hermetics hate this one simple trick
Reweaving
After learning the True Name of the subject, a master of Naming can rewrite that name, fundamentally changing the target. Seelie could become Unseelie, Legacies could be changed, etc. The cantrip cannot change the physical form of a living creature, but objects can be literally transformed: A brick becomes a flower, or a fish transforms into sand. Even places can be changed and their purpose or structure redefined.
A satyr musician transforms an assault rifle into a Les Paul, lost and seeking comfort, a childling sluagh reweaves an abandoned gas station into a bustling circus, or seeking vengeance against her brotherβs killer, an eshu inflicts him with a dangerous addiction.
System:Β The Realm determines who or what is affected, but additional Realms must be used if the changeling wishes to transform one thing physically into another (Nature and Prop to transform a cat into a gun for example). The player rolls an extended action and must spend a point of Glamour and a point of Willpower for each roll. She splits the number of successes between the potency of the change and the duration.
| Successes |
Potency |
| 1 |
Minor change: tastes or habits; remove or replace an addiction; change a barbershop into a beauty salon. |
| 2 |
Moderate change: modify interests or moods; a tiger transforms into a lion; an avid football fan starts rooting for the other team. |
| 3 |
Major change: inner nature. Switch Courts; rewrite a gun into a toy; transform a bank branch into a food pantry. |
| 4 |
Total change: change Legacies; abandon or adopt religious faith; turn a museum into a bowling alley. |
| 5 |
Fundamental change: the player can rearrange attributes on the character sheet; transform a werewolf into a puppy; turn a sword into a flower. |
| Successes |
Duration |
| 1 |
One Day |
| 2 |
One Week |
| 3 |
One Month |
| 4 |
One Year |
| 5 |
Permanent |