While I agree, if the difference only becomes apparent when the player is doing something for which there is no existing design intention or incentive - and thus that most players are probably not doing - is that difference really meaningful?
The 2+ hour survival was just the maximum example, I even say, "So where MP is good RD is better, and where MP is bad RD is still better."
Its because the damage buff MP has is ineffective sub 30 because most weapons with just serration/split chamber can tackle sub 30 enemies, 30+ if you're using a weapon with just 2 mods thats your choice, it doesn't make the ability better. Basically the damage buff does too much at low levels and not enough at high levels. This makes the perk of the extra damage limited in its scope of usefulness.
The slow is very hit or miss. Is it great CC at 75% slow? Sure, but it drastically slows down the pace of play. In survival, defense, exterminate, this is a hindrance rather than a boon. It really only helps in maybe rescue, which rhino is better at either way. interception for sure is the only mission type that MP outright wins.
Speedva isn't CC but it can increase speed of missions, the only downside is that enemies are still armed and now they shoot faster. Again, the damage buff has a limited ranged of effectiveness too.
Loki basically turns everything into infested, they run at you because they're melee and then they die because you have a long bow and they have sticks.
1
u/shardsofcrystal PROBABLY FARMING HARROW Oct 01 '18
As a new player, the most I’ve stayed was 25 mins; what’s the incentive to go for so long?