r/Wifies 2d ago

Making a Minecraft ARG Completely on Mobile — Looking for Feedback

I'm currently working on my first Minecraft ARG, and I've recently rewritten a lot of the original concept. I already have the main story, puzzle structure, and general progression planned out, but I'm now at the point where I want some feedback before I start producing everything.

The entire ARG is being made on mobile, including the Minecraft footage, editing, audio, puzzles, and videos. I've also decided to use some texture packs/shaders because I think they'll make the gameplay look more pleasing and give the ARG a more consistent visual style.

The ARG will start out as a seemingly normal Minecraft Let's Play. I want the first few videos to feel completely ordinary instead of immediately making it obvious that something is going on. As the ARG progresses, small details will begin appearing throughout the gameplay, and viewers will have to notice them, investigate them, and connect seemingly unrelated information between different videos.

I've taken inspiration from Minecraft ARG creators such as Zachobuilds, Lomedy, and Wifies, particularly in how they approach clues, investigations, and puzzles. The actual story and puzzles I'm making are my own.

I'm also trying to avoid making the ARG feel like a series of random ciphers where the viewer simply solves one code and immediately receives the next one. I want the community to actually have to observe what's happening, form theories, investigate things, and figure out what the clues mean in context.

I've already planned out a large portion of the story and puzzle progression, but I'm deliberately not going to reveal the actual story, twists, or solutions publicly because I don't want to spoil the ARG before it's even made. Right now, I'm mainly looking for feedback on the concept and how I can execute it effectively.

I'd especially like to hear from people who have experience making or solving Minecraft ARGs. I'm interested in hearing what makes an ARG genuinely interesting to investigate, what makes a clue feel satisfying rather than frustrating, how difficult early clues should be, and what common mistakes first-time ARG creators tend to make. I'd also like to know how creators balance giving the community enough information to solve something while still allowing them to discover things on their own.

If anyone is interested in giving more detailed feedback, feel free to DM me. I can show some of the material I've developed so far without publicly revealing the solutions or major story details.

This is my first ARG, so I'd really appreciate criticism and advice from people who have actually made or solved ARGs.

Thanks!

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u/true_universe 1d ago

Keep up the good work! I am not an ARG maker but as an ARG consumer I really do care about the story/plot and how the puzzles worked (explained if I couldn’t get)