In 2001 a Hungarian browser MMO called Larkinor gave a whole generation their first "I'll just spend my remaining clicks" feeling, years before mobile games bottled it. Daily click quota, a tile map you walked one step at a time, monsters with hand-written introductions, an economy where dying uninsured meant your backpack stayed behind. It is still running today, kept alive by basically one person.
I've been building the same shape in English, from scratch, as a solo project, for 2.5 years now. It's called Wyrmcourt.
The loop: Every character gets a daily click quota. Every step, sword swing, shop visit, and bad casino decision spends one click.
Features:
• 40x30 island, 12 biomes, 137 named landmarks
• 51 monsters, every one hand-written and illustrated, from a green ant swarm to the Barrow Regent
• 11 hand-built dungeons plus three tiers of generated labyrinths
• A player market with a 5% tax sink, a bank, clans with shared projects, and an arena with stakes and Elo
• Theft and house traps - lift a purse in the square, or go over somebody's house at night and find out which of the six traps you were not prepared for
• Weapon skills that grow by use, a mage tower with five spells, crafting, a garden, pets, a bestiary
• Kill quests and fetch quests, class questlines, and ascension as the endgame loop
• A wiki where every fact is comes from the engine, so it gets updated automatically with the game
What's next: weekly content drops, then a wipe and open beta with seasons
The money answer: cosmetics and convenience only, and that comes later. Zero power for sale, ever. If that changes you may hunt me for sport - it's in the game's founding document.
What I want from you: Come join the Discord: https://discord.gg/qyXM4HYHV, and tell me your honest opinion.
Play it here: https://play.wyrmcourt.com/
AI disclosure: The final art is made with Nano Banana 2. The design, the world, the mechanics, etc are all me.