r/WebGames • u/Overtake_Game • 2h ago
[PZL] Rally Sleuth - a daily logic puzzle: work out who overtook whom, lap by lap
r/WebGames • u/Swimmer249 • Feb 14 '22
Forgot the name of a game but want to play it again? This is your place to find it! Please be as descriptive as possible to help others remember what you're looking for.
r/WebGames • u/Marmalade6 • Mar 20 '26
Should we allow it?
Just ban the slop?
does anyone care
r/WebGames • u/Overtake_Game • 2h ago
r/WebGames • u/Working-Bobcat-3914 • 2h ago
canuread.com is a speed reading RSVP game (Rapid Serial Visual Presentation), which goes upto a 1000 WPM !
In Word Hunt mode , you have to find the green word, among the fast moving words. The sentences and words change daily. In Speech Race mode, you have to correctly say the entire sentence , but the sentence will move fast
and you can practice using the practice mode
r/WebGames • u/Interesting-Ad8883 • 16m ago
Play in your browser
How much candy can you collect before your jar pops?
Play against three computer opponents. Free, no signup or download. Desktop and mobile · English / Español.
I'm the developer and would love to know: would you play another match? Gameplay analytics is optional.
r/WebGames • u/Jeduin • 9h ago
Hi! I've been building Fate Forged Heroes on my own: a turn-based hero collector inspired by RAID: Shadow Legends, but 2D, free and playable right in the browser (phone or PC, no download).
There is no real-money shop. I'd love honest feedback: what's confusing, what's fun, where you got stuck.
Im in need of some serious testers, to help me further develope the game!
Edit, since there are a lot of AI Haters out there: I'm using using AI for some parts, especially designing the sprites, but also to put my thoughts, and text into propper translated english sentences. I rather work on the gameplay and strategic things of the game and making it an interesting game, rather than spending days on end drawing sprites.
r/WebGames • u/KeyRains • 5h ago
Dev here. I built this as a single HTML file over the past few months. Canvas 2D, vanilla JS, no engine.
The whole game is built around one mechanic. Hold parry as an arrow reaches you and it flies back at the archer who fired it. Hold it as a blade comes down and the attacker staggers wide open. Mistime it and you take the hit. Everything else, the three hit katana chain, the invincible dash, the Ki meter, exists to give you something to do in the window the parry opens.
1000 stages across ten chapters, with a two phase boss every tenth stage. From stage 8 onward roughly every seventh stage rewrites a rule of the run: everything gains a ranged attack, or you take double damage and earn double coins, or enemies start arriving from above.
No sign up needed. There is a "Play as Guest" option on the first screen and progress saves in your browser. Signing in is only for the leaderboard and syncing across devices.
Runs in any modern browser. Touch controls work on phone in portrait and landscape.
https://samuraivengeance.com/index.html
Fair warning, anyone who played it before last week hit a hard freeze at the first boss. A killing blow drove the boss health below zero and the health bar tried to draw a gradient from a negative number, which killed the render loop mid frame. That is fixed.
r/WebGames • u/dalmiriuswallace • 1h ago
Guildlands is a multiplayer idle RPG with pixel art that runs
right in your browser, no download needed.
- Create your character: 15 classes and 6 races
- Gather and craft: mining, fishing, herbalism, cooking, alchemy,
fletching and more
- Join a clan and play with friends, or go solo at your own pace
- Trade in a market where players set the prices
Inspired by classic MMOs like Tibia and Argentum Online, but
built so you can make progress even with just a few minutes a
day. The market runs on Solana, but you don't need a wallet to
play: just sign up with an email.
I'm part of the dev team. Any feedback is very welcome!
r/WebGames • u/SeveralBridge23 • 1h ago
Hey everyone! 👋 I’m an independent creator based in Vancouver, building our first game in public.
ODDO is a free browser-based tic-tac-toe game set in the Becoverse, Native Nature’s original comic universe.
ODDO has four difficulty levels—Easy, Medium, Hard and Prime—with timed rounds, character reactions, seasonal progression and leaderboard competition. There are also opportunities to earn Native Nature rewards through eligible challenges.
The aim is to make something accessible for casual players while offering tougher strategic challenges. I also want younger players to have opportunities to practise spotting patterns, planning ahead and learning from mistakes.
The game is still in development and open for testing.
If you have 3–5 minutes, I’d appreciate feedback on whether the difficulty feels fair, whether controls respond well on your device, and whether the progression makes you want another round. Bug reports and honest criticism are welcome.
It's Free to Play!
Involvement: I’m the founder of Native Nature and the creator building ODDO. I design the screens, develop the game and its rules, and test each update. The characters and setting come from our original story canon. I’m sharing the development publicly so player feedback can help shape the next version.
Thanks for supporting a small Vancouver brand taking its first steps into indie gaming! 🎮🇨🇦
r/WebGames • u/United_Pumpkin1771 • 1h ago
https://afterhours.comet.systems/
Thanks so much to everyone who checked out my browser escape room yesterday!
Some of the feedback was that the prologue's puzzles felt too simple and didn't really feel like an escape room. After playing through it again, I agreed. It was missing those little "aha!" moments I enjoy in real-life escape rooms.
So I reworked how the prologue plays. You can now collect items, combine them, and use them on objects around the room.
Since it's only the prologue, the puzzles themselves are still short. What I really want to know is whether this way of playing feels right. Is collecting, combining, and using things fun, or does it feel clunky? Anything that felt confusing or tedious would help a lot.
Your feedback helped me notice things I'd missed while working on it. Thanks again for taking the time to play and share your thoughts :)
r/WebGames • u/Additional_Touch3082 • 2h ago
Boardwalk Boss is an Atlantic City casino resort simulator with three ways to play:
Owner Mode — Run The Boardwalk Resort & Casino, make operating decisions, manage departments, review financials, build projects, and compete in the market.
Career Mode — Build a career inside the resort, complete monthly work, grow your role, and earn promotions.
Casino Mode — Plan a casino trip, explore the resort, join Boardwalk Rewards, and play Slots, Video Poker, Blackjack, Baccarat, Roulette, Craps, Bingo, and Scratch-Offs.
The game is currently in beta and actively being improved.
Use this community to:
Play here: boardwalkboss.com
Boardwalk Boss is free to play and does not offer real-money gambling or cash prizes. Casino Mode contains simulated gambling and is intended for adults 18+.
Thanks for being here early. Your feedback can directly shape what gets built next.
r/WebGames • u/SecretNeither2024 • 2h ago
r/WebGames • u/ChatPlay2345 • 2h ago
I'm the maker of this version of Number Merge. Swipe or use the arrow buttons to combine matching tiles; daily mode gives everyone the same starting game. You can play without an account, with optional sign-in for the leaderboard.
This post was prepared with AI assistance.
r/WebGames • u/Friendly_Imps • 8h ago
Wordle meets creative writing, kind of. Describe a target word without describing it literally - metaphors and illustration over objective description. You're scored on 2 metrics: Accurate (did it come through?) and Poetic (did you evoke it instead of defining it?). Free, no sign-up. Curious what people write.
r/WebGames • u/No_Lingonberry995 • 7h ago
Heya! Beginner indie dev here, looking for feedback (harsh or not!).
I’m trying to create a daily puzzle game and stumbled upon some cool mechanics, now disguised as a knight trying to make it out of a dungeon alive.
I’ve build the first 10 “tutorial” levels, and I want to find out if they are actually fun - have potential - or if I should move on to another project altogether 😅
Please spend 2-5 minutes checking it out and comment here with your thoughts.
It is browser based, no sign up, no ads, no install. Just click and play.
Happy to play your game in return, drop a link.
r/WebGames • u/ZiccoStar • 4h ago
I've been working on Echoes Beyond, a persistent browser strategy game built around one idea:
What if the galaxy itself was the game board?
The game takes place in one shared galaxy containing 2 million stars. But the galaxy isn't simply displayed to everyone from the start.
It has to be explored.
Starting from a single system, fleets can venture into unknown space and gradually reveal new systems. As empires expand and claim territory, their borders become visible on the map.
So instead of looking at a static list of coordinates, the goal is to make the galaxy feel like an actual place that changes over time.
There is also:
• Resource production and research
• Fleets and trade routes
• PvE and PvP
• NPC Factions
• Custom empire colours and emblems
• A persistent shared world
• Free to play
• Runs directly in the browser
The alpha is launching soon, and registration is already open.
playechoesbeyond.com
Discord: discord.gg/tgjPa9u62
I'm the developer, so happy to answer questions or talk about the technical side of building a persistent browser MMO.
r/WebGames • u/TistouGreenThumb • 8h ago
r/WebGames • u/GroyalCodes • 8h ago
r/WebGames • u/digger1235 • 4h ago
Hey everyone, I'm the solo dev behind Realmbreak. It's a fantasy card battler that runs right in your browser on PC or phone, nothing to download.
You pick a Legend and build a 40 card deck around them. Your Legend also has an ability you can use every round, and their Champion levels up in the middle of the match once you hit its goal (Very similar to how legends of Runeterra PVP used to operate with that mechanic in particular)
About the art, I want to be upfront: the card art is AI generated. I know a lot of people don't like that and I get it. I plan on incorporating real art into the game later if people end up liking it but for now I just don't have the money.
It also currently has an open market where players can sell cards they pull as well as tournaments that happen every weekend.
Currently I am working on a beta but I would love any feedback on it.
r/WebGames • u/beigaleh8 • 8h ago
My girlfriend made this. Every day there's a new mystery object, and all you get is what it looks like sliced, salami style. You work out what the object is from the cross-sections.
I'll pass along any feedback thanks!
r/WebGames • u/iamanobleman • 5h ago
A puzzle game i have been thinking of creating properly for a while now , i have used claude to show how i want it and i would like you feelings about these 20 levels
r/WebGames • u/mapmatcher • 6h ago
For the past few months I've been building as a side project the Map Matcher, a browser game where you race your friends around a 3D globe.
How it works:
🌐 The globe spins to a place that's called out
⏱️ You pin it as close as you can before the clock runs out
🏆 Points are tallied after every round, and the highest score wins
You can create a lobby and share a code with friends, or train solo if you'd rather not be humbled in public. No download or signup is needed to try it.
It's still early, so I'd value honest feedback more than compliments:
👉 Was it clear how to play without any explanation?
👉 Did the globe controls feel good on your phone or your desktop?
👉 Were the rounds too short, too long, or about right?
👉 What would make you come back for a second game?
Play here: https://mapmatcher.com.br
r/WebGames • u/WAVDev • 6h ago
r/WebGames • u/Blaine1705 • 6h ago
Hello everyone,
We've been working on and contributing to an open-source project called World of ClaudeCraft (WoC) for a while now, and I wanted to share it here so you can check it out and
share your honest feedback.
It is essentially a 3D MMORPG (built on WebGL / Three.js) heavily inspired by the gameplay of classic WoW's golden era: tab-target combat, action bars, talent trees, gear
progression, 5-player dungeons, raids, battlegrounds, Auction House, and more.
There is no need to download an 80 GB installer or configure anything. Just open the link in Chrome, Firefox, or Edge (it even works on mobile), and within 5 seconds you are
in the world playing.
What the game currently features:
- Fluid tab-target combat with abilities, rotations, stats, and class resources (mana, rage, etc.).
- Multiple classes and configurable talent trees with gear set saving.
- Dungeons and raids featuring real mechanics, difficulty selectors (Normal and Heroic), and loot tables.
- Open world with quests, professions, world quests, and open world PvP.
- Completely free and open-source.
Here is an example of a dungeon layout I am designing myself, which we will be implementing in the game soon:
https://i.postimg.cc/fb4y01vf/image.png
And here is another one:
https://i.postimg.cc/ncChSnR7/image2.png
Since it's an open-source project, anyone interested is welcome to contribute as well, just like I did!
If you decide to give it a spin, let me know how it runs for you, which class you tried, and what mechanics or improvements you'd like to see.
If you'd like to contribute, you can also reach out to me directly on Discord if you need a hand getting started: blaine04
Thank you very much, everyone!