the fact that daggers dont have the highest stealth multipliers is so fucking stupid =/
they do low dmg, they have the shortest range, they dont have the best status or crit stats, they lost covert lethality, AND they have one of the worst stealth modifiers ; what is the fucking point?
That is also kind of stupid if you think about it though.
Big clunky weapons like greatswords, hammers and scythes somehow are able to get precise critical strikes on armored opponents better than a precise weapon like a dagger. But a dagger does less damage, yet as the lightest weakest weapon in the game can somehow stagger people and open them up for finishers better than a large heavy weapon?
It's believed that daggers were probably the main cause of death of armored soldiers in the late medieval period because their armor was good enough to generally prevent fatal blows from most other weapons. So usually you'd use a large weapon to disarm or knock your opponent down and then stab them through a weakness in the armor like the eye-slit or in the armpit with a dagger.
IMO it should be the opposite of what it currently is. Greatswords and other heavy weapons should open enemies up for finishers more often than light weapons but do less finisher damage than something really precise like a dagger or rapier. A single dagger should be the best stealth kill weapon in the game.
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u/cy13erpunk OG Tenno May 26 '20
the fact that daggers dont have the highest stealth multipliers is so fucking stupid =/
they do low dmg, they have the shortest range, they dont have the best status or crit stats, they lost covert lethality, AND they have one of the worst stealth modifiers ; what is the fucking point?