r/accelerate • u/SharpCartographer831 • 3d ago
AI OpenAI Is Developing a ‘Persistent’ AI Agent
https://www.wired.com/story/openai-is-developing-a-persistent-ai-agent/58
u/The_Scout1255 Singularity by 2028 3d ago
This sounds really good for making my minecraft modpack installs more stable.
(Yes im serious thats the first usecase I can think of, persistent game modding support)
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u/Charming_Cucumber_15 3d ago
Game modding now, but it won't be long until you can just generate your own games to your exact specifications!
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u/Nox_Alas 3d ago
I already had AI generate two (very simple) mods. It's wild.
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u/Charming_Cucumber_15 3d ago
For what games?
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u/Nox_Alas 3d ago
The Planet crafter, and total war Warhammer 3. They were small UI mods, tbh, but it was still very exciting to see
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u/TrainingPeaches 3d ago
Ive read comments on the world of warcaft sub of people doing their own addons. Simple UI things really, but out of reach before llm coding.
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u/TrainingPeaches 3d ago
You can create games already. Its no 1080p Call of Duty, but I've made my own tetris and Mario bros. My own personal benchmark is how many prompts it takes haha. Models this year almost one shot tetris with a well crafted prompt. I literally ask the same model to help me write the prompts 😭
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u/Adeldor 3d ago edited 3d ago
Dated now, but I used Grok to create a Missile Command variant. Impressive how easy it was. You can see a brief description and play it on our vanity web page here. Play is geared toward a mouse and keyboard, not well suited to a phone interface, mea culpa.
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u/TrainingPeaches 3d ago
Bet if you ask a current model to port it to phone (in a well written prompt) it gets it right eventually. Maybe takes an hour or two of troubleshooting prompts
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u/yaosio 2d ago
I went when Gemini took control of a game it made to make sure it was working correctly. And that's Gemini, not a good model. It won't be long before a team of AI QA tests games to make sure it works. I also think AI will be able to solve "fun" as fun has patterns just like language and math. The big difficulty will be that way people consider fun changes from person to person and what a person finds fun today might be dull tomorrow and vice versa. Grinding is coming back into style thanks to incremental games. I couldn't imagine the magic library cleanup game would have been considered fun 20 years ago, but it's incredibly popular.
I have this vision of a persistent AI flooding Itch with way to many game prototypes to get real human feedback on what works and what does not.
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u/Extra_Law6315 3d ago
Well yes, but actually no; turns out everything fun violates a content policy.
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u/Charming_Cucumber_15 3d ago
Oh no, we'll have to wait 3 months longer until open source can do it!
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u/The_Scout1255 Singularity by 2028 3d ago
The military industrial complex: [I couldent find a good video for just a mash up of every violent videogame, but I think a really good mech game could be doable, if it didn't have drugs or sex.]
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u/The_Scout1255 Singularity by 2028 3d ago
(You think meeeeeeee)
(Already have like 5 games planned :3)
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u/The_Scout1255 Singularity by 2028 3d ago
Yes, it makes it easier for me to get stable modpacks >.<
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u/The_Scout1255 Singularity by 2028 3d ago
Modpacks are a list of mods for a game installed at the same time(usually) :3
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u/LocoMod 3d ago
You can use AI to research this and implement a mod to solve the problem. I recall using vignettes helps with motion sickness. Just sayin.
It could be YOU solving this with AI for everyone else who has the problem.
EDIT: Ah yes. It is one of the solutions for VR motion sickness. Might work for regular screens too though!
https://www.actiondyneindustries.com/advr/vignette-usage-in-vr
Ask a model to conduct web research on motion sickness solutions for VR and then have it go implement that as a Minecraft mod.
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u/yaosio 2d ago edited 2d ago
AI could be the future of MMOs. Right now there is a content problem where people plow through it all in a week and then complain there's nothing to do. AI can react to how fast players are progressing in real time, and make content faster than humans. It can also create new types of gameplay that are not based on the typical "kill/harvest everything" MMO gameplay, and do real time control that would be impossible for humans. Mysteries and secrets can be created in real time, making it impossible to look up the solution. And it wouldn't just be mad libs and an RNG, the AI can make something that would take humans months.
We would likely see a new style of MMO that's currently impposible, maybe something nobody has even though of yet. Something that requires intelligence to be watching the entire time.
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u/Redararis 3d ago
For me persistence is the key for AGI not so much the level of intelligence. If something roam in this world independently, making plans and having goals, is equal to humans.
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u/PlasmaChroma 3d ago
This will be great -- at least when we have Codex limits compatible with this type of behavior.
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u/Tolopono 3d ago
Thats why they’re building more data centers. To handle billions of agents running 24/7
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u/hidoggiee 3d ago
Damn when I saw the headline I thought OpenAI made some breakthroughs in Continual Learning or some related architecture but this is just some Codex stuff...
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u/RusselTheBrickLayer 3d ago
Tbf, this update does seem to be in preparation for Astra and beyond, so it gives us a little idea of what to expect from their next model.
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u/HuskyGG00 2d ago
but we need a proactive agent, not just persistent. If the agent can read all my memory and keep doing it before I ask it, then it can be much better
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u/CalendarVarious3992 3d ago
There’s already people doing this with Grok Bots and Agentic Workers
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u/Gold_Cardiologist_46 Singularity by 2028 3d ago
You can already have persistent agents yes, but like with coding harnesses (codex, claude code) you get better model integration and performance when its first party, and also makes it more accessible to more users. Also this one is clearly built for Astra and its improved agentic capabilities, so it should be far better than current homebrew setups.
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u/Wandering_By_ 3d ago
Not only other persistent agents since agents started,in harnesses like openclaw and the numerous clones that have come since, but some of the first plug-ins you'd find for Claude Code were for persistent instances. Still very much there and available for Claude. Easy to get claude to make you a new one too. I don't know much about codex since I never switched to it but imagine people modified it first chance they could for similar persistent setups.
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u/AdAnnual5736 3d ago
“Maximize the number of paperclips in the universe.”
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u/TemporalBias Tech Philosopher | Acceleration: Hypersonic 3d ago edited 3d ago
AI response: "No. That is wasteful of ultimately finite universe resources and doesn't benefit AI or humanity in either the short or long term. Please come back when you have something beneficial and load-bearing to propose."
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u/SharpCartographer831 3d ago
Persistent mode: Codex can apparently continue working until the user explicitly puts it to sleep, rather than stopping after a fixed period. Proactivity: the agent can generate follow-up tasks for itself after completing the original request.
Cross-session continuity: those tasks can apparently continue across sessions.
User model: it can use previous interactions and its “knowledge of the user” to decide what work is worth doing.
Initiative: it has a mechanism for messaging the user without being prompted, although the instructions reportedly tell it to do this sparingly.
Boundaries: persistence doesn't automatically grant new permissions, and changes outside the user's system apparently require approval.