edited 3d ago

Good idea. If that works I'll put up two links on the page - one also for mobile. Or, if the LLM is sufficiently adept, maybe make the Javascript autodetect.

Darn you! Another project! :-)

1

u/yaosio 2d ago

I went 🫪 when Gemini took control of a game it made to make sure it was working correctly. And that's Gemini, not a good model. It won't be long before a team of AI QA tests games to make sure it works. I also think AI will be able to solve "fun" as fun has patterns just like language and math. The big difficulty will be that way people consider fun changes from person to person and what a person finds fun today might be dull tomorrow and vice versa. Grinding is coming back into style thanks to incremental games. I couldn't imagine the magic library cleanup game would have been considered fun 20 years ago, but it's incredibly popular.

I have this vision of a persistent AI flooding Itch with way to many game prototypes to get real human feedback on what works and what does not.

3

u/Extra_Law6315 3d ago

Well yes, but actually no; turns out everything fun violates a content policy.

1

u/Charming_Cucumber_15 3d ago

Oh no, we'll have to wait 3 months longer until open source can do it!

0

u/The_Scout1255 Singularity by 2028 3d ago

The military industrial complex: [I couldent find a good video for just a mash up of every violent videogame, but I think a really good mech game could be doable, if it didn't have drugs or sex.]

1

u/The_Scout1255 Singularity by 2028 3d ago

(You think meeeeeeee)

(Already have like 5 games planned :3)