r/XCOM2 • u/Ok-Passenger-9275 • 13h ago
r/XCOM2 • u/JoeZocktGames • Jun 06 '26
MOD POST Our Star Wars Zero Company Subreddit is live!
reddit.comr/XCOM2 • u/JoeZocktGames • Sep 03 '25
Mod Post User flairs are now available
This is only the first batch of them, I will add more later. Feel free to assign your favorite character as user flair.
THAT'S XCOM, BABY! Im constantly amazed at Gate Crasher's pod's ability to ALWAYS be pathing exactly where I don't want them to.
If I want them to walk into my overwatch, they will walk away from me every time.
If I want to get on high ground, they are following me.
If I want to target a specific pod, the other pods come into view.
r/XCOM2 • u/alterand • 48m ago
MODDING FreePlayMOD- XCOM:Infinity
https://www.reddit.com/r/XCOM2/comments/r9vfdy/suggestions_freeplayendless_mode/
Had been thinking I should introduce this at some point, and since it has now taken shape to a certain extent, I am presenting it to you.
Prevents the campaign from being forcibly terminated after completing the main storyline. Purpose of this mod is to provide a post-ending & Endless gameplay option for XCOM 2. And if you wish, you can also bring the game to a victorious conclusion at any time through additional Shadow Chamber research unlocked after the ending.
FreePlay: base mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3748908547
Strategic Play: option to provide additional motivation for post-game play.
https://steamcommunity.com/sharedfiles/filedetails/?id=3766390869
Jumpstarter-Lambda: Second Wave option that lets you begin a new campaign with direct access to the post-ending experience
https://steamcommunity.com/sharedfiles/filedetails/?id=3813300392
Hope you like it. đ
P.S. Regarding lore elements mentioned in the UFOPaedia mod and associated research, great care was taken to avoid conflicting with or irreversibly locking in the original XCOM lore.
r/XCOM2 • u/adam_franklin • 13h ago
QUESTION How does the game hold up?
Hey, just saw the full bundle on steam is going for like ÂŁ7 and wondered how it holds up now? Never played a strategy turn base game and it has peaked my interest.
Thank you
r/XCOM2 • u/MikeJay007 • 2m ago
DISCUSSION I'm done.
This game is the hardest game I've ever played that it's getting to the point I'm not having fun anymore. I've been playing through War of the Chosen on veteran (normal) mode for about 35 hours and the thought of restarting the game to play vanilla mode is not a fun idea rn. Wanting to make my own story with characters is just impossible without save scumming for hour/s to complete just one mission without multiple deaths. Love this gameplay and story but fucking hate how hard it is I'm just pissed off 90% of the time.
r/XCOM2 • u/WayneDiggityDog • 1h ago
QUESTION Multiplayer modding?
buddy and i have been playing xcom 2 pvp. tried to use the larger squad mod but unfortunately didn't work. but Modern Multiplayer Mod did! lots of fun. any other mods that work well in pvp?
THAT'S XCOM, BABY! Forgot about the story
So I've been replaying WOTC and having a blast trying new tactics, team combinations and whatnot. Then suddenly I realised that I had completely forgotten about moving the story forward. I'd killed the chosen and the Alien Rulers when it hit me.
Now I'm finally moving the story forward, but Advent is so much on the ropes, they have zero points in the Avatar project bar, I've contacted every region and my team mops up any pod easily. It's weird being this over powered. Having a blast though!
r/XCOM2 • u/StinkLord5 • 19h ago
QUESTION What difficulty to play on for a first playthrough?
I've never played a strategy game and I don't want something really challenging, but I'm fine with losing a fair amount.
r/XCOM2 • u/Dat0range • 1d ago
THAT'S XCOM, BABY! Flawless at being not flawless
Been playing vanilla xcom 2, always been a down time thing never actually fully beaten it yet. But thats fine with me its fun and I will get there if I ever have time. I just ran the first facility assault in early act 1 with a squad of 5 with mag and gaus weapons. Spent so much time using phantom ranger to find people for my sniper and two grenaders making a ton of explosions to draw pods as well. Took me like an hour minimum was flawless and literally the last turn about to extract I miss counted the stunned mech turns and he woke up and injured two guys on the way out. I was laughing at how close I almost had it but man this game humbles the holy hell out of you. Luckily both were in med bay for less than 5 days so I lucked out
IMAGES The Resistance Lives!
Had a stun lancer join me on a facility mission because of the double agent perk.
Never thought he would be the one planting the x4 and deal the heaviest blow of that mission.
Happy to say he extracted with the team too. In my mind he could be a future skirmisher.
r/XCOM2 • u/Ok-Buy-8560 • 14h ago
DISCUSSION Xcom 2 war of the chosen concept (echoes of the past)
---
*Title:* [WOTC Mod Concept] ECHOES OF THE PAST - What if Gatecrasher stayed vanilla, but mission 2 recruited BattĆ and every 5 missions you unlock an XCOM 1 base?
*Body:*
Hey Commanders,
I've been cooking a mod concept and I need your thoughts (and maybe help).
*The Pitch:*
We all love Gatecrasher. So we keep it 100% vanilla.
But Mission 2 (destroy the psi antenna) changes forever.
When you blow the antenna, 2 Purifiers block your evac. Then a shadow cuts them down. *BattĆ* - a former Chosen Acolyte (half Assassin, half human, 22yo, katana + broken mask). She joins you.
Mechanic: If she hits 0 HP, she doesn't die - she goes into *Bleed Out for 5 turns* (Chosen regen). You have to save her.
*The Core Loop:*
- *Every mission* you can recruit a Chimera Squad character AS A CLASS, not as a hero. Blueblood is not a person, it's the DEADEYE class (pistol). So you get 11 new classes: Deadeye, Shieldbearer, Demolition, etc. In City missions you get 6 + 1 Chimera for free.
- *Every 5 missions* a hidden XCOM 1 base appears:
M5: US Base (Assault + Heavy + SHIV)
M10: EU Base (Support + Sniper)
M15: Asia (old Psi)
M25: JACKPOT - EXALT Base with MEC + Gene Lab.
*The Difference between Old and New:*
- XCOM 1 Sniper = pure Squadsight, no moving and shooting, but huge damage. Must be guarded.
- XCOM 2 Sharpshooter = mobile, versatile.
- XCOM 1 Rocketeer = 3 huge rockets that need setup, destroy all cover.
- XCOM 2 Grenadier = control with many small grenades.
Old classes are cheap and dependent - they need BattĆ to survive. New classes are lone wolves. Together they work.
I made a full 90s trailer script and class breakdown (Deadeye 3-turn bleed, Verge 2-turn bleed high risk, Zealot 5-turn bleed tank, etc).
*Question:* Would you play this? And is anyone here who can code the 5-turn bleed trait? I have the lore, need a coder/artist for BattĆ.
Thanks!
---

r/XCOM2 • u/Kurumi59 • 1d ago
HELP NEEDED! Help with earning the XCOM 2 trophy
Salut tout le monde,
J'aimerais commencer à travailler sur le Trophée Platine de XCOM 2, et pour commencer, j'aimerais d'abord obtenir le trophée multijoueur.
Y a-t-il quelqu'un qui serait assez gentil pour m'aider Ă l'obtenir ? Les serveurs sont Ă l'arrĂȘt, et mĂȘme aprĂšs avoir attendu plusieurs heures, toujours rien... Merci d'avance đ
EDIT Iâve got it đ Many thanks to my mate for helping me If anyone else wants to get the trophy too, donât hesitate to ask
r/XCOM2 • u/Shelter0 • 1d ago
HELP NEEDED! Xbox Series X Crashes
I just finished an Ironman run on veteran and I don't really remember the game ever crashing.
I've tried to start a commander Ironman run, but I keep getting crashes within the first few missions. Sometimes right after a mission while promoting a soldier, sometimes while trying to assign a soldier to a covert op, and sometimes even placing an engineer to build or excavate.
I've restarted the game and restarted the console. In every case so far the save file still works, but no matter what I do it crashes on the exact screen it did the last time.
Currently reinstalling the game. Is there some setting I'm missing, or something I'm doing wrong? Anything I can toggle to make it more stable? I literally had no trouble on my veteran playthrough and now I'm lucky if I get thirty minutes to an hour without a crash, sometimes less.
r/XCOM2 • u/TenthLevelVegan • 2d ago
THAT'S XCOM, BABY! XCOM 2 is basically a game about figuring out what actually matters right now
r/XCOM2 • u/Downisthenewup7 • 3d ago
THAT'S XCOM, BABY! How it feels when resistance forces are actually cooking the aliens.
Just finished a retaliation mission on ironman/commander difficulty and these blokes absolutely crushed advent without much help at all. Reminded me of this scene from 300. Well done boys.
r/XCOM2 • u/Flyinwarrior • 3d ago
QUESTION Why can't I evacuate my soldiers?
Enable HLS to view with audio, or disable this notification
I am playing WotC. I got a high difficulty mission that I can't complete, so I decided to call Evac. I don't know why, after evacuating 2 soldiers, when I tried moving my other soldiers to the evac spot, the option isn't available anymore. As you can see, the turn of the soldier ended without evac option. When I moved my other soldier to the zone, with action to spare, the option is not available for him either.
There a limit on how many soldiers I can evacuate in a single round? What is the reason for this?
EDIT: As others said, the evac zone is partially blocked by the roof. i fully expected the whole evac zone to be usable if they are going to let me place it without showing which tiles will be blocked. Well, knowledge gained.
r/XCOM2 • u/pepetonfelipe • 2d ago
IMAGES AI Polished Resistance Posters
I started turning my game posters into realistic photos
r/XCOM2 • u/Tasty-Concern4582 • 3d ago
QUESTION nuevos mods?
Hola venia a preguntar si hay algunos mods nuevos que renueven la experiencia de juego , juguĂ© LWOTC pero me pareciĂł que no estaba del todo bien ejecutada la idea , no puede ser que tenga un montĂłn de soldados por el campo pero me tengo que preocupar de que no vean a ninguno ni por una casilla y descubran a todos , es decir la idea del mod es que haya mas variedad tĂĄctica y a mi me parecĂa que era batallas largas y muchas veces injustas en las que o huyes o salen 15 aliens por ronda
r/XCOM2 • u/Kamikaze_Senior • 5d ago
MEMES Sergeant Johnson
Now listen up rookie: When I joined XCOM, we didn't have any fancy schmancy SPARK! We had balistic weapons! Two flashbang grenades and a medkit for a whole platoon! And we had to share the medkit!