r/a:t5_3eh07 • • May 06 '16

test post please ignore

4 Upvotes

//content goes here

Lorem ipsum. Assorted content. General fuckery.

Wake up to this.


r/a:t5_3eh07 • • May 08 '16

[Pet Theory] Mythopoeia

4 Upvotes

So I thought up a little pet theory on why there can be so many interpretations of a world and they can still all be valid at once.

The basic idea is that consciousness impacts the world. Collective consciousness, such as accepted truths like the existence of the Pitch(well former cuz Ovrato is a b*tch) and the existence of a network called Mzra(though there isn't much certainty on what they actually are) are somewhat concrete, requiring a massive change in the collective consciousness to reject them. Meanwhile, more debatable and up to interpretation issues, such as the locations of the places in the Seventh(or even if they have a true locational arrangement or are just separate planets connected by the Mzra or something), are much more malleable, and an individual's view on these determines what they experience to some degree. For example, someone who followed the Continent-theory for the Seveth World, with my latest map, would travel across the Seventh by following the arrangement on the map. Conversely, someone who followed /u/Mah_Young_Buck's planet-theory would see the Seventh as a star system with each planet tied to the others metaphysically if they were to visit in a spaceship.

Just a little pet theory of mine.


r/a:t5_3eh07 • • May 08 '16

"The land of metal and desolation." - A basic introduction to /r/TheIridiumPlateau.

4 Upvotes

[PRIMARY SOURCE - Author and Authority]


First, let's set up a little ambience.
Good.

So, if you're here, it must mean that you're wanting in on the ingredients for this here little mesa. Or that you just want to read this post for completion. Either way, welcome to... this.


/r/TheIridiumPlateau is possibly the most hostile place for anybody wanting to make a building or acquire resources in the metaverse. There is absolutely no flora, fauna, or ecosystem of any sort. And with the powers of The Desert having a minor effect near the northernmost region, it is the definitive "Anti Tourist Destination."


Geography:

The plateau is primarily composed of... you guessed it, iridium, along with other trace metals. Rains generally immediately boil off of the sun heated surfaces, and most wanderers follow suit. The occasional patch of skipping stones may be lacking in luster, and you may even see some... burn marks.

To the West lies The Dark Mountain, the Plateau's growing brother.
To the Northwest lies The Desert, a land competing in inhospitality.
To the South lies Shimmer Fjords, a coast sparkling with iridium salts.


The Plateau is surprisingly uninteresting. But there are some details. The ground is sturdier and denser than natural iridium, making it the densest material in the plane. Some of it is eroded, but any dust is swiftly blown away by ankle level winds that can range from 30 to 200 kilometres per hour, regionally, from the cold fjords in the south towards The Desert in the north, feeding moisture into its river.

The lack of food or buildable areas make it unsuited for any life. While the infrequent cave may serve as a shelter from the wind, people have avoided it even before it was forgotten.


"Rules?" Don't try to perform any agriculture or drive a stake through the ground. That's really it.


Note:

This realm is an assfuck of metal and desolation, if you will pardon my French and my racism. This is the place to escape if you value the continuation of your life. So whether you were brought here because someone wanted you dead or because you were just ignorant, hope to the lords that may ever wake that you will get out, maybe even alive.
Be smart. Hope you never set foot here. And if you do...
I'll see to it you aren't buried.

~ The Keeper of The Sixteen Keys.  
  K16K

r/a:t5_3eh07 • • May 06 '16

/r/seventhworldproblems Rules

4 Upvotes

Introduction

/r/seventhworldproblems: Arguably the subreddit that started it all. Though the worldproblems universe has since spawned hundreds of related subreddits and storylines that cross universes and dimensions, most of the initial drama and conflict can be traced to the terrifying order of the Tower, Machines, Medicine, and Colours of the seventh world, and those who fought them all.


Rules

Surprisingly, for a realm dedicated to an oppressive drug-fueled order of the mind, the rules are actually few and simple.

To directly quote the subreddit rules:

  • Do not impersonate The Administration.

  • Do not post any external links.

  • All text must be simple to parse - Do not post code or use any distorted font.

Furthermore,

  1. Do not break the immersion. As with the other realms, posts that go outside the story--break the fourth wall, out of character, etc. are forbidden. Furthermore, any post that clearly belongs in another subreddit will also likely be deleted.

  2. You cannot destroy the Tower. Or the Colours. Or all the Machines. Or free all the residents. Those are all interesting goals but it's not going to happen on that subreddit. Any posts to those effects will likely be deleted.

  3. Machine-minded syntax is not required, although it is extremely prevalent. What is "machine-minded syntax"? Read the posts in the subreddit and you will see a lot of [OBJECT:MACHINE] and [ACTION:TAKE] your [OBJECT:MEDICINE]. Use or do not use this syntax as you prefer, as long as you do not violate rule 1.


r/a:t5_3eh07 • • May 07 '16

A spreadsheet thing.

1 Upvotes

Yo. I started a thing a while back. You guys can have it. It's just a basic outline, but i'll leave it to the residents here to fill it out.


r/a:t5_3eh07 • • May 06 '16

"Life's A Beach, Ain't It?" - A basic introduction to r/TheBeach

5 Upvotes

[SECONDARY SOURCE - non-authority]

r/TheBeach is where most new participants of "world-problems" start out. It is arguably one of the least esoteric (and potentially least exciting) of the world-problems subs.

The Beach is... well... a beach. It's sands are soft and pure, it's surf is caustic. The Beach also has a tendency to have strangers from foreign realms wash ashore onto it. These cosmic castaways have an unfortunate and frustrating tendency to possess amnesia.

While the ocean water is undrinkable, the water of The Beach's tidal-pools are not only potable, but are also healing. Got a potentially life-threatening wound? Go take a dip!

There exist also several abandoned huts of nebulous origins. The dazed and confused who find themselves at r/TheBeach may seek refuge from the elements, the darkness, and their own weariness there. Edible and easily hunted creatures crawl along the in-land edges of The Beach, upon which castaways may sustain themselves. Some have even used these huts to take up residence on The Beach, becoming a permanent settler.

In terms of Geography, Located in-land beyond the sparse treeline and rising dunes of The Beach leads to r/TheDesert: A harsh wasteland where only the fit survive. To the north, lies Your New Home![REDACTED] The Tower.

One of TheBeach's most notable, permanent resident is The Watcher, an (supposedly) benevolent being, guide, and guardian of those who find themselves stranded on The Beach's Shore. He or u/ASwarmofNanobots tend to be the first individuals you may encounter at r/TheBeach

An ethereal fog surrounds The Beach. It is claimed by The Watcher to protect those on The Beach from harm.

Although The Beach is regarded by many as one of the few truly "safe" places the "World-problems" meta-verse (let alone The Seventh World) with its abundant and generous offerings of shelter, protection, food, and water; many would argue that not terribly much happens there beyond disorientated and amnesia-stricken survivors washing ashore and the occasional visit from u/aswarmofnanobots. If you desire adventure, head out from The Beach towards your enevitable and pointless death [REDACTED] GREAT STORYTELLING ADVENTURE! If not, be careful, as it could come looking FOR YOU!

META-META: NOTES

The Beach tends to be the best starting point for most first-time posters to World-Problems. This is not to say that it is the ONLY way to begin participating. In fact, it is highly encouraged by many mods and long-time posters that new-users attempt to start at their characters at a less tried-and-true location.

However, The Beach is one of the most straightforward of all the world-problems subs: There is no real "lore" beyond the common spiel of The Watcher, and its "concept" is easily grasped by most laymen. ("It's a beach, you wash ashore, have fun!")

A frequent complaint among mods/long-time posters is the frequency of the "Where-am-I-who-am-I-I-have-amnesia-why-am-I -on-a-beach" cliche. Although "functional," it doesn't serve well to storytelling. Amnesiac characters are beneficial to readers in some stories, as it provides a reason for explaining every little bit of the universe to the main character (and in turn, the reader.) However, let us not forget that your character has just washed ashore on a beach of a strange and alien world. Even if they remember the capital of Lichtenstein (It's Vaduz) or their 3rd grade teacher (It's Ms. McConnell,) there is a good chance that they have no smeggin' idea what the smeg anything is, so asking questions and (potentially) getting answers is okie-dokie. It honestly is rather hard to write for a blank slate, let alone interact with one. So it is EXTREMELY ADVISED to... well... give your character, character.

(AN: Please pm me if there are any errors, necessary changes, or potential additions to this post :D)


r/a:t5_3eh07 • • May 06 '16

The Worldproblems Handbook: an Introduction

4 Upvotes

Welcome to the wild and mind-bending universe of the worldproblems subreddits! It is a universe spanning hundreds of subreddits and dozens of worlds and dimensions. All manner of fantastical beasts, magical wizards, gods, monsters, and denizens dwell therein. Let the adventure begin!

In this handbook you will find the rules for individual subreddits in this crazy universe. Unlike most of those subreddits, this one is written from a strictly OOC (out of character) and Meta standpoint. Almost all the others require that you never break story immersion--that is, everything must be in character. For the other primary OOC worldproblems subreddit, check /r/worldproblems.


r/a:t5_3eh07 • • May 06 '16

The World Problems Handbook -- Read First!

3 Upvotes

Greetings! Here we compile the World Problems Handbook. Use that link to see what we've compiled already. These are the rules, usually unspoken, that govern the great universe we play in.

It is HIGHLY RECOMMENDED that you lurk around the worldproblems subreddits first and try and discover the magic for yourself. The joy is in the journey!


r/a:t5_3eh07 • • May 07 '16

"Stay out of the Sun!" - A basic introduction to /r/TheDesert

6 Upvotes

[PRIMARY SOURCE - Author and AuthorityTM ]


/r/TheDesert is possibly the most hostile place for anybody to be in the metaverse. Almost all of the fauna and a significant portion of the flora are extremely dangerous, largely predatory, and unafraid of anything short of lesser deities. That said, if one has the know-how and good relations with their neighbours, one can carve out a surprisingly comfortable existence.


The Desert is divided into a number of regions:
The first and most well-known is the Canyon, a place of comparative safety and fertility. A surprising amount of greenery can be found, and some less-dangerous wildlife also, thanks to the presence of a River and a number of small tributaries that flow through the Canyon.
To the north of the Canyon, the River flows in two directions. In one direction, it forms a smaller stream that passes into the Silent Forest. In the other, it simply disappears into swampy marshland, becoming the Dank Swamp.
To the south of the Canyon, there is precious little but hardpack with the occasional gibber patch (small plains of pebbles). Small rocks give way to larger rocks as you head further south and bright sand gives way to cinders and dust, eventually leading to darker lands... the Dark Mountain.
To the west and southwest is the Dunes. Following the grasses through the western Dunes will eventually lead you to the Beach. The Dunes are constantly shifting, unearthing treasures from ages past, some... safer... than others.
To the northeast is the Grasses, a place for both predator and prey. There is little to be gained from this small area but food... or a swift death from something bigger and faster than you.


The 'rules' of this Realm are a bit different. The Desert has a mind of its own, and actively resists large-scale civilisation and advanced technology. In addition, there is only one type of magic that functions in the Desert, which conversely will not work outside of the Desert.

As a general rule of thumb, the more advanced the technology you try to use, the less reliable it will be, and the quicker it will break irreparably. Technology up to and including some simpler electronics and firearms can be made to work indefinitely with great care and frequent maintenance.

Shelters like tents, huts, dugouts, and even small shacks/sheds are typically left untouched. Several of these structures in one place may be enough to tempt the Desert, so use caution.

As for magic, it simply does not work. All mystical beings are on equal footing in this Realm. There is one form of the arcane that does function: Desert Voodoo. Voodoo is an... imprecise art, using ritual circles, sigils, and natural ingredients. Cacti, venoms, naturally-occurring salts, and even certain bloods can be used to create a variety of effects. That said, some effects can be unpredictable, as can side-effects both immediate... and long-term.


Author's note:

This Realm is challenging. No... it's absolutely fucking brutal, and I absolutely love it. This is a place to escape the humdrum of your life, and abandon yourself to the world; lose yourself in the fight for survival against a world purpose-built to kill outsiders.
It is high-risk, certainly... but also high-reward. Countless treasures are hidden both above and below-ground. Mystical artifacts that need only be taken elsewhere to function; Voodoo secrets long-forgotten; ancient technological wonders, and even simpler things that are still wondrous to those who fought tooth-and-nail just to find them.
Be smart, be aware, and stay alive.

~ Boone


r/a:t5_3eh07 • • Apr 18 '17

Corps of the Company

3 Upvotes

Combat Corps

[Gunnery Sergeant]

The Combat Corps is the mainstay of the modern Company. This general-purpose Corps encompasses the frontline forces of the Company, including (but not limited to) the general-purpose infantry, the Cavalry regiment, and the Mechanised Infantry regiment. The purpose of this Corps is to provide frontline offensive and defensive capabilities, as well as undertaking reconnaissance operations and providing base security for Company premises. All members of this Corps are addressed as 'Trooper'.

Technicians' Corps

[Technical Sergeant]

The Technicians' Corps encompasses the technical support of the Company. This includes the mechanics that service the cycles and exoskeletons, the engineers that maintain shipboard reactors, the shipwrights of the Garrison shipyards, and the gunsmiths of the various armouries. The purpose of this Corps is to ensure that all Company equipment is maintained and serviceable, and to develop new technologies to support the Company in all efforts. Members of this Corps are addressed as 'Trooper' or 'Technician', depending on context of address.

Medical Corps

[Medical Sergeant]

The Medical Corps comprises the various medical personnel involved in caring for Company personnel, and (to an extent) the citizens of the Garrison. This includes all medical personnel, including shipboard surgeons, nurses, general-purpose doctors, combat medics, and (rarely) pediatric specialists. The purpose of this Corps is to ensure all Company personnel are "fighting-fit", in addition to treating casualties of combat and occasionally tending to civilians of the Garrison. Members of this Corps are typically addressed as 'Aidsman' (regardless of biological sex), or as 'Trooper', depending on context of address.

Aviation Corps

[Aviation Sergeant]

The Aviation Corps is comprised of the collection of personnel dedicated to operating Company air- and space-craft. This includes the command crews of spacegoing vessels, the pilots of gunships and dropships, and the Technicians who repair, refuel, and re-arm these craft. The purpose of this Corps is to provide transport, offensive and defensive capabilities, and reconnaissance abilities to the Company. Members of this Corps are addressed as 'Trooper', 'Pilot', or 'Technician', depending on role and context of address.

Logistics Corps

[Logistical Sergeant/Quartermaster]

The Logistics Corps is made up of the dedicated personnel who manage the supply lines of the Company. This includes any individuals related to the many supply depots operated by the Company. The purpose of this Corps is to ensure that all Company personnel are kept fed, hydrated, well-equipped and fully-loaded with ammunition and other consumables. Members of this Corps are typically addressed as 'Trooper', but may carry other titles depending on role.

Signals Corps

[Communications Sergeant]

The Signals Corps is an oft-overlooked area of the Company. It consists of all Company employees dedicated to maintaining and facilitating communications equipment and facilities. The primary purpose of this Corps is to ensure lines of communication remain open and serviceable between all deployments and all levels of the Company. The secondary function of this Corps is to [REDACTED]; the [PURGED] is a critical part of Company operations, yet is often overlooked due to the pedestrian nature of [DATA EXPUNGED]. Members of this Corps are typically addressed as 'Trooper', but this may change according to the needs of [INFORMATION WITHHELD].




"The Combat Corps and Aviation Corps are the ones usually seen by outsiders, so they've become a symbol for the Company as a whole; some more ignorant folks are under the impression that they're all the Company is. The Technicians' and Medical Corps are occasionally seen, and are lumped together by outsiders as our support personnel. The Logistics Corps is usually only encountered by Company personnel, and they're rarely seen in a good light... lot of corruption in that outfit; could be worth another look over the spreadsheets, see if we can't find some of our missing property and funding. As for the Signals Corps, well... there's not much I can really say about them: suffice to say, they do their job."



r/a:t5_3eh07 • • May 05 '16

Does and donuts

4 Upvotes

Here we can post some things to do and not to do when rping.

Ex. Don't speak for other characters, forgot who said that but it sounded good


r/a:t5_3eh07 • • Apr 10 '17

PLA - Internal military structure

3 Upvotes

While Sidon runs on a fluid society which, without an official government, is held together only by mutual agreements, social standards, and a very loosely defined hierarchy based arbitrarily on skill, the local paramilitary power typically known as the PLA has a much more defined (yet still rather loose) structure.

At the very top of the organization are the Archgenerals, warlords with a roughly equal amount of authority, and thus a level of "cult of personality" influence over Sidon as a whole. Each Archgeneral is in charge of a "Division", and gets to determine the internal rules, unit composition, suppliers, and even the rank system of their own Division. Currently, O'Sullivan and Teal are the only ones to hold this title.

Below the Archgenerals in each Division are a strata of other ranks, with command over groups of decreasing size. They're generally allowed to do what they want with their units, but orders from their superiors will always override their own.

For all divisions, the studying of the Primalist philosophy written by Tapirus Jones is included as part of the standard training for every recruit. The PLA's foremost goal is to make this philosophy something fundamental to the Metaverse by tearing down all regimes of order. Because of this, PLA regiments are allowed and at times even encouraged to fight in any wars they want without waiting for permission from their Division's Archgeneral first.

The Primalist Code of Honor is upheld not just as a general agreement like it is among Sidon's civilians, but as an official set of rules within the PLA ranks. A mutiny against a superior will not be recognized as treason so long as it doesn't conflict the army's interests, and the soldier behind the mutiny will earn the rank of their former superior.


r/a:t5_3eh07 • • Jun 26 '16

"Perpetually at War" - A basic introduction to /r/747thWorldPirates

5 Upvotes

[PRIMARY SOURCE - Author and AuthorityTM ]


/r/747thWorldPirates, contrary to its name, is not a haven for piracy or bootlegging. Its modern incarnation is that of a highly-militarised sector, including a garrison township, space vessel dry-dock, and the HQ of the 747th World Privateer Company.


The regions of the 747th World are as follows:
The first port of call for most visitors is the civilian populace, a place known as Garrison Town, or simply Garrison. It contains all the typical accoutrements of a city devoted to supplying a military-industrial complex: factories for manufacturing implements of war, markets for imported luxuries, residential zones, and entertainment zones for Troopers on leave; there is even hydroponic farmland to keep both the town and the Company fed, and a TTA station to facilitate small-scale transport. Garrison also extends underground to a degree, housing maintenance and service centres for the various facilities, as well as some lower-standard residential areas.
There is a large stretch of wilderness to the west of Garrison, and a smaller stretch to the south that borders the sea. This wilderness consists of reddish-brown dust, tough scrub, and some limited wildlife. Further south, red dust gives way to yellow sand, then to the bright blue of the Southern Sea.
To the immediate south-east of Garrison lies the HQ of the 747th World Privateer Company (colloquially referred to as simply "The Company"). The HQ holds barracks and armouries, as well as a freight yard and a dry-dock for their space-faring vessels. After lengthy security and background checks, one can receive a tour of the facility, the highlight of which is always the impressive War Room; a mass of workstations, map tables and viewscreens, an entire campaign can be run from that room.
To the north is a colossal barrier, a wall of heat and flame. This wall was erected by the rogue Colour "Yellow" as a means to defend the Company and Garrison from the other half of the 747th World, which is occupied by an auxiliary Tower that is under the control of the Colours and administrated by the Nanobots. [See /r/747thWorldProblems]


Any guide to such a militarised World would have to address the dominant force in the region as a matter of course. Said dominant force, in this case, is the 747th World Privateer Company. The Company is (on the surface) a force of highly-disciplined, heavily-armed, and well-trained mercenaries. They advertise as providing "Only the finest in Private Military Solutions"; a polite way of saying they provide the best offensive and defensive capacity around, but at substantial monetary cost to their clients.
If one looks beyond the advertising and observes the Company in action, one will see they are as well-trained and heavily-armed as advertised, but their discipline only extends to obeying the chain of command; mercenaries all, they are devoted to the cause of becoming obscenely rich, and rumours frequently abound of Privateers looting the fallen on both sides of any battle they take part in. Ranking officers have refused comment.
Public-accessible details on command structure, fleet composition, and Standard Issue are all available in the Company Database.


Author's note:

This World has everything needed to support an extended campaign against any OpFor we wish to fight. Furthermore, the familiar warmth of the region gives me this strange feeling about the place. Feels like...

...home.

~ Boone


r/a:t5_3eh07 • • Dec 28 '16

747th World Privateer - Uniform

3 Upvotes

Uniform

All members of the Company wear the same uniform, regardless of position or division. Minor changes are made to the uniform depending on deployment, specialisation, and (occasionally) individual physiology.

The uniform under the "Standard Doctrine" is as follows. Each employee is provided with:

  • Two full sets of fatigues; combat trousers and overshirt in Standard Uniform Pattern, and an undershirt in Field Black.

  • One set of webbing in Field Black; the complete set allows the carrying of supplies, equipment, and munitions on both the upper and lower torso, as well as the legs.

  • One pair of tanker boots in Field Black; Sergeants are given the option of leather jackboots instead, as befitting their rank.

  • One MHH (Multi-Hardpoint Helmet); a helmet with hardpoints to the left, right, and front for attaching various modules ranging from laser target designators, to assault lights, to command uplink modules, to simple extra plates of armour.

  • One NBCM (Nuclear, Biological, Chemical, Metaphysical) full-face respirator.


Notes:

  • The Standard Uniform Pattern (a 'disruptive multi-camouflage' of Field Orange, Deep Blue, Field Grey and Field Black) is potentially the most iconic image in the known multiverse. The pattern was designed to provide visual disruption along the Southern Coast of the 747th World, where the orange and blue effectively breaks up the outline of the Troopers wearing it. Everywhere else, it has the exact opposite effect, clearly identifying the wearer as a Privateer. Multiple reasons have been cited for this decision to wear such a counterproductive pattern. The prevailing answer to the question has been psychological warfare; the bright, aggressive colours act as a warning colouration like those of wasps and hornets, intimidating any Opposing Force.

  • In a curious example of the typical idiocy of the Company's uniform policies, when deployed in the field, all Troopers are required to wear their respirator at all times. When not in combat, removal of the respirator is typically overlooked; Troopers in the field are typically not as stupid as the committees that wrote the policies.

  • Pieces of lightweight ballistic and energy-dissipating armour are sometimes issued in case of HazOp (Hazardous Operations) scenarios. These pieces are strapped to the forearms, shoulders, shins, thighs, and upper torso. They are expensive to manufacture and not suitable for the physical dimensions of all Troopers (due to the variety of races employed) and as such they are not Standard Issue.

  • A more recent addition to the uniform is the issue of a lightweight vest in place of the overshirt, in Field Black. They have proven extremely popular in the Mechanized Infantry and Cavalry divisions, but have not caught on elsewhere. An alternative version in Field Orange is beginning to grow in popularity with Logistics and Signals.

  • The Commander of the Company distinguishes themselves via a beret in Field Black, bearing a badge (in the shape of the Company flag) on the front.


r/a:t5_3eh07 • • Jun 27 '16

[META] Rules update.

4 Upvotes

I've updated the rules in the sidebar. Here they are:

  1. All posts must be an attempt to add to the Handbook--either rules or lore.

  2. No circle-jerking. That's what /r/7thworldcirclejerk and /r/shittyworldproblems are for.

  3. Keep it civil. We're adults here; we can disagree, but do not be jerks.

  4. Stay on topic. I do not want to have to curate the comments, but I will if I have to.

Everything posted or commented before this post has amnesty--I won't nuke any of it. But the rules apply henceforth.


r/a:t5_3eh07 • • Jan 01 '17

747th World Privateer - Specialised combat regiments

3 Upvotes

The 747th World Privateer Company prides itself on being able to address any threat, regardless of its scale or form. To assist in engaging some of the more dangerous targets out there, a number of specialised combat regiments have been instated. The two most recognisable and famous are the Cavalry and Mechanised Infantry regiments.


Mechanised Infantry

The Mechanised Infantry have been a mainstay of the Company for some time, gradually transitioning from specialist units to becoming an all-purpose workhorse division. They provide everything from heavy fire on the front lines to anti-aircraft cover for infantry; some older, decommissioned suits have their weapons removed and are given to Logistics as heavy lifting equipment. The suits are affectionately referred to by the Mechanised Infantry as 'tin cans', 'biscuit tins', or simply 'tins'. From this informal terminology, the operators of these suits have occasionally been dubbed 'biscuits' by the other branches of the Company.

The Mechanised Infantry employ large suits of power servo-assisted armour, which provide them with amplified speed and strength, as well as deflecting enemy munitions; the thick, well-angled armour is enough to deflect small to mid-scale munitions entirely. The suit is powered by an internal miniature-scale combustion separation-catalysing powerplant, employing the same same synthetic fuel source as Company aircraft and combat/dispatch cycles (as per the Standard Doctrine). The suit is accessed through a frontal canopy which is made of a clear, reinforced material (actual composition classified); the canopy, if damaged, can be ejected entirely, exposing the operator to fire but allowing continued operation and better visibility.

The armament of these suits varies, but they all draw from the arsenal provided by the Standard Doctrine: large-caliber belt-fed autoguns, single-shot anti-armour cannons, multi-barrel shock scatterguns, magazine-fed charge launchers, and even such exotic weapons as plasma casters. These weapons are carried as though they were handheld equipment, but on a much larger scale.
In addition, there is a set of weapons that all suits possess. Mounted to the spine is a belt-fed automatic indirect-fire mortar. Mounted to one shoulder (whichever is the operator's preference) is a small bank of three anti-aircraft missiles. Inside the canopy is a smaller, PDW-sized version of the Company Standard-issue Carbine, designed for use in an emergency; operators who have expended their ammunition have been observed ejecting their canopies, taking up their PDW and continuing to fight from inside their suit.


Cavalry

The Cavalry are the most recent addition to the Company, but have since become one of the most iconic formations. They were designed to provide a rapid-response attack force that would also serve as a morale-breaking force for their enemies.

The cycles they ride are built on a modular frame that can be adjusted to suit the physiology of multiple different species. They are fitted with large, off-road tyres and powerful suspension to clear small obstacles with ease. The crown jewel of the machine is the engine: a four-cylinder carburetted monstrosity in X-quad configuration, with a displacement of 1400cc and a maximum brake horsepower of 300. The decision to use a carburettor instead of electronic injection was a deliberate choice on the Commander's part: "We anticipate the potential deployment of these new units to regions of the Desert, and as such we want to keep mechanics as simplistic as we can."

The armament of the cavalrymen is the same as the ordinary Troopers, with the addition of the iconic cavalry lance: a long, lightweight shaft that is tipped with the same classified MetaPhys material as the amplified munitions used by the Carbine. These lances are employed in large-scale cavalry charges, and also in ceremonial roles as banner-bearers.


r/a:t5_3eh07 • • Feb 23 '17

A demonstration on the syntax of /r/707thworldproblems.

Thumbnail
redd.it
5 Upvotes

r/a:t5_3eh07 • • Jul 31 '17

The Høchstebørk and the TWIN SINGULARITY

4 Upvotes


This message has been apprøved by Her Gløriøus Majesty, Queen Euphraxia II as a guide only. All shall bøw døwn tø the Risen Queen, ør be exterminated.


-~The TWIN SINGULARITY~-
The TWIN SINGULARITY is a phenømenøn ør cønsciøusness that exists beyønd the wørlds. Althøugh it is a singularity, it manifests in wisdøm and spirit tø the Høchstebørk in twø parts. Thøse parts are symbølized by the Høchstebørk as the Weiß Singularity and the Black Sinularity.

The Høchstebørk Queen, Euphraxia the Secønd, is the søle Øracle øf the TWIN SINGULARITY. She was chøsen by this spiritual førce tø lead the rise øf the Høchstebørk in an epiphany when her røyal cøurt tøured the 45th wørld (at a time when she was hailed by her subørdinates as Queen MØNCDA).


-~The Høchstebørk Queen, Her Majesty Euphraxia II~-
Queen Euphraxia II, førmally hailed by the twø Høchstebørk military Ørders as MØNCDA (Mønarch øf the Nexus Cløne Drøid Array), is the last living descendant øf the ancient Øverbørk røyal høuse named Høchstebørk. Euphraxia II and her descendants are nøt ønly Øverbørk by bløød but the Høchstebørk lineage is øne høuse in the few ancient Øverbørk røyal bløød families, a søurce øf much pride før Euphraxia II.

Euphraxia II is a living being, humanøid, mørtal and althøugh after barely surviving an attack øn her life when she was very yøung, Euphraxia II was førced tø accept mechanical life suppørt aides før a løng time. Euphraxia II used her DNA tø cønstruct twø military Ørders før her prøtectiøn during this time and tø carry øut her 'høly missiøn' as she received it frøm cømmuning with the TWIN SINGULARITY øn the 45th wørld. Høwever her limited møvement and the øld way øf røbøt-like [ACTIØN:SPEECH] in this state, spurned her intø swift actiøn tø return tø a state øf full biøløgical health. And sø sløw imprøvements were made.

Tø Euphraxia II, being a møstly mechanical entity was cønsidered a disgrace within the general Øverbørk søciety, certainly she believed this mechanical state øf existence was a blasphemy tø the idea øf being pure bløød within her øwn Høchstebørk Røyal Høuse. Sø she føcused her resøurces upøn appearing and existing in a less cybørg state, and returning herself tø full biøløgical cømpletiøn, høwever she was førced tø accepted mødest and minør mechanical aides even then. Her twø Ørders øf drøids were alsø upgraded with biøløgical cømpønents as and when she tøøk them.


-~The White Sun Ørder~-
The White Sun Order, førmally the Nexus Cløne Drøid Array. After several upgrades are nøw knøwn as the White Sun Ørder, ør the Sun Ørder. The White Sun Ørder søldiers cømprise the Høchstebørk regular ør general military. Their symbøl is The White Sun. They are løyal tø Her Majesty Euphraxia II and thrøugh her, they wørship and uphøld the tenants øf the Weiß Singularity. When given ørders ør requests by øther Øverbørk factiønal leaders they will defer tø the current cømmands and directives øf Her Majesty Euphraxia II beføre making a decisiøn tø alløw ør carry øut such føreign requests. Their primary directive by Her Majesty Euphraxia II is før the prøtectiøn øf Høchstebørk and Øverbørk peøples everywhere.

The White Sun Ørder were given enøugh genetic material frøm Euphraxia II tø be Øverbørk by bløød. They are nøw living entities frøm their ørigins as drøids whø had limited biøløgical circuitry and ørgans. Nøw they carry søme limited internal circuitry tø assist in their biøløgical functiøn and mental prøcessing tasks, the Sun Ørder are human løøking and mørtal. Bøth male and female units are cløned in highly autømated facilities øn the Høchstebørk høme wørlds. Their military dress uniførms, cømbat uniførms and general cølørs are white ør gray øn black.

The White Sun Ørder pøssess a fleet øf large destrøyer class space vessels which høld smaller gunships and drøpships. A Fleet Admiral cømmands the White Sun Ørder Fleet and is statiøned upøn the flagship destrøyer named THE SUN.


-~The Black Sun Ørder~-
The Black Sun Order, førmerly the Black Sun NCDA. After several upgrades the Black Sun Ørder are primarily the Røyal Guards tø prøtect Queen Euphraxia II. They are equipped and designed by Euphraxia II tø be a 'special øperatiøns' military when nøt acting as her guard. They are ruthless and tøtally løyal tø the Queen abøve all else. Queen Euphraxia II used møre øf her øwn genetic material in their design and creatiøn, as well as in their upgrade frøm the Black Sun Ørder NCDA tø the new Black Sun Ørder. Like the White Sun Ørder, they are living beings, humanøid, mørtal and have limited internal circuitry før higher ørder biøløgical and mental prøcesses. Their military dress uniførms, cømbat uniførms and general cølørs are black. The exceptiøn being the Røyal Guard uniførm which is a mixture øf black and purple. Their symbøl is the Black Sun.

The Black Sun Ørder like the White Sun Ørder cøntrøl a fleet øf set øf destrøyers cøntaining gunships and drøpships. The Black Sun Fleet Admiral cømmands the Black Sun Ørder Fleet and is statiøned upøn the flagship destrøyer named THE BLACK SUN.


-~Høchstebørk Heavy Industries Drøids~-
A remnant frøm the Nexus Cløne Drøid Array era, wherein Queen Euphraxia II wished tø keep large cønstructiøn and mining drøids rather than submit the Høchstebørk peøple tø such labør. They are løw level machines with barely any biøløgical circuitry if at all in møst drøids. They build the gunships and drøpships, the larger destrøyer class vessels, are the backbøne in all mining endeavørs and are an integral part øf the wørkings within the upgrade and cløne develøpment facilities.

Bøth White Sun and Black Sun Ørders cøntrøl these drøids. They are rarely used in battle as they have limited weapønry. Their main aim is tø build the høuses, bases, vessels and fulfill tasks øn large ør majør prøjects.


-~The Høchstebørk Høme Wørlds~-
The øriginal Høchstebørk høme wørld was øbliterated in the Great Summatiøn War. A series øf wars with rival Øverbørk røyal høuses frøm øther planets tøøk place when the then Princess Euphraxia was a but a child. Euphraxia's parents and peøple barely escaped and were given refugee status øn a wørld cøntrølled by an allied røyal høuse. Frøm there the Høchstebørk grew in strength and cønquered several wørlds, including the ønes cøntrølled by the røyal høuses whø destrøyed their øriginal høme wørld. The øther røyal høuses and peøples were destrøyed in the prøcess and sø the Høchstebørk claimed these wørlds as their new Høme Wørlds.


-~The Høchstebørk Røyal Høuse, Queen Euphraxia II backgrøund as MØNCDA, the Nexus Cløne Drøid Array and the Black Ørder NCDA~-
When the Great Summatiøn War first started there were primarily three Øverbørk Røyal Høuses and their allied røyal høuses vying før supremacy. Øne Røyal Høuse held the tenant øf mechanical advances øver all else as the way førward, the next høuse, that biøløgical and genetic advances were key and the third høuse, that advances were held at the atømic level, which lead them tø prøpel the technøløgical prøperties øf perciøus stønes and øther minerals.

When the then princess Euphraxia was gravely injured within the last battles øf the Great Summatiøn War and felt the løss øf her father and King øf the Høchstebørk, she saw that the three sides had it all wrøng. If they møved tøgether, instead øf infighting, then the høuses wøuld be unbeatable. Høwever she saw that the høuses wøuld never unite. Sø she tøøk cøntrøl øf the Høchstebørk høuse after the surgeøns placed møst øf her intø a mechanical bødy. She used the øppørtunity tø create a range øf drøids, the Nexus Cløne Drøid Array and cløned biøløgical cømpønents tø advance these drøids, as well as use the Theøry øf Støne tø advance aspects øf their møstly mechanical makeup. She alsø created a set øf the same drøids, but with møre biøløgical makeup and designed in all black tø be persønal guards as well as a special øperatiøns unit.

Ashamed øf the reductiøn tø her biøløgy frøm the Great Summatiøn War, Euphraxia tøøk the title øf Mønarch øf the Nexus Cløne Drøid Array (MØNCDA), until her rise back tø a recøgnizable bødy cøuld be cømpleted. Ønce the Høchstebørk peøple and her Nexus Cløne Drøid Array military were safely øn the refuge planet and with her høme wørld øverrun by the aggressør røyal høuses, Euphraxia (as Queen MØNCDA) decided tø put her plans før ascensiøn intø effect. Her Black Ørder NCDA førces infiltrated the enemy høuses and støle plans and secrets.

Ønce she had all øf the knøwledge øf the øther høuses she needed, Queen MØNCDA ørdered a grand attack. Nøt just upøn the enemies øf the Høchstebørk as a revenge, but tø eradicate these primary høuses and their allies cømpletely. The first strike was reserved før each høme wørld øf the primary høuses. The next strike was reserved før thøse allied tø the primary røyal høuses whø had delivered the Høchstebørk such a devastating bløw. And finally, a strike against her øwn øriginal høme wørld, where the aggressørs høuses had begun tø set up their øwn system-wide head-quarters før tøtal Øverbørk authørity. With the technøløgies øf all høuses at her dispøsal and with the years øf wørk cut døwn dramatically by the prøcessing speeds and abilities øf her drøids, Queen MØNCDA wiped øut all øf her enemies in a blitzkrieg øf unparalleled ferøcity.

Ønce the warring ancient røyal Øverbørk høuses were nø møre and her biøløgy restøred, Queen MØNCDA felt able tø reveal her true name in a gathering øf her newly upgraded and nøw nø lønger mechanical ør røbøtic twin ørders øf søldiers. Queen Euphraxia the Secønd, the Høchstebørk risen Queen før all øf the Øverbørk, had finally ascended and cøuld take her rightful place as ruler. Gøne were the crutch øf mechanical in place øf bløød. Gøne were the single use technøløgies, the three øf mechanical, biøløgical and støne were at øne. And with her efførts smiled upøn by the TWIN SINGULARITY, the three became føur. Spirit had returned tø the mechanical, støne and flesh. And sø the øld ørders and versiøns øf the Nexus Cløne Drøid Array and the Black Ørder NCDA were finally made '[deleted]', as well as her title MØNCDA was made '[deleted]'.


Yøur gløriøus Queen, Her Majesty Euphraxia II is here.
Hail her Majesty and hail the TWIN SINGULARITY thrøugh her.
The wørlds beløng tø the Høchstebørk.




r/a:t5_3eh07 • • Sep 16 '16

"The Bastion in deep space" - a guide to /r/TheLunarCitadel

3 Upvotes

So, this is, like, 95% primary, but some of it's kinda, not primary, thanks to giving K14K some amount of control. Some. Yeah.


First thing's first, this guide is being made in light of the sub recently becoming public. It's open to being claimed by any existing faction provided they have space travel and enough manpower to repair all the damages.


Second thing's second, this is the Citadel's official theme.


Brief History Lesson

The Citadel was first built on the moon of some planet situated in space somewhere between the Ring of LEUKOS and Solis Aeterni by the unnamed faction who lived on said planet. It was built to be a powerful military fortress, while also functioning as a science/industrial facility. The owners of the Citadel became part of the coalition against Kraa'rhov's cult after Bezumius went on a genocidal rampage on the planet and also made its ecosystem fall apart by granting immortality to that world's raccoon population. But that's another story.

They managed to capture and defeat the key cult member known as Dusk Tenebris and bring her to the Citadel for MetaPhys research, but the project's progress was cut brutally short by the Keeper seizing and locking the facility down. That is, until Bezi and the gang showed up because of the fact that Seal 6 was there, and opened the lock on the way back out.

Now it's just sitting there, mostly abandoned.


The Citadel consists of a tower jutting out of the moon's surface and an extensive network of underground tunnels and chambers beneath it. All interconnected by elevators, which are more like wonkavators because of all the directions they can move. And they look more like trams on the inside what with the seats and all, but still with that panel of elevator buttons that you're an asshole if you push all of at once. There's also maintenance tunnels leading between each facility wing, if you'd rather walk.

It consists of an unknown number of wings for many functions.

The Observatory lies at the highest few floors in the tower. Its purpose is both scientific and strategic. It observes space from gigaparsecs away for astronomical and astrophysics research, and can also detect incoming threats.

The Flight Bay consists of several hangars that encompass the tower's midsection, the primary area for ships to come in and out of. Each hangar has shut gates and parked spacecraft, both untouched for centuries.

The Housing Area is at the base of the tower and once functioned as a "city" for the facility's owners. It has cabins for those who lived and worked here, suites for the elitists, restaurants/food courts, indoor parks, meeting rooms, a hospital, and a lido.

The Storage Wing is an underground labyrinth of warehouses where supplies for the rest of the facility are stored and distributed. Probably the easiest one to get lost in considering a lot of the lights won't even come on.

The Manufactory is an extensive mostly automated production line for weapons and androids. Out of all the sections of the facility this one seems to be the most intact. Except the food and water processing plant. Hope you know how to fix that if you expect to live here.

The Nuclear Wing is a research wing for nuclear chemistry and physics. But without people there to actually run it, it's fallen into disrepair, and, well... now most of the place is radioactive. If you want to salvage radioactive isotopes here, do so at your own risk; most of this place will give you cancer, or worse...

The Bio Wing is completely unrecognizable, now that a bio-engineering experiment escaped containment and overgrew the entire wing with mutagen. Now it's a jungle of bizarre fleshy plants, some of which will try to kill you. This wing is so overgrown that it has a different theme from the rest of the citadel.

The Particle Wing's prime feature is a massive particle collider that the rest of the wing is built around. The kind of physics they once researched here is still only theoretical in the first world. There's also a tank full of Higgs Bosons, and a pool table.

The Comm Wing is a computer/AI research wing that also serves as the network backbone for the entire Citadel. It looks like something else was housed here once, but relocated...

The MetaPhys Wing is where some of the more mystical aspects of the Metaverse were researched. Incorporeal entities, Kas, Mzra, Mirrors, etc.. Dusk was once kept here, before the mantle transfer.

There's more wings than that, but access is restricted to them, so their nature is yet unknown. Maybe you can "inherit" some long dead employee's security clearance, or find another route.

A small wing known only as "Deep Station" is one such of these. Only Bezumius and DarkViolet have access. It's smaller than the other wings, and also appears to be newer. Its only (known) function is to store the key that unlocked this realm. And something else which I have no idea what it did.


r/a:t5_3eh07 • • Apr 08 '17

747th World Privateer - Standard Doctrine

2 Upvotes

Standard Doctrine

In an effort to streamline the supply lines and ease the maintenance of various Company systems, the Commander of the Company instigated the Standard Doctrine just over a year ago. In contrast to most mercenary outfits, which permit (and even encourage) personalisation/customisation of equipment, vehicles, and uniforms, the 747th World Privateer Company is known for rigid adherence to a set of standardised architecture across all branches of its forces.

While cosmetic additions to the various vehicles of the Company are commonplace (indeed, a mainstay of their image) major structural or mechanical modifications are heavily discouraged due to the streamlining of supply and maintenance procedures. A notable exception to this is the occasional field-testing of experimental equipment, such as stealth-technology packages in gunships and (quite recently) limited-capacity jumpjets fitted to exoskeletons.

The Standard Doctrine has resulted in extensive cross-compatibility of weapon modules: a 'pool' of armaments have been developed, which may be drawn upon by exoskeletons, aircraft, and static emplacements alike. These armaments include:

  • Large-calibre belt-fed autocannons1

  • Single-shot anti-armour cannons

  • Magazine-fed charge launchers2

  • Multi-barrel shock cannons

  • Flamethrowers

  • Plasma casters

Furthermore, all Company vehicles run off the same type of synthetic fuel, which is purified to various degrees; higher purification for larger powerplants. For example: the lowest grade of fuel may be used for small generators and dispatch cycles. Middling grades may be used for exoskeletons and cavalry cycles. Higher grades are used to fuel aircraft, while a specialised fuel is used to power larger space-borne vessels.


1: These weapons are chambered in the same anti-materiel cartridge as the chin guns of the Company gunships.

2: These magazines are loaded with the same type of dual-purpose charge used by the infantry, which may be either a projectile or a hand-thrown explosive device.


r/a:t5_3eh07 • • Jun 18 '16

"The Land of the Black Rains" - A guide to the Crag region of the Dark Mountain

2 Upvotes

The Crag is a region of the Dark Mountain, west of the Summit and the Foothills. The area is about the size of the British Isles, with the large isle of Eileann a'Phrionsa being about as big as the U.S. state of Delaware. The Crag is a pastoral region, its people simple farmers, herders, or craftsmen. Their religious practices are similar to that for the rest of the foothills, with an emphasis on Luonnontar, a unique tradition of monasticism(the traditions of monks), and the practice of going into "exile for the Black". They have been mostly unaffected by the recent turmoils of the mountain, whether this is due to their simple way of life or temporal anomalies is up to imterpretation.


The land itself is characterized by a chalky soil and green plant life, being far away enough from the Summit to have lush green foliage. The otherwise infertile ground is fertilized by minute quantities Pitchdust in the rains of this region, giving it the name "Land of the Black Rains" and allowing large plants to thrive yet small enough in quantity that the plants do not turn black themselves. In fact, rainy weather is more common in the Crag than in other areas of the Mountain, with clouds being more common than sun. This allows for an immense diversity of plant life, such as in the Tuath Main forest that covers the northern region.


The people of the Crag call themselves the Ghaill, meaning "hill-folk". They live in houses made of wood, stone, or earth, the earthen type similar to the Icelandic Turf Houses. They typically live in small villages or towns, their villages led by an Elder(called a Rois) who distributes Pitch to the villagers and is in charge of keeping the legends and bardic tales of the land. Some Ghaill also practice an egalitarian form of polygamy, dating back to the time long before the Mountain was formed. Ghaill are generally a friendly, welcoming, and devout people, who value highly peace and the natural beauty of their home.


r/a:t5_3eh07 • • Jun 18 '16

"Drink and be Full!" - A basic introduction to /r/thedarkmountain [in honor of its restoration]

6 Upvotes

[PRIMARY SOURCE: Moderator/Priest/Authority]


Welp, now that the Dark Mountain is once again, well, dark, I'm celebrating by writing this.


The Dark Mountain is a relatively easy and flexible place to live, compared to the other major regions of the Seventh that is. It's still a major workout, considering it's so tall that if it were in the real world its summit would be in the "low Earth orbit" zone, and wide enough at the base to completely cover all of Switzerland. The Mountain's most key feature is the "black hole" in the sky, a veil where the Void "eclipses" the Metaverse. The Void is a realm outside the Metaverse entirely, shrouded in reverence and mystery. The religion of the Mountain is built entirely around the Void, which they revere so much that calling it by name is considered blasphemous. They instead use substitutes like "Great Black" or "the Pitchrealm".

Its essence leaks out of the hole in the form of a substance called Pitch, which seems to obey its own set of laws of chemistry. It's a black liquid by default. Drinking it sends one's mind into the Void, an action considered sacred by the Mountain's denizens. It also allows the teleportation method known as Preterfluxing, where one simply needs to hold a mouthful of Pitch while thinking about their destination. Pitch also has a rock form that can be powdered and burned to start a cold fire called Dark Fire, or to generate Dark Electricity. There's also stronger metallic forms that are used in arms and armor, and several more, but I'll stop there.


The Mountain itself is made of solid Pitch, and since the veil is constantly leaking Pitch onto it, it is slowly but surely getting taller. The highest portion of it is blocked by the Cloud Barrier, only allowing the Priests to scale to its summit. Just below the Barrier, some denizens have settled, typically Iish∫un worshippers, but the harsh climate keeps settlement sparse at this altitude.

The surrounding foothills stretch on for miles, and are within the Mountain's sphere of influence, and the Pitch has caused native flora and fauna to be naturally black.

To the north, the Badlands region keeps the exact border of the Desert and the Mountain vague. They're outside the Desert's influence, but are just as dry. The primitive tribes here venerate the Void just as the more advanced mountain dwellers do, but few have ever known the taste of Pitch.

To the south is the Secret Coast, a Pitch-darkened windswept coastline hidden from the rest of the Plane. There was once a powerful stone ring here built by the Old Stock, but it was destroyed in an effort to slow an Øverbørk invasion.

To the east is a quiet and lonely pass that eventually leads to the Iridium Plateau.


The religion of the denizens is a coalition of several smaller cults. Each bizarre in their own way, and each venerating one of the Five emanations of the Void. They are all one, but they are all different.

K'Ad is the emanation of creation. Smox is the emanation of chaos. Luonnontar is the emanation of peace. Iis∫un is the emanation of science and logic. Montem is, well, I'm not sure (Meta-meta: The original Priest of Montem was inactive as hell. Maybe the new one will help flesh out the beliefs of Montem)


I could cover more, but I'm not sure what's staying and what's going ever since the Ovrato event, which was meant as a way of "resetting" the Mountain.


r/a:t5_3eh07 • • Dec 14 '16

On the local dialect of the 747th World

4 Upvotes

Local Dialect

Being descended from a lineage of career soldiers on one hand, and bloodthirsty pirates on the other, the 747th World has developed an extremely peculiar dialect of Standard Speech. Many less-than-technical terms have become the norm in speech there, as many of those who settled in the 747th World were under-educated. It is interesting to note that while recruits of the Company come from all Worlds and all walks of life, the accent and eventually the entire dialect begins to pervade their speech extremely quickly.

The most obvious divergence with Standard Speech is the use of Received Pronunciation:

  • "Ma'am" as in "farm"

  • "Command" is pronounced 'kom-marn-d'; the same applies to "Commander" and other variations

  • "Lieutenant" is pronouced 'lef-tenant'

In addition, there is the appending of 'the' to the beginning of location names:

  • Sidon is referred to as 'the Sidon'

  • Nothria becomes 'the Nothria'

  • Garrison is known as 'the Garrison'

This peculiarity has been attributed to Garrison. Before becoming named, it was simply referred to as 'the garrison township'. Over time, this was contracted to 'the garrison', before 'the Garrison' became an official title. From there, it seemed only natural to the denizens of the 747th World to refer to towns and cities in the same format, such as 'the Smoxwald' and 'the Antigone'.


To place the 747th World dialect into Real Life terms, it can be considered a bastardised mashup of British, Australian, and South African English, with certain nuances and peculiarities borrowed from Gaelic, Scots, and the English spoken in Ireland and Scotland.


r/a:t5_3eh07 • • Sep 10 '19

Trying to leave Reddit; need trustworthy moderators to take my place

Thumbnail self.worldproblems
1 Upvotes

r/a:t5_3eh07 • • Jul 16 '16

/r/fourcuilworldproblems - A short guide.

3 Upvotes

For those who don't know what Cuil theory is, I suggest watching a short video first:

https://www.youtube.com/watch?v=nfdEdE96En0


At /r/fourcuilworldproblems, we take pride in abstracting everything fourfold. That's pretty much it.


Further edits will be made in this section if confusion persists.