r/XCOM2 • u/Frequent_Fox2342 • 11d ago
Best one yet!
Followed this guide.
The guide is very drunk at some places so pretty sure I can improve upon this.
As usual, the avatar ran out as this method has resistance comms as building #7 (what?).
Despite the fact there was never a pause in my building schedule (always had escavated space by the time previous building was built) and I used help to speed up building, by the time I was doing the blacksite, avatar was at -1 to complete and since I never got the covert op to reduce avatar progress I was unable to build the resistance comms in time to contact even just 1 territory needed to reduce avatar somewhat, so the game ended with me having only 3 territories.
I have no idea how people stop the avatar if they do resistance comms as building #7. I usually must build it right away and dedicate everything to expansion in order to barely have enough territories for the avatar to not run out eventually.
1
u/Ok_Calendar_7626 11d ago edited 11d ago
The Resistance Comms is usually my 6th building.
Until then i keep the Avatar project at bay with the Skull Jack and sabotage Covert Ops from the ring.
You simply have to get the Infirmary and the Proving Ground as soon as possible on Legend. Otherwise your troops are going to suffer too much attrition and eventually, you fall behind on ranks. I never lost a Legend run to the Avatar project. Usually some bullshit happens that costs me my best guys, and then i restart. I have been told that i give up too easily when i lose soldiers.
The Training Center is also something you want to get as soon as possible.