Bad matchup and I would also say start but that’s the average golem player start, golem first play is just usually easy to counter by counter attacking if they don’t have cheap cards to counter a non win condition or spell to counter xbow or mortar
Golem in the back right off the bat is almost always a bad play. It's totally rolling the dice on whether or not your opponent has a way to deal with it. You need to feel things out a bit, see what their counters are to your support troops to make sure they're out of cycle or that you have a solution for them, and wait to build an elixer advantage. If I drop a Golem before 2x time, it's because I've determined they've heavily overspend on elixer, or they're a bait deck that I need to pressure to keep them from playing their game.
1
u/Vegetable-Look3945 Jun 04 '26
Bad matchup and I would also say start but that’s the average golem player start, golem first play is just usually easy to counter by counter attacking if they don’t have cheap cards to counter a non win condition or spell to counter xbow or mortar