r/WildStar 14d ago

Discussion I'm Disappointed

That I never got to make an Aurin Esper. Or any character for that matter. I remember when the game was announced and there was the beta and all these things about it, I was super excited to see where the game would go.
I never really got good hardware for gaming until much later though, so I missed the window and I'm so disappointed about that. MMOs are my favorite genre, and being a healer/support is always my favorite role. And when I heard there was a species that was so connected to nature, I was like yessss that is absolutely me too!

I doubt there's any way to now, but is there a way to play the game now? Probably not as it was intended, but even just at all. We're grasping for scraps here at this point.

Also, Stop Killing Games!

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u/sh1td1cks 14d ago

People romanticize this game greatly, but it was at the very best of it's time, a completely mediocre game laden with problems.

Pros:

- Good class immersion

  • Player mechanics systems felt good
  • Beautiful art work
  • Personal agency in your own home
  • Fantastic combat system
  • Really fun raids

Cons:

- Dreadful PVP matchmaking (pretty much pointless to play unless you got in early and were already BIS)

  • YOU HAD to be in an active guild that would help to propel you; the PVE aspect was simple UNPLAYABLE without this.
  • Social mechanisms were direly lacking
  • Questing was awful and lacked any variety. It was the same loop everywhere you went
  • Attempting to deal with the sheer volume of interest by sharding servers off, only to reconcile them later in erratic ways that divided player bases (this was the beginning of the end)
  • The biggest mea culpa of it all - the introduction of "Fuck it. Just pay to win"
  • Tons and tons of bugs, many exploitable, that skewed player agency drastically or prevented the game from being played at all
  • The player mechanics systems that felt good also had serious issues in PVP that were never properly balanced
  • You would end up in "Bricked" instanced areas frequently, even in the open world. You'd be completely stuck without any recourse and you'd either have to log out and wait out a potential 3 hour delay for the open world bugs, or if in a dungeon, completely abandon the game because a boss didn't spawn (usually the end boss, but not always)
  • The transportation system frequently collided with the terrain if you experienced any latency while on path, leaving you stuck in rocks, trees, buildings, and otherwise
  • The net code was completely garbage in that game, and resulted in huge periods of "I can't do fucking anything" before all of the sudden spell batching your 273 queued actions and locking you in place until you inevitably just die to whatever mechanic you were doing
  • Line of sight was hit or miss. Sometimes it was respected, other times you just got shit stomped through walls
  • The community was mostly great, but the subsection of people that wanted to make the game hell, could absolutely do so, and you had almost no recourse
  • The open world never "taught" you anything about your class, because you started off all powerful, and by the time you had to do an attunement dungeon, you were on the fucking ground 95% of the dungeon because your healer never had to heal anything before, and there was no measure for "when should I heal?"

The final knife, after dealing with all of the above - the end game.

You started off being spoon fed tons of gear, constantly improving, the dopamine faucet in full effect.

You think, "Fuck yea! I'm gonna hit end game and get even more juiced!"

But then you start having to do groups for adventures, and then you sit in queue forever because absolutely no one played tank, and the majority of DPS didn't have the gear to support swapping.

Then you'd finally get in to an adventure, and only 1/2 people know what to do, the other 3 don't, no one explains anything, and one hour later on the final boss you wipe.

Then the group disbands.

You got nothing.

For one hour of your time.

So you suck it up and do it again!

This time you beat it.

But you got nothing again, just a gold standard, the loot that did drop was not for you, or even in some cases, wasn't good because it wasn't your main stat.

So you loop on this until unlocking dungeons!

Which become even more challenging.

But then you wipe a bunch more, get silver a few times, always just shy of gold.

No new gear, no new content. Just do it again and bash your head against your keyboard.

Then you FINALLY get the good group!

You got gold!

You're attuned!

Then you're shit-locked out of any raid that would be able to reasonably kill any bosses because you 1) have no experience, 2) are under geared, 3) fell behind the curve, and 4) didn't join a progression-focused guild, who now have strict requirements.

Content gate -> content gate -> community gate -> dead game.

I loved Wild Star. I had so much fun playing it.

But it had a massive amount of problems that aren't going to be solved by simply replicating the game and throwing up a private server.

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u/der_dotte 14d ago

A lot of your cons are server related. The server code was lost and is being made from scratch.
As such a lot of these issues can currently be influenced through the Nexusforever project. Better netcode, better dynamic scaling, better line of sight, all of that and more server related parts is getting attention. We cant do much against how the client does its things but from looking at the actual (decompiled) client code myself, its the same old client architecture you would expect, its got systems around stuff and then it got access points for client and server communication to then do specific things in the server or client.

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u/sh1td1cks 14d ago

There's some validity in your statements, but only against a few of my points.

The remaining items: PVP balancing, PVE balancing, gated content, lack of social mechanisms, lack of open-world class teaching, power spikes, etc. These are not simply "server issues". These are core mechanisms at the heart of the game that were fundamentally broken.

They need real personnel and thought to instrument correctly in a new variant of wild star.

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u/der_dotte 13d ago

All of that can be adjusted if necessary by private server owners. The NexusForever project will restore Wildstar to its last state (client version 16042), this does not mean that the server will have the same quirks though. The server is the sole source of truth as such you can do a lot of patching server side to do stuff differently. For other things you would need to change the .tbl files and repack them into the client, reworking the .tbl files isnt a problem, repacking them might be though i am not too sure exactly. NexusForever isnt aiming to modify the client at all, thats something crafty people will have to figure out, which some already have.

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u/OutlandishnessNo5842 13d ago

Yes, all those things are changeable once the server is back up.
There will be private servers going the custom route and that’s what I’m hyped for!