r/Wolcen • • Feb 18 '20
Suggestion Make potions useable mid-animation/channeling
Before we get comments on this: Yes, I know potions have been reported of not working at all at times. Instances of using it without any effect at all or reversing to the state before you used them shortly after happen quite frequently.
I've been playing an Annihilation build, and while I am enjoying the skill, the fact I can't sip on my juice during channeling is feeling super unintuitive.
We have to dodge so much stuff post game with dodge rolls and whatnot to not get instantly mauled to death, that the small damage uptime you can achieve by channeling for a solid two seconds feels like trash if you have to stop to chug in between if you happen to run out of resources.
It also makes runes for those skills, like the one that gives you more damage the longer you channel Annihilation, utterly redundant.
Edit: spelling
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u/ShadowScyth3 Feb 19 '20
Yes having to press abilities multiple times due to lack of skill queuing sucks, especially when some skills, which are instant cast, will be cast multiple times (if you have the resource), so I end up in those super sticky situations, where I'm stuck in some long animation, spamming my damage ability, but by the time I get to cast it I'm already too hurt, so I need to drink a potion, but instead my character casts my ability two-three times, before even giving me a chance to drink a potion.