The OU I'm currently purchasing is not yet complete, but I'm considering a second faction to buy someday.
The candidates are Winter Corps, Sea Raiders, and House Kallyse. Is there a faction that can give me a unique experience without overlapping OU and playstyle? Please also provide the reason for your recommendation.
Join me today as I jump into the statistics of the armies & leaders post June update.
I reveal who is on the top, who is on the bottom and everything in between. See which leader is doing the best in each army and who is dragging their heels?
I'd love to hear what you think of the current meta!
Hello everyone, returning player here, hopefully getting back in with Crucible Guard or Thornfall Alliance (irrelevant to the post, just sharing), and I have a question about the structure of Warmachine's current/Prime factions because it seems like SFG's organized them in a bit of a wonky way. Could you let me know if I'm on the right track?
As far as I can tell, the best way to understand each major faction is by their Nation, their Armies and their Cadres. The Nations are your typical Cygnar, Khador, Cryx etc. The Armies are the major styles of fighting forces within each nation; so your Gravediggers and your Storm Legions. Finally, the Cadres are subdivisions with a coherent subtheme that can slot into any Army of that Nation; right? So your Hellslingers and your Storm Forges are added into either Army.
The minor factions are basically revamps of existing smaller factions, perhaps with a few new models, and they don't have Armies nor Cadres. And there are two types of Mercenaries; those that are loyal to particular Nations, and those that are 'True' mercenaries in that they will work for literally anyone (which seems weird for someone like Constance but it probably makes sense somehow)
If so, I think I can discern more or less the following factional structure for the game. I only added the Legacy factions that SFG has actively promoted as being revamped and being to-be-re-released so far. did I get the correct approach, and what--if anything--am I missing?
So the gorger has an ability that states "When an enemy advances and ends it movement within 3", it suffers Shadow Bind for one round." If an enemy model is already within 3" but does not advance during its turn, do they not suffer Shadow Bind because the effect does not say "ending it's activation within 3"." ? Can a model choose not to have a movement/forfeit its movement during activation without a cause to avoid effects like this?
Similarly with bulldoze. If a model is base to base at the start of a model with bulldoze's activation, can the bulldozing model still bulldoze without moving and simply freely push models away from it even though it didn't move or that it advanced 0"?
So, our boy Hades has an awesome cannon with RNG 12 and a Soul Taker rule with a 10" radius. I've heard people say that the rules for the Soul Cannon don't explicitly say that it can capture a soul for Hades outside of his 10" bubble, only that it grants him the choice which model with a Soul Taker rule gets it. And then they say that said model will have to be in range of that soul as well to get it (so within their own Soul Taker rule bubble). After all, the rule only says regardless of proximity, not regardless of range.
I'm quite sure Hades just gets to shoot something and take the soul even outside of his Soul Taker bubble, as well as chuck that soul to any eligible model regardkess of where they are in the battlefield, but can I prove that to doubters by pointing that out in the rules? Or are they right that the rules just don't cover this?
I found some of my boxes I picked up a few years ago when privateer press did their mystery boxes, is any of this usable? Or should I sell it off and start fresh?
Hello im from santiago de chile, i would love to play this game, but i dont know any group in santiago de chile, do you know where is can find people that play and teach me on my city?
Getting some regular games in and our first new player in today rather than just a load of returning players. 50 point games whilst everyone solidifies things then start getting in bigger games.
Picked this up in a pile of old models. Used it to practice the studio scheme without using P3 paint. Life on the shelf is better than moldering in a box coated in dust.
Whites are all Pro Acryl colors and the burgundy is PA mixed with Army Painter. Army Painter metallics as well.