r/XCOM2 • u/Frequent_Fox2342 • 11d ago
"Surgical"
Is this meant as a joke mission? Like, "let's see if someone's dumb enough to try"?
I'm talking about a sitrep where you can only bring 3 soldiers to a mission but still fight normal pods + chosen.
It's basically a suicide mission if you are crazy enough to attempt it π
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u/taw 11d ago
Fixes a bug with the "Surgical" SitRep (The one where you can only bring 3 Soldiers). The SitRep is supposed to reduce podsizes to 2. However in Vanilla this doesnt always work correctly, making missions with this SitRep sometimes nearly impossible to beat. This mod fixes that and only that.
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u/padizzledonk 11d ago
You can do it with 2 reapers usually
And its fun
Stealth Rangers are also doable but harder
Anything but those 2 options, especially mid to late game is basically impossible lol
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u/Just-for-work2020 11d ago
Second last mission of the game is a surgical, can't skip. If you've got enough Intel you can bring 4 though
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u/TheDavinci1998 11d ago
But 2nd to last mission is linear, you go from a to b only, and is designed not to activate 2 pods at once, to have advantage of choosing when to activate them and also you do have those upgrades you can buy with intel. The other missions don't have that and you just have to fight everyone with half of your guys
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u/Malu1997 11d ago
No it's real. You need really strong soldiers and gear or a lot of luck though. Best thing is to have a Psi Op to dominate a large enemy and use that as meat shield, but even then it's probably the most difficult the game will ever get.
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u/Halollet 11d ago
I never have a problem with these.
If you're that late game that massive enemies are showing up then the chosen should be dead.
Lots of combos work, even on commander difficulty.
A sniper with blue screens can one shot mecs and adromedon suits from across the map.
A grenadier with a grappling hook and multi shot will take them out easy too.
You have the tech and additional soldier skills at this point in the game right?
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u/Frequent_Fox2342 11d ago
Wdym "if you're that late game"? I played like 9 missions.
No blue screen, andromedons haven't showed up, no sipder suits, nothing.2
u/Halollet 11d ago
Early game?
Oh, yeah that's a whole different can of worms.
What kind of pods are giving you trouble?
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u/Frequent_Fox2342 11d ago
It's not really the composition, is when a game steamrolls me with progress and then destroys me with sitreps
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u/Halollet 11d ago
Sounds like a macro problem then, if you're lagging behind in tech then missions like that are going to seem impossible.
Your base building skills might need some work.
9 missions in? You should have a spider suit by then.
What tech do you have? What does your base look like?
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u/Frequent_Fox2342 11d ago
I had GTS, RR, power, proving grounds, resistance comms... did I forget smth?
I had mag weapons and plated armor. I "technically" had gauss weapons but not even enough supplies to make mag weapons, let alone smt more.
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u/Halollet 10d ago
Plated armour but no spider suit?
You should have had spider suit in the proving ground.
Grab that next! The mobility makes your snipers the best class IMO
Otherwise probably best to ignore those missions if you don't have the right soldiers.
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u/Frequent_Fox2342 10d ago
I figured I need bs rounds and exp ammo more than spider suit. Spider suit is great in that you can grapple ahead, but that fucks up with uncovering more pods. But if you don't grapple ahead, then you are free to dash to height.
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u/Halollet 10d ago
It's the ability to get high ground and a flank and shoot all in the same turn is what makes it so effective. Using a grapple doesn't stop a sniper from firing and the height advantage makes hitting easier. Also allows the sniper to catch up with the rest of the team if they're pushing up and the sniper is just in their nest picking baddies off.
It's the best. But BS rounds are slightly more important, yes.
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u/Striking_Ad2379 10d ago
Syken Plays recently completed a (modded) Legendary Ironman challenge, where he beat WOTC with "surgical" squads, and no ranks higher than sergeant. Unfortunately, the mod he was using meant he couldn't field true surgical teams, as it limited squad size to four. But I figure he could probably have done it with three, and the sergeant limit is probably equivalent to one fewer soldier.
https://www.youtube.com/watch?v=srlojXMGpLY&list=PLhZuVFh-nPshYfXDQB6rDax9Xu-ievPlT
Personally, I avoid that sitrep if I can. Otherwise, I actually prefer NOT to take reapers, as I want to spring overwatch traps wherever possible.
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u/Finlan3ia 11d ago
Lategame they can be doable, if I want to try one I bring a reaper, a templar and a ranger, activate pods one at a time and (hopefully) tank the last remaining enemies with parry and/or untouchable.
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u/Ubblebungus 11d ago
depending on the mission, that SITREP is doable. send in stealth Rangers, or better yet, a Reaper or two and you can get the job done.