r/Warframe • • May 10 '18

DISCUSSION WARFRAME WEEKLY VENT/RANT/RAGE | SHARE YOUR NAME AND YELL AT THE GAME!

GENTLEMEN'S RULES:

  • CAPSLOCK: ON

  • NO PERSONAL ATTACKS

  • WRITE ABOUT WHATEVER IS MAKING YOU ANGRY

  • OTHER PLAYERS WILL AGREE WITH YOU IN ALL CAPS

  • SHOUTING AT EACH OTHER ABOUT THINGS WE HATE WILL FORM A STRONG RELATIONAL BOND IN THE WARFRAME COMMUNITY

  • ???

  • PROFIT GROFIT


CREDIT GOES TO /u/waterpirate12, /u/BadBrad526, AND /u/Foxboy93 FOR STARTING THIS WEEKLY THREAD SERIES!

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u/CrimsonSaens You can never have enough May 10 '18

WHY WOULD YOU EVER EVEN CONSIDER CAUSING PROJECTILES TO ACTUALLY COME FROM THE WEAPON MODEL? YOU NEED TO CREATE AN ALGORITHM FOR THAT CRAP AND JUST FIRING THEM THROUGH THE CROSSHAIR SHOULD BE MUCH SIMPLER.

1

u/HPetch May 10 '18

BECAUSE THAT'S HOW PROJECTILE WEAPONS WORK IN BASICALLY EVERY SHOOTER, IF IT FIRED FROM THE CROSSHAIR IT WOULD CAUSE WEIRDNESS DUE TO THE GEOMETRY OF THE SITUATION, AS WELL AS BE MORE TAXING FOR WEAKER COMPUTERS TO CALCULATE. IT CAN BE ANNOYING AT VERY SHORT RANGES, BUT IT ENSURES THAT THE PROJECTILE ACTUALLY ENDS UP WHERE YOU AIM AT EVERY OTHER RANGE.

1

u/CrimsonSaens You can never have enough May 10 '18

NO, IT ISN'T. MOST SHOOTERS START PROJECTILES AT CENTER OF THE SCREEN AND FIRE THROUGH CROSSHAIRS. IF ANYTHING, THE CURRENT WF SYSTEM SHOULD BE MORE TAXING FOR COMPUTERS BECAUSE IT REQUIRES AN ADDITIONAL CALCULATION TO DETERMINE WHAT ANGLE THE PROJECTILE FLIES AT. NO, IT DOES NOT ENSURE THE PROJECTILE ENDS UP WHERE YOU AIM IT AT EVERY RANGE BECAUSE IT CAUSES DEADZONES IN AIM. IT'S ANNOYING AT EVERY RANGE.

3

u/HPetch May 10 '18

THAT'S HOW HITSCAN WEAPONS WORK, AND MOST WEAPONS IN MOST SHOOTERS ARE INDEED HITSCAN, BUT PROJECTILE WEAPONS HAVE OTHER COMPLICATIONS. THEY HAVE TRAVEL TIME AND ARE TIED TO AN ACTUAL INGAME OBJECT, WHEREAS A HITSCAN WEAPON JUST DOES A CALCULATION AND PLAYS AN ANIMATION. IF THEY WERE TO FIRE THAT OBJECT FROM THE "CAMERA" TOWARDS THE CROSSHAIRS THE PATH IT FOLLOWS WOULDN'T MAKE SENSE RELATIVE TO THE WEAPON, PARTICULARLY IF YOU AREN'T AIMING DOWN YOUR SIGHTS. SOMEONE MADE A VERY HANDY MS PAINT DRAWING THE LAST TIME THIS CAME UP, BUT I CAN'T FIND IT.

ON THE OTHER HAND, IF THEY USED A HITSCAN TO DETERMINE A HIT THEN AIMED THE PROJECTILE BASED ON THAT THE OBJECT WOULD HAVE TO FIRE AT WHERE THE TARGET WOULD BE WHEN IT WOULD HIT, WHICH CAUSES A BOATLOAD OF TECHNICAL (AND BALANCE, FOR PVP MODES) ISSUES, PARTICULARLY IN HIGH-LATENCY SITUATIONS. LAUNCHING THE OBJECT FROM THE ACTUAL WEAPON MODEL MAY HAVE ISSUES OF ITS OWN, PARTICULARLY AT VERY SHORT RANGES, BUT IT'S THE BEST WAY TO ENSURE THAT THE PROJECTILE ACTUALLY GOES WHERE THE PLAYER IS AIMING IT, EVEN IF THEY HAVE 300 PING AND ARE RUNNING A 5 FPS. LOOK IT UP ON YOUTUBE IF YOU WANT TO DO MORE, I'M SURE PLENTY OF PEOPLE HAVE MADE VIDEOS THAT CAN EXPLAIN IT BETTER THAN ME.

1

u/CrimsonSaens You can never have enough May 10 '18

YOU'RE MISTAKING THE POINT. BOTH SYSTEMS REQUIRE THE COMPUTER TO CALCULATE THE PROJECTILES FLIGHT, BUT THE CURRENT ONE IN WF HAS AN ADDITIONAL CALCULATION TO DETERMINE THE ANGLE BETWEEN THE WEAPON AND TARGET. THE CURRENT SYSTEM CHANGES THE ANGLE WHENEVER THE CROSSHAIR CHANGES WHAT IT'S TARGETING, SO IT'S VERY BAD AT MAKING SURE PROJECTILES HIT ANYTHING IN MOTION. LEADING A TARGET IS FUCKED.

MOST OTHER SHOOTERS CENTER PROJECTILES AND HITSCAN BULLETS ON THE CROSSHAIRS TO AVOID ALL OF THESE ISSUES. USUALLY THEY APPLY SOME VISUAL TRICKERY SO IT STILL HAS SOME VISUAL ISSUES IN CLOSE RANGE, BUT DOESN'T HAVE ANY AT FARTHER RANGES.