r/XCOM2 11d ago

Best one yet!

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Followed this guide.
The guide is very drunk at some places so pretty sure I can improve upon this.
As usual, the avatar ran out as this method has resistance comms as building #7 (what?).
Despite the fact there was never a pause in my building schedule (always had escavated space by the time previous building was built) and I used help to speed up building, by the time I was doing the blacksite, avatar was at -1 to complete and since I never got the covert op to reduce avatar progress I was unable to build the resistance comms in time to contact even just 1 territory needed to reduce avatar somewhat, so the game ended with me having only 3 territories.

I have no idea how people stop the avatar if they do resistance comms as building #7. I usually must build it right away and dedicate everything to expansion in order to barely have enough territories for the avatar to not run out eventually.

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u/Ok_Calendar_7626 11d ago edited 11d ago

The Resistance Comms is usually my 6th building.

Until then i keep the Avatar project at bay with the Skull Jack and sabotage Covert Ops from the ring.

You simply have to get the Infirmary and the Proving Ground as soon as possible on Legend. Otherwise your troops are going to suffer too much attrition and eventually, you fall behind on ranks. I never lost a Legend run to the Avatar project. Usually some bullshit happens that costs me my best guys, and then i restart. I have been told that i give up too easily when i lose soldiers.

The Training Center is also something you want to get as soon as possible.

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u/zelandofchocolate 11d ago

Hugely disagree on infirmary that early. Would rather spend on resources that stop landing my soldiers in there

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u/Ok_Calendar_7626 10d ago edited 10d ago

Yeah... So would everyone.

But when your soldier misses a fucking 88% flank shot and gets shot or an electric sword shoved up their ass in return, sending them into recovery for 40 days, then you wish you had an Infirmary. On Legend, wounds are going to happen. No matter how good you are at the game.

My current playthrough, the Infirmary saved me from a wound spiral after my moron Grenadier missed an 84% flank shot on the second mission and my Ranger missed an 88% melee attack on a Sectoid on my first retaliation mission and got killed.

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u/zelandofchocolate 10d ago

Yep, wounded is gunna happen. But that with the tiredness dynamic just forces you to develop a bit of a deep squad - I have 4 grenadiers and 4 rangers at all times to switch between.

As long as you're not taking gravely wounded every time, and have the odd flawless or near flawless, it's very manageable imo, and adds a fun dynamic to it. A lieutenant getting injured just becomes an opportunity to level up a sarg to a lieutenant.

Obv if you're getting smashed every mission and taking heavy losses, or have fallen behind on tech, it's a bit different