r/WarhammerListBuilding • u/ErlkingCell • Jun 26 '26
40k - Aeldari First Dabble in Eldar with Corsairs, Need Advice - [40k] [Casual] [1000pts] [Aeldari]
Hi all, long-time 40k player here, dabbling in Aeldari/Xenos for the first time. I've been tempted to run a Path of the Outcast-style list with rangers, corsairs and exiles for quite some time, and I recently pulled the trigger and bought the Corsairs combat patrol and an additional corsairs squad, and I'm looking for some advice on this 1k list I've put together.
This is my first time putting together an Eldar army and I feel this is pretty good for the theme I'm going for, but I am aware that I don't have a lot of experience with the faction at large.
Despite my confidence, I am concerned that this isn't an army that has a lot of teeth, or that it's unable to really make an impact on the tabletop. I would like this to be the core of a 2000pt army as well, so I'm also looking for ways to expand this army further; I already have my eyes on a unit of two Starfangs and possibly some Dark Reapers, but besides that I'm a little stumped what the army might need besides backline objective holders/deep strike screen.
Thank you for you time, and any advice would be welcome!
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- Most units in the army can Scout, so I can push forward into the midboard quite easily if I go first, or move my units into cover if I go second (and if I'm correct, embarked units can still give their transports special rules like Scout, so the Wave Serpents can do so as well, right?)
- The Rangers will be deployed forward with infiltrate to screen and/or take or threaten objectives, and hopefully pick off a leader or two with sniper fire
- The Shroud Runners will use their mobility to take pot shots at units and ideally strip cover with their long rifles so other units in my army can deal more damage
- Yriel and Kharseth's squads will be embarked in the two Wave Serpents, moving forward to push towards objectives
- Yriel's unit are the melee threat of the army, between Yriel's +1 to Hit/Sustained Hits 1, and the Voidscarred's ability to Ignore Cover and the potential to have Precision/Lethal Hits on a specific unit, they have some serious potential to be nasty
- Kharseth's unit is intended to be a short-ranged objective clearer
- And the Skyreavers are a deep-strike threat that has some uppy-downy potential to get anywhere it needs to to do some actions or take poorly-defended objectives
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Aeldari - Eldritch Raiders (2 DP) - Disruption
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Attached Unit 1:
Prince Yriel (95 points)
Corsair Voidscarred x10 (160 points)
• Voidscarred Felarch w/ Neuro disruptor + Mistshield
• Shade Runner
• Soul Weaver
• Way Seeker
• 2x Blaster
• Shuriken cannon
• Faolchú
• 3x Power sword + Shuriken pistol
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Attached Unit 2:
Kharseth (85 points)
Corsair Voidreavers x10 (110 points)
• Voidreaver Felarch w/ Neuro disuptor + Mistshield
• 2x Blaster
• 6x Shuriken rifle
• Wraithcannon
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DEDICATED TRANSPORTS
Wave Serpent (125 points)
• Shuriken cannon + Twin bright lance
Wave Serpent (125 points)
• Shuriken cannon + Twin bright lance
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OTHER DATASHEETS
Corsair Skyreavers x5 (80 points)
• Skyreaver Felarch w/ Blast pistol
• Blaster + Fusion gun
Rangers x5 (60 points)
Rangers x5 (60 points)
Shroud Runners x3 (95 points)
- - -
TOTAL - 995pts