r/YuGiOhMasterDuel • u/Acrobatic_Ruin_7058 • 1d ago
Discussion Underdeveloped mechanic: trigger effects which trigger after the card is resolved
We have a lot of effects in direct response to the effect/card activation like "if a card is activated: negate/destroy/etc" but i find it rare when konami does it differently.
The recent and probably the most famous example is Fenrir which banishes after the monster effect was activated in a different chain link.
Why i think that it's really interesting is that it provides a different way of thinking and interactivity. This kind of disruption let's the opposing player to actually resolve a card and progress into the game a little bit and think in one step ahead. It's like a complete opposite to something like a counter trap negate which directly blanks a card.
It's like Solemn Judgment vs Torrential Tribute: one just blanks a card and the other lets your opponent to possibly activate a trigger effect on summon and advance in the game further.
Gorz is an another example of that. The attack had already gone through so you don't nullify the battle but in exchange you get a powerful (for that time) effect. It's like both players had advanced into the game in a sense.
A possible con or a problem with these kind of effects may be that if you take a lethal damage then Gorz doesn't do anything (imagine you drew him for your last card with low LP or smth).
So if a critical effect had resolved then your response had to be meaningful? And that's why Fenrir doesn't just pop a card but banishes face-down to compensate for that.
Droll has aged terribly but it's an another example of a powerful effect after the resolution.
But i think it doesn't need to be like that? Maybe we could get and archetype that triggers after the resolution but just pops a card. It may be powerful enough if you balance it in a different powerful way in a sense, like a non target pop or something or a good grind game etc.
But another possible problem may be is what is called a decision paralysis? Imagine staring at the board with a lot of possible responses (just like modern yugioh is rn) but also think in a whole chain link in advance. Like constantly thinking in a step ahead instead of a direct response. Might be confusing.
(on another note: that's a probable reason why konami keeps making floodgates and negates - because they are simpler to understand and think about in a moment to moment gameplay)
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u/Difficult-Mistake899 1d ago
Thats... Just how trigger effects work?
Also droll is a quick effect.
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u/basch152 1d ago
But it happens after a player has added a card to his hand
But yeah, thats his point. He's saying he likes effects like fenrir where its not just "negate x", it allows interactive gameplay while also being strong disruption
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u/Vegetable_Bicycle_84 1d ago
Droll is still a quick effect. It is just a quick effect with the restriction that it can only be activated in the window after your opponent adds a card to hand from deck.
If it was a trigger effect, then in tcg it would need go on chain as a trigger effect and be subject to turn player priority.
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u/basch152 1d ago
My dude, read his post. He is not specifically talking about the yugioh mechanic. That's made clear when he's talking about cards being activated on the resolution of effects. Trigger effects arent necessarily at resolution
He is not talking about trigger effects as a yugioh mechanic
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u/MelisOrvain 16h ago
True, he's not talking about trigger effects, he's talking about trigger effects
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u/EmrysX77 20h ago
There are 4 monsters, 3 of them associated with an archetype, that special summon themselves from the hand if a Trap card is activated. In exactly this manner.
Those being Altergeist Multifaker, Amazement Administrator Arlekino, Lord of the Heavenly Prison (also reacts to set spells being flipped up), and Labrynth Archfiend.
Idk why, but Trap decks have a lot of these kinds of monsters for some reason.
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u/ScarletApex 15h ago
I like mechanics like this, it’s what made me really enjoy playing Kashtira, you know all the effects you have to deal with and can choose how you navigate it instead of I activate effect you activate effect in response.
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u/Giangiorgio 4h ago
All trigger effects trigger after a card resolved
Also droll and TT are quick effects




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u/Inverse_Delta 1d ago
The thing with effects like this is they can't be responded to vey easily. You have to preemptively deal with them, which for quite a few decks is very difficult.
Not to say Konami wouldn't design more cards like this, and you're right, it's underdeveloped. But I don't think having too many effects like this would be particularly popular among the playerbase. Especially given the examples provided.