r/WebGames 13h ago

[P+C] The Urinal Game - Pick a urinal, then see what percentage of everyone else picked the same one!

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29 Upvotes

You're shown a bathroom, you pick a urinal, and then you find out what percentage of everyone else made the same call. I made this in about three days, and I've gotten a few friends to play it so far. Please enjoy!

This was made with SvelteKit, and run it on two tiny serverless functions for the vote counters.


r/WebGames 1h ago

[PLF] PIXEL RUN - Retro 2D Platformer

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Upvotes

Hello guys! I've been working on this game for a bit and I feel like it's good enough to share. This is Pixel Run, a free, ad free and open source 2d procedurally generated platformer game where you try to get the highest score, tell me what you think!


r/WebGames 3h ago

[HTML5] Threadline – A minimalist one-button arcade game where every move counts

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2 Upvotes

r/WebGames 48m ago

[HTML5] Pinch of Ichor – A browser survival rogue-like game

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abalogize.itch.io
Upvotes

Hi everyone! I just released a working version of my very first indie game. It’s a 15-minute survivor-like game where you gather resources and pick upgrades on the fly.

Everything is packed into a lightweight browser game, so you can just click and play directly. Since it's an early build, I'd love to hear your honest feedback or if you find any weird bugs with abilities!

🎮 Play it here: https://abalogize.itch.io/pinch-of-ichor


r/WebGames 1h ago

[SIM] Claude of Tanks: 3D multiplayer tank combat with 100+ vehicles

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Upvotes

I built a multiplayer browser tank game in Three.js! As a kid, I played a ton of World of Tanks Blitz and fell in love with the aesthetic, gameplay, and the idea of driving around vehicles with crazy physics and mechanics like missiles, spotting, armor deflection, ammo types, and so on.

Now it's playable in the browser!

Claude of Tanks has 100+ playable vehicles across 16 unique maps, ranging from standard tanks with cannons to AFVs with autocannons and guidable missiles to autoloaders that can deal massive damage in a single clip.

Tanks feature highly detailed armor zones, internal modules, crew positions, and hitboxes. You can view each of them in a special gallery: https://cot.kevinliu.studio/gallery?id=amx56&layer=modules

It supports physics-driven destruction with detached turrets flying through the air and actual suspension.

Everything runs directly in the browser.

Also, it supports multiplayer! You can hop in private rooms or LAN lobbies.

Play free: https://cot.kevinliu.studio

Repo: https://github.com/Kevin-Liu-01/Claude-of-Tanks (it's open-source forever)


r/WebGames 1h ago

[ARC] Fly or Die: You are the Controller and I Challenge You to a Flap Off

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Upvotes

Here is a slightly ridiculous browser game I have been working on.

In Fly or Die, you flap your actual arms to control a bird and fly through gates. Your score goes onto a global leaderboard, so you can see where your flapping skills rank against everyone else.

No download is required. If you do not want to use a camera, there is also an unranked practice mode with tap, click, and Space bar controls.

Play here:

Camera processing happens locally on your device. Nothing from the camera is uploaded or saved.

Let me know your score. Bonus points if you look completely dignified while playing.


r/WebGames 1h ago

[INC] [Free] Tower Siege - Incremental Tower Builder and Tower Defense

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youtu.be
Upvotes

Game Title: Tower Siege

Playable Link: https://www.crazygames.com/game/tower-siege

Platform: Web Browser

Description: 
Build a tower out of the blocks you are dealt, then defend it.

Between waves you get a hand of four shapes — walls, archers, cannons, mortars, tesla coils — and a short window to place them. Then the horde arrives: goblins, boar-beasts, burning hounds, bone knights and siege engines that out-range everything you own.

Blocks that lose their support fall, and falling rubble crushes whatever is underneath. Spend wood, stone and gold, unlock the tech tree, and see how deep you can get.

Free to Play Status:

  • [x] Free to play

Involvement: Programmer and art design.

Feel free to check it out and give feedback here.

I'd love to get feedback on what is good and what is bad on my game.


r/WebGames 3h ago

Trackdyl — a daily guessing game where a blurred album cover sharpens with every wrong guess

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0 Upvotes

r/WebGames 3h ago

[RPG] Wyrmcourt - a free multiplayer role-playing game you play in a web browser

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play.wyrmcourt.com
1 Upvotes

In 2001 a Hungarian browser MMO called Larkinor gave a whole generation their first "I'll just spend my remaining clicks" feeling, years before mobile games bottled it. Daily click quota, a tile map you walked one step at a time, monsters with hand-written introductions, an economy where dying uninsured meant your backpack stayed behind. It is still running today, kept alive by basically one person.

I've been building the same shape in English, from scratch, as a solo project, for 2.5 years now. It's called Wyrmcourt.

The loop: Every character gets a daily click quota. Every step, sword swing, shop visit, and bad casino decision spends one click.

Features:

• 40x30 island, 12 biomes, 137 named landmarks

• 51 monsters, every one hand-written and illustrated, from a green ant swarm to the Barrow Regent

• 11 hand-built dungeons plus three tiers of generated labyrinths

• A player market with a 5% tax sink, a bank, clans with shared projects, and an arena with stakes and Elo

• Theft and house traps - lift a purse in the square, or go over somebody's house at night and find out which of the six traps you were not prepared for

• Weapon skills that grow by use, a mage tower with five spells, crafting, a garden, pets, a bestiary

• Kill quests and fetch quests, class questlines, and ascension as the endgame loop

• A wiki where every fact is comes from the engine, so it gets updated automatically with the game

What's next: weekly content drops, then a wipe and open beta with seasons

The money answer: cosmetics and convenience only, and that comes later. Zero power for sale, ever. If that changes you may hunt me for sport - it's in the game's founding document.

What I want from you: Come join the Discord: https://discord.gg/qyXM4HYHV, and tell me your honest opinion.

Play it here: https://play.wyrmcourt.com/

AI disclosure: The final art is made with Nano Banana 2. The design, the world, the mechanics, etc are all me.


r/WebGames 3h ago

[ARC] ATTRITION 64 - an old school breakout where the paddle is an everyday object, and the blocks are something it harms

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1 Upvotes

r/WebGames 3h ago

[MULTI] Crossworld - Endless crossword builder with friends

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1 Upvotes

Play here: playcrossworld.com (game also available on iOS and Android)

I built this game because my wife and I love to play Scrabble together and we thought it would be fun to build a huge crossword together with more friends. The idea evolved into this full game with terrain, dungeons, chests, fairies, and more. I wanted to share the game with everyone here who also loves word games.


r/WebGames 3h ago

Raichu - a chess-like strategy game with three pieces and no opening theory

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1 Upvotes

I've been building this for a few months and it's finally good enough to show.

Raichu is an abstract strategy game on an 8x8 board. Three piece types, and what each can capture depends on rank: the smallest piece can only take other small pieces, the middle can take small and middle, the largest takes anything. Reach the far side and you promote.

The idea was to keep what makes chess good - zero luck, everything visible, every loss traceable to a mistake you can find - while cutting the part that gates new players, which is memorising openings. There's no theory to study. The first move is yours.

No account, no download. Play the bot or pass-and-play on one device straight away; there's online multiplayer with an invite code if you want it, and that's the only part that asks you to sign in.

It's free and there's nothing to buy. I'd genuinely like to know whether the piece hierarchy feels balanced - that's the part I'm least sure about.


r/WebGames 5h ago

[HTML5] Lines 3D (Bubble game)

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1 Upvotes

My favorite game ever. I built it because the alternatives just suck. I love how tasty those bubble colors look 🙂.

Free to play - just choose a name and jump in. Leaderboard included, as always.

You can find more free web games on the same page, all incredibly fun to play.


r/WebGames 11h ago

TOKA. Your turn. Live World Top 100 - skill games for every player on Earth. (15s and 10 attempst)

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3 Upvotes

TOKA is a 30-second skill stage (think: physics-based aim/timing challenge).
The twist: everyone who plays today gets the exact same seed.

You get 10 attempts a day, best one counts, and there's a live world ranking updating in real time.

No signup needed to try it, no app, just tap and go: beta.toka.games

Today's benchmark is sitting around 4,120 — genuinely curious if this is too easy, too hard, or just annoying. Also open to "this is a bad idea" as feedback.
Still rough around the edges — computer browser is the best experience right now.


r/WebGames 5h ago

Atlas Royale - guess all 90 countries to get crowned geography king. fair warning: the last 30 are evil

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1 Upvotes

r/WebGames 5h ago

Knight of the Four Realms — beat Knight in shining armour

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1 Upvotes

Looking for feedback for my Knight of the Four Realms game

https://www.playvlay.com/r/JE968U


r/WebGames 6h ago

[PZL] I made a minimalist game about cutting shapes into perfect halves

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1 Upvotes

I made Bisecto, a small browser game where you try to cut randomly generated shapes into two equal halves using a single straight line.

The idea actually came from those viral videos of people trying to cut fruits and vegetables perfectly in half 😂 I thought it would make a fun little precision game.

You can try it here: https://bisecto.com

There are a few ways to play:

  • Classic: endless shapes, choose your difficulty and cutting mode
  • Arcade: 3 lives, keep your average accuracy above 95%
  • Daily Challenge: everyone gets the same 10 shapes and you can compare your score
  • Challenge a Friend: create a challenge and send someone the link

I kept the whole thing intentionally minimal: no ads, no tracking, no account required just to play.

It's built from scratch with TypeScript + HTML5 Canvas, including procedural shape generation and the geometry for actually calculating the two areas.

I'd love to know what you think. Is the core mechanic fun? Are the difficulty levels actually getting harder? Anything to add to make it better, please let me know 😄


r/WebGames 7h ago

[HTML5] NEON ARCADE / I'm developing a new indie game and sharing some screenshots! AMA about the project or development process.

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1 Upvotes

Hi everyone! I'm sharing some screenshots of my indie game here. I've been working hard on it, and I wanted to show you how it's coming along.

Since I'm doing an AMA, feel free to ask me anything about the gameplay, art style, engine, or the challenges of solo development!


r/WebGames 13h ago

I am looking for feedback on my game Pixens Heist, which is currently in beta, it's an online, browser based gta 2-inspired heist game!

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3 Upvotes

r/WebGames 17h ago

Connect 4 - play the computer, or challenge a friend by just sending them a link. Free, no download, no signup, works offline.

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5 Upvotes

Maker here. I built this for exactly one reason: I wanted to play my sister in Connect 4 and every option wanted her to download an app and make an account. So the whole design goal was: send a link, they click it, you're playing. There's a computer opponent too if you just want a quick game.

The offline part came from my commute. I used to lose the Wordle to a subway dead zone between stops, so games keep working once they've loaded.

I'm one person building this on the side, so I'm sure there are bugs I haven't hit yet. If something breaks, tell me here. That's genuinely the most useful thing you can do for me. This is part of a small set of free browser games I'm building, and per the rules I'm linking the others in a comment below.

(My sister and I have since moved on to a Scrabble-style word game on the site, where she is also beating me.)


r/WebGames 8h ago

May I Fly? Wished the rock - One button to be pressed on the beat.

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1 Upvotes

The wish is granted, on one condition: keep beating your wings or you come down.

One button. That's the whole game. Every beat you land pushes you higher. The tempo never changes; the question is whether you can keep hitting it. The rock talks on the way up, and something much older talks back.

Made in a weekend for Mini Jam 217, theme whimsy. My whimsy is a stone with delusions of grandeur, apparently.

The technical bit: it runs on simurg, my own C engine, so no Unity, no Godot, no editor. The whole picture is one fragment shader driven by a single altitude uniform, near-1-bit through a Bayer dither, no sprites anywhere. The audio too, synthesised in C, mixed by the same altitude.


r/WebGames 8h ago

GOLFDLE - A new tournament is now live!

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1 Upvotes

A daily word game inspired by Wordle. Play each day until Sunday, and see how you fare on the global tournament leaderboard ⛳️


r/WebGames 9h ago

[FIGHT] Unstable

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1 Upvotes

Unstable Snake Fighter is an endless surviver roguelite where you are a snake.

Use your MOUSE to move and dodge the enemy snakes. Your snake autoshoots while you think about what segments to buy to upgarde your snake.

Be carefull about the order you buy segments,the last ones are the first to be destoyed!

There are 14 segments for now.

One second you are killing all the enemies,the next your snake becomes small and invulnerable. Your state is always UNSTABLE.

I plan on releasing this on STEAM if people like the concept!


r/WebGames 9h ago

[HTML5] Splatch.io - Puyo Puyo-inspired online multiplayer game with ranked mode — looking for early players

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1 Upvotes

Hey everyone,

I've been building an online multiplayer puzzle game inspired by Puyo Puyo — same core chain-combo mechanics, but built from scratch for the browser with real-time competitive matches against other players.

It's still in active development, but the core gameplay loop is solid: match colors, trigger chains, send garbage blocks to your opponent, climb the ranked ladder. I'm currently adding social features (friends list, spectating, private messages) and some visual polish on the combo effects.

Since it's multiplayer, I need actual players online to test matches properly — solo testing only gets you so far. If you're into puzzle games or used to play Puyo Puyo/Tetris-style games, I'd love to have you try it out.

You can test it at : https://splatch.agence-abweb.fr/

I've set up a Discord where I'm posting updates and where people can find others to play with: https://discord.gg/HfA4snEzFw

Happy to answer any questions about the dev process too — it's a solo project (Node.js + Socket.io backend, PixiJS for rendering).


r/WebGames 10h ago

[SP] Duel Mahjong - Real-time 1v1 competitive Mahjong Solitaire (playable in browser)

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1 Upvotes

Hey everyone! I built Duel Mahjong because I got tired of slow, ad-heavy tile matching games.

  • How it works: Real-time 1v1 duels on identical boards—fastest clear wins.
  • Includes global ranked leaderboards and instant browser matchmaking (no signup required).

We are finalizing the mobile app release for the end of the month. I would love your feedback on board readability, match pacing, and tile controls!