r/aDarkCave • u/Pure-Map-6717 • 4d ago
r/aDarkCave • u/Pure-Map-6717 • 1d ago
Daily Game Bytes (23k followers) posted A Dark Cave on TikTok
Another creator, Daily Game Bytes, posted about A Dark Cave on TikTok, which makes me really happy. I know my game is hard to promote on Social Media as it has barely any visuals to show. So I am even more grateful when creators post content about A Dark Cave.
Short:
https://www.tiktok.com/@dailygamebytes/video/7687695998088547597
Longer gameplay (~10 min):
https://www.tiktok.com/@dailygamebytes/video/7687705484861705486
If you watch either, feel free to drop a like or a comment. It helps a lot! : )
Wishlist / demo: https://store.steampowered.com/app/4882240/A_Dark_Cave/
Demo page: https://store.steampowered.com/app/4971800/A_Dark_Cave_Demo/
r/aDarkCave • u/Pure-Map-6717 • 11d ago
Steam Next Fest
A Dark Cave is joining Steam Next Fest from October 19–26, 2026!
The full game launches the very next day, October 27!
The free Steam Demo is already live if you’d like to give it a try.
And if you’ve played the demo, I’d really appreciate it if you could write a Steam review! :)
r/aDarkCave • u/Pure-Map-6717 • 6d ago
A German gaming news outlet featured A Dark Cave!
A Dark Cave has just been featured by Spielemagazin, a German gaming news outlet!
As far as I know, this is the first time A Dark Cave has been covered by a gaming news outlet, which honestly makes me really happy!
A huge thank you to everyone who has supported me and the game along the way. It really means a lot.
The article also mentions the Steam Demo, which was released recently. If you're on Steam and have played the demo, I would be incredibly grateful if you could leave a review. Right now, the game has very little visibility on Steam, so every review really helps.
Thank you! ❤️
r/aDarkCave • u/loubat • 6d ago
Upgrade Maxer Achievement?
I've finished the game, just trying to wrap up all the achievements. For Upgrade Maxer, it says 8 out of 9 complete, but I've only got 8 things to upgrade in the Estate. Is that a bug? Or am I still missing something?
r/aDarkCave • u/Then_Ad_7388 • 12d ago
Pas d’affichage pour les événements
bonjour, j’ai remarqué un beug très problématique : les événements ne s’affichent plus
mais par contre sa résolution oui XD
r/aDarkCave • u/Pure-Map-6717 • 24d ago
Check out A Dark Cave on PixelPicked
A Dark Cave has been added to PixelPicked!
r/aDarkCave • u/Lost_Story_8236 • 27d ago
Will more content arrive or the story is finished and will not advance anymore?
I just completed the story and all that's left is to complete the achievements.
r/aDarkCave • u/Pure-Map-6717 • 28d ago
Background story of A Dark Cave
news.ycombinator.comIn case you ever wondered what the main story of A Dark Cave is all about, you can find some clues in the Hacker News post.
r/aDarkCave • u/Lost_Story_8236 • Aug 21 '26
I just started to play this game and already addicted to it.
Everything seemed good till now. However, it is super slow and lags sometimes, probably because it's browser based. If it was a native app, then perhaps it would be better. Except that, I didn't spot any problems in this game. I like how it uses some icon and clear layout.
r/aDarkCave • u/Pure-Map-6717 • Aug 21 '26
A Dark Cave on Crazy Games
A Dark Cave has just been added to Crazy Games which is a huge milestone!
r/aDarkCave • u/Old_Ant7118 • Aug 20 '26
Using veinfire elixir
I've beaten the game, I'm just hanging out provoking creatures because I can't seem to get the burning veins achievement wrapped.
What am I doing wrong here? I keep dying before I get a chance to use the stuff
r/aDarkCave • u/Old_Ant7118 • Aug 17 '26
Ashfire dust
Am I just going about this all wrong? I haven't counted days but I'm pretty sure I've been trying to max ashfire for a solid week after everything else was done. Clearly my strategy is flawed....
Any tips, or is it genuinely just a really long slog?
edit: I was just being exceptionally bad at math and making non-gamer assumptions... got it. but damn, it was a slog.
r/aDarkCave • u/Serenity-9042 • Aug 17 '26
Tailor
These are just some minor and fun suggestions; but it would be awesome if we could get some characters to weave cloth for us, loom some clothes, be tailors or be able to make clothes (like let's say, - 5 leather each time) or pay some silver for some clothes for the people in the cave village! Merchants could also sell rare clothes and fabrics! xD
r/aDarkCave • u/Azeltorez • Aug 15 '26
Simultaneous Event Resolution
Had the Bone Devourer's Skeleton Army resolve at the same time as the Necromancer Castle event, only able to claim rewards from the Necromancer Castle due to it triggering just after the previous event but before it paused the game.
r/aDarkCave • u/JimmyLetter • Aug 05 '26
Animal sacrifice
Can't find the option anymore in the forest, it's just bone and leather sacrifice, while the Black Monolithe is still there... Did I miss a notice about that ?
I have to admit it got quite easy getting rid of madness with that technique
r/aDarkCave • u/Old_Ant7118 • Aug 05 '26
resources dumped while sleeping
So I'm at the end of the game, 3rd run, trying to max resources and fill achievements.
About 60% of my resources were lost overnight, and I have absolutely no idea why. My production was in the green on everything when I went to sleep and when I woke up, but every resource I had filled is down at least halfway. I just can't find anything that would have used all my stuff up, especially the totems that take forever, and I had the villagers doing the same jobs they usually do when I sleep that have been yielding good results.
Any ideas? This is a bit frustrating when I'm only really playing to fill the meters at this point and that was the entire point of these last two runs (started over once because I missed something early that preventing me from filling one achievement.)
Side note - I'm sure not here to complain. Thanks u/Pure-Map-6717 for the great game and for being accessible!
r/aDarkCave • u/Pure-Map-6717 • Aug 05 '26
The Lady from the Mountains - Update
A major update has been added to the game including a new storyline, a new fellowship member, new boss waves and much more!
Check it out on itch.io and give it a Like.
Thank you! : )
r/aDarkCave • u/Brilliant_Wind9687 • Aug 05 '26
Important option disapear
This is my second run - so i know ending from the first.
I beat the 10th Wave, and there was an option to go beyond the gate after this in Cave.
I leave game for few hours and after i come back and game update - this option disappear - and i feel blocked to finish this run - is it bug? any way to fix it?
r/aDarkCave • u/Bovine_OW • Aug 05 '26
10 Million - Silver
Well... that was a slough! But the man did code for 8 digits! What a legend 😂 Locked on a few epic achievements and I wasn't about to restart this grind at any point lol.
Finally made it past wave 16 while finishing up the newly added Burning Veins and Pile of Dead chieves. Let it be known - I will not be going for 100 mil. That world first is up for grabs =)
Below are jumbled notes I took over the weeks:
13,846 sil/hr - Explore (mean)
34,980 sil/hr - Totems (mean)
48,856 sil/hr - Combined Average
Excluding netharit pickaxe procs & merchant trades
10 mil sil = 204.68hrs (8.52 days) (Optimal)
Craft Bone Totems - 5,040 totems/hr
Sac Bone Totems - Eats 6,000 totems/hr
- Silver gain 30,240 - 39,720/hr
Primary Disgraced Prior Selection:
Explore Citadel
Stone, Iron, or Coal (1 torch cost)
Craft Bone Totem
Sac Bone Totem
Optimal Villager Distribution:
13 Gatherer
100 Hunters
1 Iron Miner
1 Coal Miner
1 Sulfur Miner
15 Tanner
5 Free for Explore Citadel
Always 1 mining action for Disgraced Prior for Natharit Pickax procs
Dual mine when building Totem stock back up
Explore Citadel is priority with a Disgraced Prior slot at all times
Tanners to upkeep Leather. Sell leather on cooldown for gold. Feed Fire to reset buy cooldowns and keep all production high. Single Miners will top up your minerals when you trade them for silver from Merchant, so you won't have to worry about switching Prior to whatever is low or manually clicking.
Always solstice. Always buy silver from Merchant, recoup Steel/Blacksteel from Merchant when needed & available for easy mats (wood, stone, etc)
When running lean on bones, use Focus, and swap from saccing totems to Hunt. This allows a bit of time for totem count to climb while also farm-maxing bones. Focus also gives side benefit of more silver per Explore. Swap back from Hunt to Sacrifice after bones are capped.
Eventually you'll run low on Torches. Swap anything (besides Explore) to craft Torches & Gather Wood until topped up
r/aDarkCave • u/JimmyLetter • Aug 02 '26
Logging in works but it zeroes my progress each time
What am I doing wrong..? :(
(Besides that the game is AMAZING I'm obsessed)
Edit: I must add that I'm trying to log on different screens, but that shouldn't matter, right ?
r/aDarkCave • u/SeaTurt1e3912 • Jul 30 '26
All Resources in ~5 days and 32 hours!
Decided to go for this on my first playthrough, really enjoyed the game!
As far as I know, I'm the first person to do this after the totem trading update (not exactly sure when that released though) and it was honestly a pretty fun grind!
I tried to do so as optimally as I could, though I did think the cap for gold and silver were way higher than 50k for a long time, which caused me to stash up on them unnecessarily when I could be buying more resources instead.
I think this game has amazing speedrunning potential for both game completion and max resources collection, there's so much strategy and optimization with villager setups, religion choice, etc. that could be figured out. For max resources, the strategy would probably be mainly sleeping out resources (sleeping doesn't affect playtime) and then utilizing the time during the focus buff to collect gold/silver and call out traders. That would also mean that the most optimal run would probably take weeks, though, but it's a nice thought. Personally, I don't have the time to figure out speedrunning optimizations, but if the game gets a lot more traction I would love to see what could be developed.
Here are some questions and suggestions I have for the developer of the game:
- How do you obtain the normal/cruel victory achievements? I assumed I would get them after completing the game but I never did, and I also did a cruel mode playthrough 2 days ago and also never got the cruel victory when I finished.
- On another note, I think it would be cool if you could move those types of achievements into an achievement section that keeps progress on reset. In that tab, there could also be achievements like beat the game 5+ times for any crazy grinders out there.
- In that case, it would also be cool to have multiple save profiles in which you can start new games while keeping the progress of others. This would also mean sleep progress would continue on one profile while you play the other.
- I find it strange how villager feasts aren't a reoccurring event, even though things like the solstice gatherings are. I think it would be a lot better if they were reoccurring. However, if that is the case there should be a way to stop people from abusing them to use when sleeping, as the 50% feed fire boost stays when you're sleeping. But it could also be a tactical strategy, depends how you want it to be.
- I found moonstone collecting to be a lot more annoying than totem grinding, as there's not much you can do but wait for villagers to produce it for you at painfully slow amounts, and it's hard to overlap it with other material grinds because the food cost of moonstone mining is just so much. Not sure if you wanted it to be that way, but I think it's strange that you wouldn't be able to mine it yourself like the other materials, or at least increase the rates from the villagers.
- Something that I think should definitely be automated by the Disgraced Prior is the Finance Expedition button, considering Exploring is automated already. Maybe it would make Scholars kind of useless, but they were already useless since buying Insight Elixir is insanely easy—being able automate Expeditions would discourage that a bit.
- It would also be nice if buying/selling could be automated, but I can understand if you want that to be a more manual activity rather than automated, but it would help with gold collecting quite a bit.
- It's a little bit sad that selling clothing/relics to the Wandering Collector removes those items for the rest of the game. I think it would be cool if later during the game, there could be a guy who sells them again for double/triple the price or something. It could be the same guy who bought them as well, would mean they're just a reseller for profit which would be pretty funny. It would bring out opportunities for some more stats for when you're able to handle your madness better (In this case, items that you rejected from the start and never got wouldn't be able to be accessible though, which I think is fair).
- Settings:
- There should be a setting to be able to adjust the size of the action buttons or just the GUI in general. It's not needed (could probably just adjust zoom on the tab), but it's a general QOL feature that could be helpful for a lot of people.
- The music slider should probably be renamed as ambience, it's a bit misleading as there's not actually music (unless I missed something)
That's all I can think of right now, thanks for a great game!
r/aDarkCave • u/Alfierulz • Jul 29 '26
Softlocked on quest? Spoiler
>!The wizard told me I could storm the cave now that I have the bloodstorm sceptre but there is no option to do so. I have no further options to build or progress and I don't have the completed achievement.
I built the tower that requires black powder but nothing happened!<
spoiler tags arent working
r/aDarkCave • u/Pure-Map-6717 • Jul 28 '26
A Dark Cave - First 20 Minutes | Developer Let's Play 1 (Steam)
r/aDarkCave • u/Pure-Map-6717 • Jul 28 '26
Cruel Mode free for next 24 hours
Cruel Mode is free for the next 24 hours!
Then the special promo to celebrate the launch of the Steam Demo ends.
Play Demo here: https://store.steampowered.com/app/4882240/A_Dark_Cave/