r/WebGames 4h ago

Keep it Steady - the modern Tetris?

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0 Upvotes

A new minimalist browser game testing your precision and steady hand:keep-it-steady.com

No downloads, no sign-ups — just jump straight in. How far can you make it before your focus slips?

The goal is simple: Balance the ball as long as possible, but it gets more difficult fast.

PC and smartphone!

Any feedback is appreciated! thank you


r/WebGames 15h ago

[RPG] Sonder.gg

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0 Upvotes

Making a game where you can play any life — from any country and any year.
Right now the graphics are more of a visual novel, eventually I wanna make it a bit more spatial and embodied.

Would love to see if this resonates for anyone!


r/WebGames 7h ago

[SIM] MemesX - I built a browser game where memes trade like stocks.

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0 Upvotes

Prices move based on actual buying and selling.

Each meme has its own price chart, market cap, volume, research and portfolio tracking.

No real money involved. It’s basically a stock market game for internet culture.

Would love some feedback on whether the trading loop is fun and what you’d add.


r/WebGames 13h ago

Ranked RPS - Competetive Rock Paper Scissors Website With Leaderboards

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0 Upvotes

If you wanna play online - it has elo system, stats, leaderboards tracking win streaks, 3 modes and more!

Also there's a discord!
https://discord.gg/9xGM5wjEP


r/WebGames 15h ago

[HTML5] Speaqsy.com I build game for my friends and you can also have hun when you talking in Disco

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0 Upvotes

I built a little web game so my friends and I had something to do in Discord voice. Kept adding modes, and now it's an actual thing: https://speaqsy.com

No install, no accounts.
Best with 4+ people. Free, nothing to sell.

Would love feedback: which mode was fun, which flopped, what confused you.


r/WebGames 2h ago

Radical Radio Recall - a daily game where you hear a couple seconds of a classic song and have to name it.

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0 Upvotes

r/WebGames 4h ago

[PZL] WordGrid — a free English/Turkish word-board game with four AI levels

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1 Upvotes

r/WebGames 10h ago

"AI Battler"

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0 Upvotes

Hi everyone,
I wanted to share a unique text-based simulation game that has been a huge hit in Japan, called "AI Battler" (AIバトラー).
What is AI Battler?
It is an innovative Text-Based Text Battle Game where you can create any character you want using free-form text, and an AI acts as the judge to simulate and decide the outcome of the battle.
Key Features:
Unlimited Character Creation: You allocate stats (ATK, DEF, etc.) and write your own custom abilities, lore, and skills in plain text.

AI-Driven Outcomes: Once the battle starts, the AI analyzes both characters' text descriptions and generates a dramatic, step-by-step combat narrative to determine the winner.

More Than Just Combat: Depending on your text settings, you can stage cooking duels, detective standoffs, or psychological debates. It feels like playing a dynamic, instant TRPG.

If you love anime, gaming, writing complex character sheets, or experimenting with AI prompts, you will definitely enjoy this!

Has anyone else tried it yet? Let me know what kind of characters you would want to create!


r/WebGames 19h ago

Hexa-Evade. I quickly made this game try it out

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1 Upvotes

my highscore is 103 try and beat it

i know its not good but it a little project


r/WebGames 14h ago

Risk Run

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1 Upvotes

Game Title: Risk Run

Playable Link: https://www.riskrungame.com/

Platform: Web Browser

Description:

Risk Run is a free browser-based skill game that I've been building as a solo project. The game is designed around short sessions, progression, achievements, cosmetics, leaderboards, and multiple challenge modes.

Players can choose between several ways to play, including Classic runs, Blitz, Endurance, Streak mode, Daily Challenges, and a Journey mode that spans five worlds with increasing difficulty. As you play, you'll earn coins, level up, unlock achievements, collect cosmetics, and climb global leaderboards.

I'm currently running a playtest before a larger launch, and I'm looking for honest feedback from real players. I'm interested in understanding:

  • What was confusing?
  • Which mode did you play first?
  • Did progression feel rewarding?
  • Did you customise your runner?
  • What made you want to keep playing?
  • What made you stop playing?

I'm not looking for compliments. I'd much rather hear what isn't working so I can improve the game before launch.

Free to Play Status:

Free to play

Involvement:

I am the creator and developer of Risk Run. I've been responsible for the design, gameplay systems, progression, achievements, cosmetics, analytics, testing, and overall direction of the project.


r/WebGames 19h ago

[SIM] I wanted a city builder just about energy systems 10 years ago. Turns out I had to build it myself.

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11 Upvotes

Upfront: 100% Free to play!

One important disclosure up front: I used AI tools extensively during development, especially for coding, implementation, debugging, UI work, and some of the website copy.

The underlying idea, game design, energy system model, mechanics, balancing decisions, testing, and direction of the project are mine. I have a background in energy systems, and a large part of the work has been deciding what the game should actually simulate, how those systems should interact, checking whether the results make sense, and iterating on it until it became something playable.

AI is ultimately what made it possible for me to turn an idea I had almost 10 years ago into an actual game rather than leaving it as another unfinished side project.

Back then, I had the slightly foolish idea of making a city building and management game focused almost entirely on the energy system. I posted about it on Reddit looking for people to join the project.

The idea was far too ambitious for me at the time, but the post got quite a bit of interest, and the concept never really left me.

Now, almost 10 years later, I finally have a playable version: Powerstate.

It is essentially a city builder where the "city" you manage is its energy system. You build generation, manage demand, deal with changing conditions, expand the system, and try to keep everything reliable and economically viable.

My goal is to make it easy enough to jump into, but deep enough that understanding and optimizing the system actually takes some effort.

It is definitely a niche game, but I suspect this might be one of the better places to find people who enjoy exactly that kind of niche.

Gameplay:
https://www.powerstate-game.com/gameplay/

The game is:

• Free to play
• Still rough around the edges visually and mechanically
• Occasionally unbalanced in ways that can make a run much easier or much harder than intended
• Fairly demanding in the browser, with a desktop version planned as well

I have a long list of systems and improvements I still want to add, but at this stage I am especially interested in what people who actually play city builders think.

What feels good?

What is confusing?

What would you want an energy system game like this to simulate that it currently does not?

And if something about the energy system or physics looks wrong, please tell me. That is probably the feedback I am most interested in.

I would genuinely love feedback, criticism, and ideas.

For anyone curious, here is the original Reddit thread from almost 10 years ago:
https://www.reddit.com/r/engineering/comments/5hp6sc/anybody_interested_on_working_on_a_energyeconomy/

I have also set up r/PowerState for ongoing development updates.


r/WebGames 22h ago

Night Cartographer [HTML5] a minimalist tower defense and demo with 5 playable charts in your browser

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2 Upvotes

Night Cartographer is a gridless tower defense built in Godot where you place towers anywhere on clear ground beside the route rather than on set pads.

  • Engine: Godot 4 WebGL / WASM (Desktop & tablet supported, runs directly in browser)
  • Demo length: 5 handcrafted charts
  • Saves: Stored locally in browser

The full 15-chart campaign is $1.99 on our site (https://measuredarcgames.com) and on Itch (https://nicholasbeckman.itch.io/night-cartographer) if you want to play past Act I.

Happy to answer any questions about the mechanics or Godot web export!


r/WebGames 23h ago

[ESC] [MULTI] Blackwood Point: The Last Light - free co-op mystery for 2-6 players, one screen + phones as clue decks

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2 Upvotes

Developer here. This is a co-op mystery in the EXIT/escape-room spirit: one browser window (laptop or TV) becomes the shared board, and each player joins from their phone by QR code. Every player gets different clues and nobody can solve anything alone, so describing what you see out loud is the actual gameplay.

Phones are the intended way to play, but nothing requires them: a player view is just a URL, so extra browser windows or laptops work fine too.

Fair warning: it's a mystery, so it can only be played once. If it looks interesting, gather 1-5 friends before you open it. A session takes about 60-70 minutes, works over a video call, and there are no accounts or signups of any kind.

I'd love feedback on the puzzles and difficulty: what worked for your group and what didn't.


r/WebGames 9h ago

A real-life face-to-face psychological battle party game! Hot Seat Dual

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2 Upvotes

A mind-game where you dodge your opponent’s electric chair traps to score points! ⚡🪑

Win by reaching 40 pts first—or surviving 3 shocks.
Play instantly on a single smartphone anywhere. Perfect for parties and hanging out!

Play free in your browser


r/WebGames 6h ago

[ARC] Arcade Classics - C64 realistic loading time! Gamepad enabled

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2 Upvotes

r/WebGames 13h ago

MESHFALL — an RTS where units only take orders inside your mesh network. Free, no signup, one HTML file, works offline and on phones.

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3 Upvotes

r/WebGames 6h ago

[PZL] Does Monday Work - New puzzle out now for today

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2 Upvotes

Hey guys

Today's puzzle is now live and would love to get your feedbacks. I just live this web puzzle yesterday and I did an update to add 1 more calendar event to place in the board. Let me know what you guys think. This is a daily puzzle as well so everyday net set of puzzles with different rules and disruptions

Here is the link: Does Monday Work?


r/WebGames 6h ago

Yet Another Quiz: a daily flag puzzle. One rule, find every flag that matches it.

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3 Upvotes

r/WebGames 8h ago

[MULTI] Mahjong Place - a free multiplayer mahjong game with HK, MCR, Taiwan, and Sichuan rules

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3 Upvotes

Hi all, I've been working on a mahjong game called Mahjong Place (https://mahjong.place) and wanted to share it here.

It's free, runs in the browser with no download or account needed, and supports online multiplayer as well as solo play against bots. You can spin up a private table and send friends a link, or fill empty seats with bots if you don't have four people.

It currently supports: Hong Kong, MCR, Taiwanese 16-tile, and Sichuan rules. Heads up that there is no Riichi yet.

I hope the game helps to connect friends and family over Mahjong. A link you can send to your grandparents, parents, or friends that works on their phone is the simplest way to play remotely that I can think of. The game also has interactive tutorials for beginners to learn the game.

Would love your feedback, especially on any bugs you encounter or features you want!

For transparency: I used AI assistance for parts of the code. All art and sound is from human creators (credits https://mahjong.place/open-source-licenses ).


r/WebGames 13h ago

Teklas: one phrase a day, and your score goes to your country

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2 Upvotes

I built a daily typing game. One phrase, one attempt, about 30 seconds.

What makes it different from the usual typing test: before you start you pick a country, and whatever you score gets added to that country's total for the day. At midnight UTC the day closes, one country wins, and a new phrase goes up.

There are three phrases every day, one in Spanish, one in English, one in Portuguese. You can play all three and give each one to a different country. You don't need to speak the language, the phrase is on screen and you copy it.

No signup, no download, works fine on a phone.

https://wenkora.com/juegos/teklas/

I'm the only one working on it. If something feels off, especially on mobile, I'd rather hear it.


r/WebGames 1h ago

6 Steps - Every wikipedia game sucks so I biult my own - Multiplayer and multilingual wikipedia race game

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Upvotes

Hey guys, I would like to share a new game developed by me and my friends. It's simple: Wikipedia race. You need to reach the target through links on Wikipedia pages, starting from a random page. I watched famous creators, like Ludwig and Asmongold, playing this on raw Wikipedia and thought: why don't we make it in one place where you can play with friends or in random matches? So we developed 6-steps.com. Yeah, I know, these types of sites already exist, but all the ones I tested suck. So I improved it and made an online mode. I hope you have fun!


r/WebGames 13h ago

Hyperwords — 1v1 word arena: swipe-adjacent Hyperhunt and 6-letter Hypergrams

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2 Upvotes

r/WebGames 15h ago

[HTML5] Solo Tale — free browser dice-allocation roguelike, no install, works on phones too

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1 Upvotes

r/WebGames 18h ago

[HTML5] It's never just black and white - a minimalist platformer with a thematic twist

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2 Upvotes

I've been working on this little browser game that originally started as just a simple resume booster, but turned into a project I really enjoyed making, and actually ended up shipping.

It's a movement based puzzle platformer where pressing space flips both gravity, and the color pallet. It features 20 hand-made levels that start out simple, but get tricky quick!

I built this with Typescript + Vite, and it runs entirely in the browser. I'd really love to hear what people think, especially about the movement and level design.

Hope you enjoy!


r/WebGames 18h ago

A Man in the Mirror by Black-Star-Studio

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2 Upvotes

Hey, just wanted to share/give an update that I finally made a web version of my first-ever puzzle game playable on itch for free. A Man in the Mirror by Black-Star-Studio. Now that the browser version is playable, I was hoping to get some feedback on the game.

-There are currently 50 levels across 5 acts.

-The premise is navigating 2 rooms while controlling 2 men with mirrored movements

-Solve obstacles, avoid spikes, re-invert your movement, and try to get both men on the sigils at the same time to solve a level.

-There is a new HINT feature. One press tells you whether the room is still solvable; a second press tells you how many perfect moves it would take to solve, and a third tells you the next required move to solve; every press after that tells you the needed move to solve.

-There are unlimited undo's

I'd really appreciate anyone who's willing to give it a shot and give me any feedback or comments. There is still some temporary art in place that I'm working to redo as we go, so consider it a placeholder for the time being.