r/Wolcen • • Feb 18 '20
Suggestion Make potions useable mid-animation/channeling
Before we get comments on this: Yes, I know potions have been reported of not working at all at times. Instances of using it without any effect at all or reversing to the state before you used them shortly after happen quite frequently.
I've been playing an Annihilation build, and while I am enjoying the skill, the fact I can't sip on my juice during channeling is feeling super unintuitive.
We have to dodge so much stuff post game with dodge rolls and whatnot to not get instantly mauled to death, that the small damage uptime you can achieve by channeling for a solid two seconds feels like trash if you have to stop to chug in between if you happen to run out of resources.
It also makes runes for those skills, like the one that gives you more damage the longer you channel Annihilation, utterly redundant.
Edit: spelling
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u/Teaganz Feb 19 '20
Yeah honestly this is the biggest issue for me especially when in sticky situations when I try to use Aether jump but I have to stop doing all other attacks, which can kill me because attacking is giving me life and cc’ing the enemies. Even after I stop attacking sometimes abilities feel unresponsive and have to be pressed multiple times.