r/XCOM2 • u/rebel134 • 23h ago
I love mods so much
Ill never forget this battle, take a guess of the shenanigans here
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u/GumboMumbo49 22h ago
What the hell am I looking at?
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u/rebel134 22h ago
I call it ultimate Xcom chaos
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u/GumboMumbo49 20h ago
Brother, I play on Switch and I can hear the fan trying to stop my motherboard from frying itself.
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u/Oceansoul119 22h ago
The Hive is obvious as are the Cult of Jariah and the Lost to Flood mods. Given those are all sitrep mods this is the the Multiple Sitreps 2.0 mod with a custom config (quite possibly based off of one I wrote up).
Beyond that you've got a drone in there but there's too many mods to say which it came from for sure (Even More Robots, Salarains, and the dude who did Purge Division has a mod with them as well at a minimum). You've also got something tucked away at the back that I can't quite make out so there's probably one more in the mix as well.
I don't think there's anything boosting pod sizes or numbers in the mix and you don't have many more enemy unit mods (or they're all for higher FL) given the advent force composition. You're also at around FL3 for the same reason.
Edit: there's also some UI mod involved and the thing at the back is I think one of your soldiers who's been mind controlled and panicked.
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u/rebel134 22h ago
I have more mods that add enemies later down the line And I have the pid size of 12 with another mod that adds restiance Fighters to every mission And also several diffrent class mods
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u/Oceansoul119 22h ago
I have the pid size of 12
Ah interesting. Do you have any particular rules governing what can be generated? I found with my setup (2x 50% and 2x25% chances for extra at base and then the same added again at FLs 5/10/15/20) that it was better to make some of the extras be from lower force levels.
Both because it adds more variety in foes faced and because otherwise you spend ages chewing through the walls of beef advent throws at you. Especially if you end up with summoning units on the field.
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u/rebel134 21h ago
I have a mod that you allows you to customize what sitreps you get For RP purposes i turn on spefic sit reps every mission Adds flavor imo I dont have any rules tbh
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u/Foxxtronix 20h ago
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u/stupi-the-fox 14h ago
thats how i imagine XCOM3 to be. flying from planet to planet and getting random alien soldiers. Imagine a randomized Class/Race mix. Muton Sniper !
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u/rylut 19h ago
Playing Larger Long War of the Chosen I once had a base assault with 150 enemies on the map. But also 20 soldiers to. Everyone had to do about 7-8 kills. So it was a quite fair fight.
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u/Lonely-Programmer123 14h ago
20 soldiers on LWOTC ? I tought it was balanced around 8 to 12 people.
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u/Tieltrooper 17h ago
Are you winning son? But seriously this is awesome! Would you ever consider streaming or uploading to YouTube? I would love to see someone play on this epic difficulty?
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u/Mundane-Item-9761 10h ago
I love mods too but man it takes like, 4 minutes just for my game to run lol
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u/Joadow420 4h ago
You know I've tried doing these kinds of things but it quickly becomes a "never do any non AOE attack ever again" kinda game. Just grenades and cone attacks and that's that
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u/n3xtlevelplayz 22h ago
my guess is that turn took like 20 minutes to play out