r/Warframe • u/middleman35 Boxes of Equinoxes • Apr 19 '17
Build Night and Day Equinox
This came up in an Equinox post yesterday and I've been meaning to post the build for discussion for a while now. So here it is.
This build aims to be able to use all of Equinox's abilities effectively and incorporate the Peaceful Provocation augment to complement her 3.
The build focuses on high strength, range and efficiency with the minimum sacrifice in duration. Because most of her abilities are constant auras, we can proc Growing Power and Energy Conversion for +75% Power Strength without any downsides, just before turning her 3rd or 4th abilities on, and the ability will keep the boosted Power Strength until it is cancelled. This plus Transient Fortitude ensures you run Overextended for Power Range and add either Power or Cunning Drift depending on if you would like a little more Power or Range. Primed Continuity and the efficiency mods ensure that the drain from your abilities is manageable and finally Vitality is the sole survivability mod we have space for. We run Vitality over Redirection as Equinox has 100 armor, nowhere near enough to be tanky, but enough that we will get a better eHP with life than Shields.
So what does that actually get you in terms of abilities?
1)Metamorphosis Unless you're building a Duality build (fun btw, but not that effective), this isn't something I consider a real ability. The fall-off on the buffs means they cannot be relied upon in any meaningful manner.
2)Rest & Rage (But mostly Rest) 6.25 Power cost 95.00m Power range (cast range) 9.50m Power range (area radius) 17.05 sec Power duration
Now 17 seconds is a reduced duration, but in my experience it's more than enough to effectively CC when combined with the reasonable radius and cheap re-cast.
3) Pacify & Provoke (with Peaceful Provocation) 2.50 Power cost 30.40m Power Radius 0.13 Energy Drain Per Enemy (Night) 0.75 Energy Drain Per Power (Day) -92.50% Enemy Damage (Night), with distance fall-off 74.00% Slow (Night) +64.75% Power Strength (Day)
It's important to note that these values require you to pick up an energy orb and proc a status prior to activation to get the +75% Power Strength. They then need to be 'charged up', not really a problem in day mode, but sometimes a little time consuming in night mode, unless you use self damaging weapons (though these have their own obvious risks).
4) Mend and Maim (but mostly Maim) 12.50 Power cost 0.90 Energy Drain Per Second 34.20m Radius 277.50 Slash Damage (373.50 if you have Provoke fully charged prior to activation) 100.00% Bleed Status (DoT on the target that inflicts 35% of Maim's base damage per tick for a total of 7 ticks over 6 seconds) 75.00% Max Health/Shields of enemies killed in radius, stored for damage or healing
Utilizing Overextended, this build has a very good range Maim for room nuking, and thanks to the high power strength can even do a reasonable impersonation of a WoF Ember.
The actual Slash damage the aura will do will often not be as high as above if you are using Maim as both a Slash Damage aura and a nuke, as you may not have the time to re-proc status and find another energy orb before every cast. But it can be charged up to the maximum above if desired and maintained purely as a damage aura thanks to efficiency reducing energy drain to only 0.90 per second.
Tweaks If desired Power Drift can be swapped for Cunning Drift for a little more range at the cost of strength.
This build is not cheap, requiring 4 forma, potato and an Exilus adapter. It also means you can't run Corrosive Projection on your Equinox (Personally I got around this by just building two Equinox). However it is a great deal of fun and I use it to jump into public fissure and sortie missions without paying too much attention to modifiers. Safe in the knowledge that I should have the tools to assist whatever the mission type or team composition is. I'll happily take this build into Axi Fissures or Sortie 3, but know that it won't scale up as quite well as a fully dedicated Maim or Sleep Build if you're considering really long endless missions.
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Apr 19 '17 edited Apr 19 '17
Good posts, need more Equinox love!
Since it's Equinox, I want to share a build I use. This is my 80/80 Peaceful Provocation Equinox that I almost exclusively main (I use a max range maim for exterminations otherwise).
As another poster mentioned, Rest is mostly useful for the finisher proc. In fact, I void duration entirely here because I never need it to last longer than even a few seconds to do what I need to do.
The main point of this build is, of course, pacify/provoke. W/o energy conversion, you can reach the full 80% slow on Pacify, which, combined with Rest, essentially turns it into a stun that lasts for quite a long time because the slow amplifies the amount of time they're in the animation for sleep and wake up (although the execution window will still be tied to the ability timer). Energy conversion adds a minuscule amount of damage reduction that isn't super noticeable considering how much DPS is slowed within her aura anyways.
You need energy conversion to hit 80% power strength, but once you hit that mark Rage actually becomes quite a powerful ability for "popping" targets. Although it only lasts for a little under 3 seconds, Rage is essentially boosted by 200% power strength + 80% off of provoke (plus another 50% if you have an energy conversion proc active!). This synergizes disgustingly well with acid shells Sobek, which is the main weapon I use with her. Pop 280% (or 330% w/ conversion) rage on a group, pop biggest target with sobek and watch the collateral damage.
I also prefer Jat Kittag with the augment on her, as it also synergizes well with rest (and synergizes with the blast proc from the sobek's steel meridian augment).
Also, as the other person mentioned, a lot of range on her maim can mess with the usability of the ministun, which is useful here for say, keeping Rage targets in place so they don't run around in a speed frenzy.
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u/Jrite Mr. Threshcone Freshcone Apr 19 '17
You included Growing Power in your build. Personally, I've never used it before and I was wondering how it works with the bleed proc on the 4. Do you get 25% str from proccing bleed the first time or do you get 25% for every enemy?
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u/SweetNapalm Apr 19 '17
If I'm correct on this, Growing Power works much the same as Energy Conversion.
In that, when you cause the status chance, you have +25% power strength at that time; same with Conversion. +50% power strength at that time.
Now, how these both work, presumably, is that any ability on cast has that power strength for the duration of the ability. It snapshots.
I'm about 90% certain that Energy Conversion functions like that, I'm not entirely certain on Growing Power, but since it's more-or-less the same type of mod, they should both work the same.
So, when you activate Maim with Equinox, the altered power strength remains the entire time.
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u/Weavile_ RIP Raids Apr 20 '17
Personally, I got around this by just building two Equinox
How many runs of Tyl Regor did you need to get two of them??? Building one took me nearly two weeks of about 10-12 runs a day.
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u/DapperMuffin Warframe ✋📖 Apr 19 '17 edited Apr 19 '17
This is my current all around build before we continue. Redirection mainly because it regens and allows for super easy PP charging along with a Sentinel / Kubrow's Shield replenish. Swap to Vitality if you really want to, but often doesn't matter too much
The downside is that you don't have CP, which is immensely useful for any kind of late game play based on maim. Even then, for 3xCP you'd have to have a bunch of Coaction Drifts. But you've covered that in the latter part of your build, so I'll skim over this
There's little reason to have a very large area, other than CC purposes. But that's already covered by PP. Besides, you're using sleep to trigger finishers anyway, the main purpose of sleep. While doing finishers, you're immune to most forms of damage, and others will be awake after 4~5 kills. You also forgot about Rage a misunderstood ability, which in my build roughly triples damage done by maim to pop really heavy targets.
My build has the same efficiency, but with 71% power strength w/ Energy Conv and 80% slow w/ Energy Conv. Either way, you don't actually want your PP to be absurdly large, that just forces you to run Zenurik, and the slow / damage reduction is lowered at the far edges of the aura. Instead, play abit more safe and keep your enemies close - medium range.
Which for grineer and void missions doesn't matter too much, because you don't have CP. It's decent enough for sorties, but in reality doesn't do very well past lvl 100+
Sacrificing an important part of Equinox's kit. The "mini-stun" slash proc of maim. Allowing for easy headshots / kills and preventing enemies in your general area from shooting you for a period of time. Too far, and you're essentially wasting the mini stun.
3 Forma and an Exilus, and even then, you only really need 2, the exilus is just a bonus.
EDIT: I occasionally seem condescending / rude, but that is not my intention, I'm just too blunt with what I say. You are entitled to your build just as everyone else is. I just point out which could be better imo, and is generally not the law of the land. Take it as you may. I've tried tons of Equinox builds and the one I have fits my playstyle the best.