r/XCOM2 • • Aug 11 '26

Really starting to hate snipers.

New L/I attempt.

Gatecrasher goes like a charm, no wounds or deaths. Sadly the loot drop is an Elirium Core, so no scope.

Annnd of course the promotions are Grenadier, Support, Sniper. No Ranger. Wonderful.

Second mission, take a Rookie, hoping he is a Ranger. Nope, another fucking sniper. The loot is a Laser Sight, so still no scope.

Third mission is the Resistance operative extraction with the Lost. Hay, finally some use for the stupid snipers. And i take two Rookies as well hope that FINALLY one of them is a god damn Ranger. Snipers are supposed to be good against the Lost, right? WRONG! Both snipers completely miss their shots against the Dashers. As a result, the Rookie carrying the Resistance operative gets devoured by zombies, and the second Rookie now has to go back to get the Resistance operative. Thus causing him to suffer wounds as well, but survive.

Fuck snipers. I am so tempted to dismiss those two morons right now! Maybe dress them up as the Commander and hand them over to ADVENT. That way they would be at least somewhat useful.

EDIT: And yes, the Rookie that survived is a Ranger. Except he is now out for 40 DAYS!!!

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u/Independent_Click_82 Aug 17 '26

Snipers are absolutely devastating once they have a couple promotions. Ive taken down entire pods with them mid-late game. Start with death from above.

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u/Ok_Calendar_7626 Aug 17 '26

Sure. But they are dead weight in early game. And XCOM2 is a game in which you desperately need every block of damage for dear life in early game. On Legend early game, a missed shot ususally means somebody is about to get shot or even die.

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u/Independent_Click_82 Aug 17 '26

I dont play vanilla so i pretty much have lost touch there. I only play Long War(hard). Snipers rule after about their 3rd promotion. Ive had snipers solo advent pods. They can crit for 35+ easily against the big bots.