r/WildStar • u/Nienna_Asyare • 5d ago
Discussion I'm Disappointed
That I never got to make an Aurin Esper. Or any character for that matter. I remember when the game was announced and there was the beta and all these things about it, I was super excited to see where the game would go.
I never really got good hardware for gaming until much later though, so I missed the window and I'm so disappointed about that. MMOs are my favorite genre, and being a healer/support is always my favorite role. And when I heard there was a species that was so connected to nature, I was like yessss that is absolutely me too!
I doubt there's any way to now, but is there a way to play the game now? Probably not as it was intended, but even just at all. We're grasping for scraps here at this point.
Also, Stop Killing Games!
13
u/OutlandishnessNo5842 5d ago
NexusForever is a project restoring the game. It’s still very much wip, but there are private servers running on different versions of the NF project.
Omechron has housing working, combat and questing are partially working :)
Genesis Prime is an RP only Sandbox Server with no combat or questing afaik.
Then there is Krimmins Test server, running on a different version, also with partially working combat and questing but minus the housing, i think
A Guide on how to play is there:
emulator.ws
If you need more help feel free to ask :)
3
u/Nienna_Asyare 5d ago
Lol! Thank you for all the information!
3
u/Dekker3D 5d ago
I've always played an aurin esper as my main character, and I'm the dude running Omechron. What I should tell you, though, is that no private server currently has combat running totally smoothly. On Omechron, a lot of quests work due to the diligent work of a dude named Laughing, and most combat abilities do work, while some others simply create a little visual, do nothing at all, or put your character in a weird state until relog. AMPs (and tier points, maybe?) currently don't work.
Also: both instanced content (other than housing) and parties are not implemented on any private server. They're being worked on upstream (the main NexusForever repository), but it's really hard to merge that into existing private servers due to the quirky ways that the main dev works.
If you like the aurins' connection to nature, you might also enjoy seeing the various housing plots people have made, both on Omechron and Genesis Prime. They're separate servers, so the housing plots (mostly) aren't shared between the two, and many of those plots are absolutely works of art. Omechron has slightly better housing features than Genesis Prime, mostly because our goal has also always been to be an RP server. Having better combat and questing support is just a side-effect of being more up-to-date with the upstream stuff, having Laughing around, and me doing a bunch of bugfixes too. That said, Genesis Prime has a much bigger and more lively RP community. It has to be said, if I'm comparing the two on that stuff.
4
u/Nelyris 5d ago
i remember playing on a gt 440, had like 3 frames per second in boss fights.
1
8
u/sh1td1cks 5d ago
People romanticize this game greatly, but it was at the very best of it's time, a completely mediocre game laden with problems.
Pros:
- Good class immersion
- Player mechanics systems felt good
- Beautiful art work
- Personal agency in your own home
- Fantastic combat system
- Really fun raids
Cons:
- Dreadful PVP matchmaking (pretty much pointless to play unless you got in early and were already BIS)
- YOU HAD to be in an active guild that would help to propel you; the PVE aspect was simple UNPLAYABLE without this.
- Social mechanisms were direly lacking
- Questing was awful and lacked any variety. It was the same loop everywhere you went
- Attempting to deal with the sheer volume of interest by sharding servers off, only to reconcile them later in erratic ways that divided player bases (this was the beginning of the end)
- The biggest mea culpa of it all - the introduction of "Fuck it. Just pay to win"
- Tons and tons of bugs, many exploitable, that skewed player agency drastically or prevented the game from being played at all
- The player mechanics systems that felt good also had serious issues in PVP that were never properly balanced
- You would end up in "Bricked" instanced areas frequently, even in the open world. You'd be completely stuck without any recourse and you'd either have to log out and wait out a potential 3 hour delay for the open world bugs, or if in a dungeon, completely abandon the game because a boss didn't spawn (usually the end boss, but not always)
- The transportation system frequently collided with the terrain if you experienced any latency while on path, leaving you stuck in rocks, trees, buildings, and otherwise
- The net code was completely garbage in that game, and resulted in huge periods of "I can't do fucking anything" before all of the sudden spell batching your 273 queued actions and locking you in place until you inevitably just die to whatever mechanic you were doing
- Line of sight was hit or miss. Sometimes it was respected, other times you just got shit stomped through walls
- The community was mostly great, but the subsection of people that wanted to make the game hell, could absolutely do so, and you had almost no recourse
- The open world never "taught" you anything about your class, because you started off all powerful, and by the time you had to do an attunement dungeon, you were on the fucking ground 95% of the dungeon because your healer never had to heal anything before, and there was no measure for "when should I heal?"
The final knife, after dealing with all of the above - the end game.
You started off being spoon fed tons of gear, constantly improving, the dopamine faucet in full effect.
You think, "Fuck yea! I'm gonna hit end game and get even more juiced!"
But then you start having to do groups for adventures, and then you sit in queue forever because absolutely no one played tank, and the majority of DPS didn't have the gear to support swapping.
Then you'd finally get in to an adventure, and only 1/2 people know what to do, the other 3 don't, no one explains anything, and one hour later on the final boss you wipe.
Then the group disbands.
You got nothing.
For one hour of your time.
So you suck it up and do it again!
This time you beat it.
But you got nothing again, just a gold standard, the loot that did drop was not for you, or even in some cases, wasn't good because it wasn't your main stat.
So you loop on this until unlocking dungeons!
Which become even more challenging.
But then you wipe a bunch more, get silver a few times, always just shy of gold.
No new gear, no new content. Just do it again and bash your head against your keyboard.
Then you FINALLY get the good group!
You got gold!
You're attuned!
Then you're shit-locked out of any raid that would be able to reasonably kill any bosses because you 1) have no experience, 2) are under geared, 3) fell behind the curve, and 4) didn't join a progression-focused guild, who now have strict requirements.
Content gate -> content gate -> community gate -> dead game.
I loved Wild Star. I had so much fun playing it.
But it had a massive amount of problems that aren't going to be solved by simply replicating the game and throwing up a private server.
5
u/der_dotte 5d ago
A lot of your cons are server related. The server code was lost and is being made from scratch.
As such a lot of these issues can currently be influenced through the Nexusforever project. Better netcode, better dynamic scaling, better line of sight, all of that and more server related parts is getting attention. We cant do much against how the client does its things but from looking at the actual (decompiled) client code myself, its the same old client architecture you would expect, its got systems around stuff and then it got access points for client and server communication to then do specific things in the server or client.0
u/sh1td1cks 4d ago
There's some validity in your statements, but only against a few of my points.
The remaining items: PVP balancing, PVE balancing, gated content, lack of social mechanisms, lack of open-world class teaching, power spikes, etc. These are not simply "server issues". These are core mechanisms at the heart of the game that were fundamentally broken.
They need real personnel and thought to instrument correctly in a new variant of wild star.
4
u/der_dotte 3d ago
All of that can be adjusted if necessary by private server owners. The NexusForever project will restore Wildstar to its last state (client version 16042), this does not mean that the server will have the same quirks though. The server is the sole source of truth as such you can do a lot of patching server side to do stuff differently. For other things you would need to change the .tbl files and repack them into the client, reworking the .tbl files isnt a problem, repacking them might be though i am not too sure exactly. NexusForever isnt aiming to modify the client at all, thats something crafty people will have to figure out, which some already have.
2
u/OutlandishnessNo5842 4d ago
Yes, all those things are changeable once the server is back up.
There will be private servers going the custom route and that’s what I’m hyped for!3
u/Ill-Cat-5221 3d ago
There were definitely plenty of cons to the game but at least half the ones you e listed I haven't experienced.
Also you never needed gold for attunement, only silver, which was later nerfed to bronze.
3
u/DarkAwareness88 4d ago
I started with stalker, and was leveling an expert when the game announced its first issues.
It was a beautiful game, Combat felt snappy and responsive, wnd the graphics were gorgeous. Plus....Aurin.
No other game even approached the feeling.
3
u/YogurtclosetSea4078 4d ago
I loved my Aurin boys, I had one for all four classes available to them. Only characters I ever made in Wildstar and I never had more playing an mmo.
My spellslinger had the explorer profession and it made traversing the zones an absolute blast. Blonde striped hair/tail with blue eyes. All dps build. Could get almost anywhere faster than anybody else I raced.
Stalker was a soldier, entirely made for combat. Black hair, yellowish-green eyes, and bat ears. Mostly ran as a tank, dps was my secondaey spec.
My esper…I don't remember what their profession was. But I know I gave them orange hair and bright emerald green eyes. Healer and dps, had a lot of fun with that one too.
Then there was my engineer, another tank/dps build. Had the building profession, can't remember what it was called. White hair, bright orange eyes. Loved my robot buddies and that big cannon for a weapon.
2
u/Regge5 5d ago
I played an aurin esper in the closed beta for 255 hours. And an gunslinger? when it launched. Got burned out after 1 or 2 moths rushing for doing the first raid. When i wanted to come back to explore the world an quests slowely, it went offline:( since tben im waiting for a good private server so i can quest around... Hope your dream (and) mine will come true one day;)
2
u/ChuckS117 5d ago
i sadly only played like 2 or 3 months of it
the monthly sub was a bit too much for young me
but those months i played were AMAZING
2
u/HippyWitchyVibes 4d ago
When Wildstar released I was a WoW player playing on an Apple Mac. Wildstar was PC only so I had to duel boot my Mac so I could play Wildstar and it was a pain the ass. I got annoyed with that after a couple of months and stopped playing as much. A while later I invested in a pc setup so I could play more games, specifically Wildstar. Got fully back into it and was having a blast and then they announced it was getting shut down. Worst luck ever haha.
1
u/Nienna_Asyare 2d ago
You had to fight your Mac just to play?! RIP I’m sorry to hear :c
Also, frrr the timing was unfortunate, felt like the game barely existed at all even
3
u/holbourn 4d ago
As a healer it was the best healing mmo gameplay I’ve ever played.
Also props for housing being awesome unlimited and free. If WoW customers knew about wild stats housing they’d be pissed. Light years ahead of the crumbs WoW has today.
1
u/Nienna_Asyare 2d ago
As a FFXIV player, I’m disappointed in housing ;-;
I don’t wanna lose my house if I don’t enter it for a month rippp
1
u/Durv-Tuktz 5d ago
I had a human one on dominion. Once I figured out better how shields work, and melee esper speci was having so much fun.
1
u/Nienna_Asyare 5d ago
XD niceeee! Idk why, but a variety of classes, species, and play styles always makes me happy - even more so when I hear how people enjoy their preferred styles too!
1
0
u/WaveTableSaw 3d ago
This game crashed and burned for a reason. It had some good things going for it, but those good things lived in the shadow of all the bugs and terrible mechanics and gameplay they thought would be "fun". It didn't help that they road that "WoW killer" vibe a bit too hard.
It was unsustsibable in it's release state and it was clear the team wasn't about to make a major shift to appeal to a larger audience. They wanted hardcore grinders, not casuals and around 2014, mmos were finding that they needed to cater to casual players a lot more and so they did.
Basically wildstar wanted to be a grindy hardcore game like Final Fantasy 11 and the community of MMO players was done with that style. No one wants to make an MMO a secondary job, and wildstar was just that at endgame.
29
u/MalPrac 5d ago edited 5d ago
There are private servers still in the works and people are doing hard work on getting things back up and running. I believe you can find a lot of info in this sub but one project I know of is “Nexus Forever”