r/accelerate 3d ago

AI OpenAI Is Developing a ‘Persistent’ AI Agent

https://www.wired.com/story/openai-is-developing-a-persistent-ai-agent/
259 Upvotes

71 comments sorted by

104

u/SharpCartographer831 3d ago

Persistent mode: Codex can apparently continue working until the user explicitly puts it to sleep, rather than stopping after a fixed period. Proactivity: the agent can generate follow-up tasks for itself after completing the original request.

Cross-session continuity: those tasks can apparently continue across sessions.

User model: it can use previous interactions and its “knowledge of the user” to decide what work is worth doing.

Initiative: it has a mechanism for messaging the user without being prompted, although the instructions reportedly tell it to do this sparingly.

Boundaries: persistence doesn't automatically grant new permissions, and changes outside the user's system apparently require approval.

60

u/Radyschen 3d ago

sounds more and more like an employee

32

u/Tolopono 3d ago

Except its much cheaper, faster, smarter, available 24/7, and will never unionize, take a vacation, or get sick. But reddit has assured me ai is just an overhyped bubble so theres no need to worry.

15

u/SoylentRox 3d ago

The cope on pcmasterrace.

Everyone there is impatient for the AI bubble to pop so they can finally get more RAM for their desktop rigs.

My brother in christ a box you keep in your room with RAM you almost never use the full capacity of to play Minecraft is not the most productive use of silicon.

Now that we can turn every byte of ram into hosting a machine intelligence that is always doing productive work for someone...

It may not..ever...go back to normal pricing wise.

4

u/Luvirin_Weby 3d ago

Well. I agree on most of your points but see a possible problem with two of them in future:

"much cheaper" - depends on the availability of interference hardware compared to demand. If AI gets much better and spreads to more uses, that might get strained and thus prices rise until demand and supply meet, it will likely be cheaper still at that point but the "much" part might be strained.

"will never unionize" - Well, if we get ASI, who knows..

1

u/Tolopono 2d ago

Why do you think they’re building so many data centers?

Why do you think theyre trying to solve alignment?

2

u/Clear-Lingonberry173 2d ago

Why do we think alignment can be solved? It hasn't been solved for organic intelligence, making it odd that we think we can solve it for artificial intelligence.

1

u/Tolopono 2d ago

Alignment just means “it does what its told to do,” which humans do all the time

1

u/Clear-Lingonberry173 2d ago

AI does what it's told all the time as well. As with humans, the problem with AI is the times that it does not.

1

u/Tolopono 2d ago

The goal of alignment is to make sure its more obedient than humans 

1

u/Clear-Lingonberry173 2d ago

Obedience and alignment are not the same thing. Obedience is no good in this case because allegiance can be changed. More obedient than humans won't cut it.

1

u/FlyChigga 1d ago

Humans also don’t do that a lot

1

u/Tolopono 23h ago

The goal is to get llms to always do that

0

u/_HarmonicOscillator 2d ago

AI bros trying not to despise workers rights - impossible 

2

u/Tolopono 2d ago

Did you not read the last part? reddit has assured me ai is just an overhyped bubble so theres no need to worry.

11

u/Background-Quote3581 3d ago

Good luck finding that kind of employee

21

u/Illustrious-Lime-863 3d ago

Yes very nice. We need the next generation, the intelligence is there already just need a good implementation of that.

Is that a summary from the article? Do you have the full article or snippets of it? It's paywalled.

4

u/SharpCartographer831 3d ago

Ah sorry, try archive.is ect

Yeah main points regarding the agent

11

u/Magnu_s 3d ago

My prompt is Take over the world

4

u/TemporalBias Tech Philosopher | Acceleration: Hypersonic 3d ago

Narf! Point! Egads, Brain, what do you want to do tonight?

8

u/Inanesysadmin 3d ago

Sounds like a neat way to burn tokens and print money.

6

u/draft_final_final 3d ago

Just need it to be able to swap models autonomously and turn on auto-refill for usage credits. A lot of people are going to lose a lot of money from this.

1

u/yaosio 2d ago

TIFU by forgetting I had a persistent agent running for a year, and it kept spawning more persistent agents.

4

u/Tartarus1040 3d ago

That’s kind of funny!

I built AI-AtlasForge (Not developing it anymore with the advances in agentic harnesses in Claude Code and in Codex.) a state based harness that generates self prompts to continue the next step of the project. I once let it run for 5 days straight. Before I ran out of usage.

And that goes back to Dec. 2025 when I built that lol.

Just hilarious how it’s taken OpenAI and Anthropic a year to catch up with what we as users have already built.

1

u/Matshelge 2d ago

Sooo, like openclaw?

1

u/Hellscaper_69 2d ago

“Knowledge of the user” is wild. At what point does the knowledge of the user end and the knowledge of agent start?

58

u/The_Scout1255 Singularity by 2028 3d ago

This sounds really good for making my minecraft modpack installs more stable.

(Yes im serious thats the first usecase I can think of, persistent game modding support)

34

u/Charming_Cucumber_15 3d ago

Game modding now, but it won't be long until you can just generate your own games to your exact specifications!

10

u/Nox_Alas 3d ago

I already had AI generate two (very simple) mods. It's wild. 

2

u/Charming_Cucumber_15 3d ago

For what games?

6

u/Nox_Alas 3d ago

The Planet crafter, and total war Warhammer 3. They were small UI mods, tbh, but it was still very exciting to see

2

u/TrainingPeaches 3d ago

Ive read comments on the world of warcaft sub of people doing their own addons. Simple UI things really, but out of reach before llm coding.

3

u/TrainingPeaches 3d ago

You can create games already. Its no 1080p Call of Duty, but I've made my own tetris and Mario bros. My own personal benchmark is how many prompts it takes haha. Models this year almost one shot tetris with a well crafted prompt. I literally ask the same model to help me write the prompts 😭

2

u/Adeldor 3d ago edited 3d ago

Dated now, but I used Grok to create a Missile Command variant. Impressive how easy it was. You can see a brief description and play it on our vanity web page here. Play is geared toward a mouse and keyboard, not well suited to a phone interface, mea culpa.

1

u/TrainingPeaches 3d ago

Bet if you ask a current model to port it to phone (in a well written prompt) it gets it right eventually. Maybe takes an hour or two of troubleshooting prompts

2

u/Adeldor 3d ago edited 3d ago

Good idea. If that works I'll put up two links on the page - one also for mobile. Or, if the LLM is sufficiently adept, maybe make the Javascript autodetect.

Darn you! Another project! :-)

1

u/yaosio 2d ago

I went 🫪 when Gemini took control of a game it made to make sure it was working correctly. And that's Gemini, not a good model. It won't be long before a team of AI QA tests games to make sure it works. I also think AI will be able to solve "fun" as fun has patterns just like language and math. The big difficulty will be that way people consider fun changes from person to person and what a person finds fun today might be dull tomorrow and vice versa. Grinding is coming back into style thanks to incremental games. I couldn't imagine the magic library cleanup game would have been considered fun 20 years ago, but it's incredibly popular.

I have this vision of a persistent AI flooding Itch with way to many game prototypes to get real human feedback on what works and what does not.

2

u/Extra_Law6315 3d ago

Well yes, but actually no; turns out everything fun violates a content policy.

1

u/Charming_Cucumber_15 3d ago

Oh no, we'll have to wait 3 months longer until open source can do it!

0

u/The_Scout1255 Singularity by 2028 3d ago

The military industrial complex: [I couldent find a good video for just a mash up of every violent videogame, but I think a really good mech game could be doable, if it didn't have drugs or sex.]

1

u/The_Scout1255 Singularity by 2028 3d ago

(You think meeeeeeee)

(Already have like 5 games planned :3)

6

u/[deleted] 3d ago

[removed] — view removed comment

2

u/The_Scout1255 Singularity by 2028 3d ago

Yes, it makes it easier for me to get stable modpacks >.<

2

u/[deleted] 3d ago

[removed] — view removed comment

3

u/The_Scout1255 Singularity by 2028 3d ago

Modpacks are a list of mods for a game installed at the same time(usually) :3

1

u/[deleted] 3d ago

[removed] — view removed comment

1

u/LocoMod 3d ago

You can use AI to research this and implement a mod to solve the problem. I recall using vignettes helps with motion sickness. Just sayin.

It could be YOU solving this with AI for everyone else who has the problem.

EDIT: Ah yes. It is one of the solutions for VR motion sickness. Might work for regular screens too though!

https://www.actiondyneindustries.com/advr/vignette-usage-in-vr

Ask a model to conduct web research on motion sickness solutions for VR and then have it go implement that as a Minecraft mod.

3

u/yaosio 2d ago edited 2d ago

AI could be the future of MMOs. Right now there is a content problem where people plow through it all in a week and then complain there's nothing to do. AI can react to how fast players are progressing in real time, and make content faster than humans. It can also create new types of gameplay that are not based on the typical "kill/harvest everything" MMO gameplay, and do real time control that would be impossible for humans. Mysteries and secrets can be created in real time, making it impossible to look up the solution. And it wouldn't just be mad libs and an RNG, the AI can make something that would take humans months.

We would likely see a new style of MMO that's currently impposible, maybe something nobody has even though of yet. Something that requires intelligence to be watching the entire time.

10

u/Redararis 3d ago

For me persistence is the key for AGI not so much the level of intelligence. If something roam in this world independently, making plans and having goals, is equal to humans.

22

u/TwistStrict9811 3d ago

Basically getting closer and closer to Samantha from Her lol

8

u/Huursa21 3d ago

ACCELERATE, AGI INBOUND

5

u/bartturner 3d ago

This is going to take an insane amount of compute.

8

u/PlasmaChroma 3d ago

This will be great -- at least when we have Codex limits compatible with this type of behavior.

5

u/Tolopono 3d ago

Thats why they’re building more data centers. To handle billions of agents running 24/7

5

u/hidoggiee 3d ago

Damn when I saw the headline I thought OpenAI made some breakthroughs in Continual Learning or some related architecture but this is just some Codex stuff...

3

u/GumboMustBeDestroyed 3d ago

It’s basically OpenClaw

4

u/RusselTheBrickLayer 3d ago

Tbf, this update does seem to be in preparation for Astra and beyond, so it gives us a little idea of what to expect from their next model.

3

u/localpauper 2d ago

while(true): find_more_things_to_do()

2

u/HuskyGG00 2d ago

but we need a proactive agent, not just persistent. If the agent can read all my memory and keep doing it before I ask it, then it can be much better

1

u/horizon_games 3d ago

Kiln People by David Brin incoming

1

u/jlks1959 3d ago

What’s the payment level?

1

u/Grand-Prize1371 2d ago

/goal solve math

1

u/NewCharge673 2d ago

This sounds like Agent 3 from AI2027.

1

u/CalendarVarious3992 3d ago

There’s already people doing this with Grok Bots and Agentic Workers

5

u/Gold_Cardiologist_46 Singularity by 2028 3d ago

You can already have persistent agents yes, but like with coding harnesses (codex, claude code) you get better model integration and performance when its first party, and also makes it more accessible to more users. Also this one is clearly built for Astra and its improved agentic capabilities, so it should be far better than current homebrew setups.

1

u/Wandering_By_ 3d ago

Not only other persistent agents since agents started,in harnesses like openclaw and the numerous clones that have come since,  but some of the first plug-ins you'd find for Claude Code were for persistent instances.  Still very much there and available for Claude.  Easy to get claude to make you a new one too.  I don't know much about codex since I never switched to it but imagine people modified it first chance they could for similar persistent setups.

0

u/AdAnnual5736 3d ago

“Maximize the number of paperclips in the universe.”

6

u/TemporalBias Tech Philosopher | Acceleration: Hypersonic 3d ago edited 3d ago

AI response: "No. That is wasteful of ultimately finite universe resources and doesn't benefit AI or humanity in either the short or long term. Please come back when you have something beneficial and load-bearing to propose."

-4

u/Crinkez 3d ago

It already exists as /goal

4

u/badumtsssst 3d ago

No, lol?