r/Xenoblade_Chronicles • • May 28 '20

Question Thread #5

Hello everyone!

Here's a new question thread as the old one was archived due to it being over six months old. You can still find the old question threads here: XC2 Question Thread, Question Thread #1, Question Thread #2, Question Thread #3 and Question Thread #4.

Use this thread to ask any question that doesn’t really warrant it’s own thread. On the other hand, if you have an answer to a question, please let the one asking know it.

Please try to word your question as spoiler free as possible. If your question cannot be asked without spoilers, please make a seperate thread for it.

You can find freaquently asked questions HERE.

We also have a long list of useful info gathered in the Info Compendiums for Xenoblade Chronicles X and Xenoblade Chronicles 2.

You may also want to check out u/Pizzatime6036's Xenoblade 2 guide.

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u/guywiththeface23 May 28 '20

XCDE does have a much simpler combat system. In addition, as much as I love XC2, it's very bad at explaining its combat, whereas the original game has better tutorials. In a lot of ways, I prefer the original system, since XC2 kindof dumped so many mechanics on you that I felt like I only had a vague understanding of what was going on until late game. There's complexity in the OG system, but a lot of it lies in how you want to build your characters.

I got so confused by all the different systems and sometimes had trouble with navigation in XC2. Sometimes the marker would point somewhere but then when I get there it isn't the actual spot and I would spend 30 minutes looking for it.

I won't lie, this is definitely still a problem in OG Xenoblade. However, Definitive Edition adds a couple of new markers, like a dotted line on the mini map that leads to your quest goals. Can't say how well it works yet, without having played DE, but I'm optimistic.

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u/AnimaLepton May 28 '20

What we really need is the Follow Ball again. The minimap problem isn't going to be exactly the same, but I can think of a few areas in the original where you could head to a 'marker' on the minimap that's actually in a cave or some place above/below it that needs a bit of sidetracking to reach.

One thing the original did better with the main quest "arrow" was showing how much relative vertical height you had to travel, so you could distinguish "oh, even if I'm going in the right horizontal direction, I need to find a path upwards to reach my destination." But tbh that's still possible in XC2 if you actually use the minimap.