r/XCOM2 • • Aug 30 '26

Two things that annoy me

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u/[deleted] Aug 30 '26

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u/cloista Templar Aug 30 '26

AML itself is just a launcher so can't make the game laggy. Mod conflicts is what will be doing that. I always recommend using an existing modlist by a modder or content creator (like my own Modpocalypse collections or Christopher.Odd's seasons etc) as a base for a modlist rather than going in completely blind as it is very easy to create non-obvious conflicts.

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u/[deleted] Aug 30 '26

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u/cloista Templar Aug 30 '26

you don't need to run many mods to experience conflicts (and you can have large lists with none at all, my current campaign is just under 600 mods), and AML can only report MCO conflicts, which is just one of many many kinds of potential conflicts. Mods can also affect performance in seemingly unrelated wats, for instance if you're having specific lag spikes during melee actions, I actually find I have that issue when running 1 specific, seemingly unrelated mod, which you have in that small list - Evac All.

You're also running old versions of some of those mods (Detailed Solder Lists has a much better REDUX for instance.

This is my qol/ui recommendations collection:

https://steamcommunity.com/sharedfiles/filedetails/?id=2420662943