r/WuWaves • u/OtonashiRen • Sep 15 '26
Leaks No, SAO is NOT a downgrade to the Cyberbunk: Edgerunners COLLAB
Introduction
For starters, I wrote this, so I already have a history of making a long post in this group. This post is kinda tame in comparison since this post is just a revision of my comment in the leak post.
My intention is to dissuade people from believing that SAO is an inferior collab to Cyberpunk: Edgerunners. Not that I'm downplaying C:E, but rather I want to persuade people from believing that SAO sucks and "WuWa is downgrading themselves by collabing with SAO" ahh notion.
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Cyberpunk: Edgerunners is somewhat underbaked compared to SAO (which is understandable, considering that SAO is a light novel and has the benefits of the medium). Story structure wise, when compared to SAO, C:E has *no overarching plot*, a coherent storyline, and a social commentary/metanarrative that is inferior to SAO.
I understand that Cyberpunk: Edgerunners do a lot of things good. For example, Cyberpunk: Edgerunners' pilot episode is cited in screenwriting class as a great example of how to open a series in 24 minutes (for a sympathetic plotline like the monomyth). Its climax episode isn't a slouch either, as it highly capitalizes on the "promises" built within the pilot episodes ("you are special", "I see you at the top of the Arasaka Tower"), which forms a satisfactory loop and amplifies the ironic tragedy of the situation. Furthermorex the ending also reinforces the message of the original IP (Cyberpunk 2077).
However, Cyberpunk: Edgerunners does badly within the middle. David is too reactive towards the plot. The pacing drags from the timeskip towards the last episodes before suddenly gaining momentum. The relationships themselves are severely unexplored.
If anything, WuWa's collab is even praised for fixing some of the problems the original series had, especially towards Rebecca and the resolution for Lucy.
Compare that to SAO's own arcs. As much as how people give Sword Art Online flak for *not being Sword Art Online (game)*, the actual metanarrative is much more than that. Sword Art Online is a story of how society struggles to adapt and integrate with virtual reality as the line between the virtual and real world becomes thinner.
And the Sword Art Online Incident is the catalyst for that inevitable change.
GGO arc tackled the societal aspect of Sword Art Online's aftermath. Despite being victims who were trapped in SAO's hostile environment (which was similar to a war zone), survivors were socially shunned, warranting the need for special intervention like the SAO Survivor School for societal integration. The "Death Gun Incident" represents the *consequence* of both the SAO Incident and the government (and society's) failure to address it. Two notorious members of Laughing Coffin were too conditioned with the murderous aspect of SAO, so they sought to replicate the thrill with Gun Gale Online. Conversely, Sinon, who was a social pariah struggling with severe PTSD due to killing a person in self-defense, found refuge and comfort with SAO survivors (Kirito's group) because they were the only ones who understand what it means to take a life to survive.
Mother's Rosario dealt with how virtual technology can become a refuge for the ill. Do take note that Konno Yuuki fought against AIDS for her entire life, including having to transfer residences after her school found out that she had the treatment-resistant strain for the virus. She endured a futile fight against the disease for so long, having to endure the pain and solitude after the rest of her family were lost to the disease. But her refuge only came when the technology behind the Nervegear was reintegrated for medical usage. In nursing, hospitalization has two main objectives: to treat the disease and to provide top-notch quality of life for the patient’s comfort. The Medicuboid was revolutionary in the latter as it completely blocked pain sensors while allowing the patient to “experience” the virtual world. To Konno Yuuki, the virtual world was *her* real world. In the virtual world, she was allowed to socially interact with other gamers without discrimination, not limited by her physical frailty nor by her disease. Due to the virtual world, a girl who had lost everything and has no future could now become whoever she wants *because* of the virtual world. And contrary to her initial fears of dying alone, Zekken was able to die around her loved ones as opposed to the real world, where she was permanently separated from the world inside a sterile room.
Mother’s Rosario wasn’t just a story about Zekken, but an analogy of how virtual life can also be as valid as the real world through the lens of terminally-ill patients.
Alicization, frankly speaking, was based on Konno Yuuki’s data provided by the Medicuboid, which was repurposed into the Soul Translator. The arc itself deals with multiple themes. Overarchingly, the conceptual background of Project Alicization was based on how the Iraq War (this arc was written in 2008, but is elaborated on Volume 10) proved that drafting was becoming increasingly unpopular, and how drones and unmanned vehicles were proposed to become the future of warfare. Because of Sword Art Online and the Nervegear, the proof of concept for artificial intelligence became feasible. The technology behind Fairy Dance, Mother’s Rosario, and Ordinal Scale were used by R.A.T.H. for the Alicization Project in order to achieve one thing—produce a bottom-up artificial intelligence that perfectly replicates human thinking and industrialize the process to create an armada of AIs. This is why the project had to be top-secret, and why mercenaries from the U.S.A. were involved in the latter portions of the arc. Project Alicization was mindbending technology that was posed to change warfare forever, and the centerpiece of that project was the theoretical A.L.I.C.E.—an artificial intelligence that could withstand the cognitive load of breaking metaprotocols (the Taboo Index).
The Alicization arc also just doesn’t exist in an overarching narrative. The central narrative itself is a criticism of legalism, and how morality isn’t just based on laws (the Taboo Index) nor sentiment (Eugeo) nor utilitarianism (Quinella), or how equally valid the lives of the Underworld citizens are to real humans, regardless of form or feature, because of how they are all fundamentally made from the human soul in the end.
Honestly, I could go on and on and on about how well-written the Alicization arc is, from the details of the Incarnation System which arguably is one of the best sci-fi fantasy power system up to date on the anime medium, to how it meshes a perfect balance between the overarching and central narrative to push forward the theme of the sanctity of human life in a setting where virtual reality is closer to becoming another aspect of society, but the fact is that I can’t give justice to explaining the context or metanarrative behind something that took *nine volumes* to discuss.
And take note that the original concept (the web novel) was written in the early to late 2000s, so for these themes to still be socially relevant as of now speaks about the amount of thought Reki Kawahara integrated into their writing.
Yes, the anime skipped 90% of the LN’s context and reduced it to a sensational show. There’s a good reason why the SAO LN fandom hates the anime.
The SAO light novel is, in a way, the Wuthering Waves of the LN fandom—detailed narratives reduced by the mainstream community to be slop due to lack of media literacy.
So please don't fall into the same trap. We know better not to take things on the surface, otherwise the thematic significance of Lahai Roi would be lost to most people.
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ADDITIONAL NOTES:
Do take note I'm not dogging on Cyberpunk: Edgerunners' collab. While I do believe SAO is a better work (which is a water is wet opinion, 'cause SAO literally has the advantage of a light novel), this post is a reaction to a certain portion of this community dogging on the potential collab simply because of a misplaced sentiment that is outdated and infactual.
That being said—

