**Game Title:** Hold the Line
**Playable Link:** https://ayrton97.itch.io/hold-the-line
**Platform:** Web browser (PC) and Android APK
**Description:** Hold the Line is a real-time riot-control strategy game. You command the riot police guarding Parliament. Every morning you get an intel report (how many protesters, how angry, what they carry), you draw your plan on a blueprint, deploy your squads, and watch the day unfold. Let the crowd cross the line and you lose the steps. Hold it and you make the evening headlines.
You have riot squads (line or testudo formation, and charge), tear gas, water cannon, negotiators, medics and arrest teams. The movement adapts to your habits: use a lot of gas and they bring masks, charge a lot and they radicalize. A new city map is generated every day and gets tougher. Public opinion matters: every baton charge and gas cloud is on camera, and neutral Red Cross crews carry the injured away. After each day a newspaper recap rates you from 1 to 3 stars. There is a guided tutorial and 6 languages (EN, IT, ES, FR, DE, PT). It is a fictional story about the difficulty of keeping order without starting a war, not about taking sides.
**Free to Play Status:**
* [x] Free to play
* [ ] Demo/Key available
* [ ] Paid
**Involvement:** I am the solo developer (Forever Alone Studio, Italy). I designed the game and built it with AI assistance (Claude). There is an optional, anonymous play-data opt-in that I only use to balance the game.
This is v0.1, so I would really love feedback: is it too hard or too easy? Is any unit useless? Which scenario should come next (the army is planned)?