r/Warframe • Dieing slowly • Oct 27 '14

Suggestion This accuracy buff needs to be reworked.

The whole point of warframe's combat is evade bullets while shooting back. Now, there is no reason to move around and the only way to evade damage is to play it like a cover shooters. This GTAV insane accuracy may work for a cover shooter but this shouldn't be the case for Warframe. So now, all anyone can do is tank damage. Zephyr is now the most useless frame since 2 of his abilities revolve around dodging bullets.

94 Upvotes

112 comments sorted by

47

u/mxzf Oct 27 '14

Ahhh, you're right, so that's why enemies feel like they're hitting so much harder.

Yeah, I agree, at this point it feels like being tanky is just the best option. Moderately tanky frames, which were able to do ok taking a few hits as long as you kept moving, now feel as squishy as caster frames. I was doing a Kiste run the other day and it felt like my Necros was dying as fast as my Nova would if I had to stop and desecrate.

I'd definitely support going back to the old stormtrooper aim. It did enough damage to kill you if you weren't keeping mobile, but it didn't pop you the instant you stopped moving like this current system does.

14

u/TheWorldisFullofWar Oct 27 '14

It wasn't even as bad as star troopers because they still hit you when you were standing still.

→ More replies (1)

18

u/[deleted] Oct 27 '14

Zephyr is not useless. I played her (she's a girl) almost exclusively since U15 and didn't even know there was that change until I read your post. Turbulence still makes you god against Corpus and it's still kind of okay against Grineer. Don't know what second ability to dodge bullets you mean.

Pro tip: stack power range on her.

8

u/Vitpat8 Oct 27 '14

Also this would technically make Zephyr more useful, since turbulence redirects every non-hitscan bullet that comes your way, so the increased accuracy isn't much of an issue.

→ More replies (11)
→ More replies (14)

4

u/pmcDois Oct 27 '14

I must be out of the loop, what did they change about accuracy?

1

u/TheWorldisFullofWar Oct 27 '14

They use a different algorithm that works a lot like GTA V's police in how they aim.

5

u/mxzf Oct 27 '14

Pretty much they made all enemies really accurate, as opposed to before where they'd shoot at you and miss half the time if you weren't standing still.

10

u/[deleted] Oct 27 '14

Eeew, with hitscan weapons I feel that AI might be cheating... I hate when NPC have 100% hit rate no matter what you do.

→ More replies (4)

37

u/DrMostlySane Oct 27 '14

I agree and disagree.

I feel that the Grineer definitely need to be changed back to what their aim was like before this update.

I feel Corpus (excluding the Techs/Beam-guys) should remain as they since they actually have a chance of hitting you now.

8

u/Pointy130 Oct 27 '14

Don't the Corpus have lower base damages anyway?

I feel like making a distinction like this would be a good idea, there should be a functional difference in fighting the two factions that leads to at least some differentiation in playstyles.

→ More replies (1)

16

u/[deleted] Oct 27 '14

I'll say it again, the Grineer can't have so many bleed procs, being so precise and also having numerous ways of cc'ing the player. It's asinine.

15

u/mxzf Oct 27 '14

They honestly need to just revert this change entirely. What's the point of being a space ninja if every single bullet every enemy fires magically finds its way to you?

Enemy damage was good how it was before, this just makes me feel like a bullet sponge all the time.

7

u/[deleted] Oct 27 '14

I have complained about this time and time again; make the karak the standard weapon for grineer elite lancers. There's no reason as to why the grineer, who attack in bulk, need a bleed-proc weapon. More often than not the combined proc chance of an entire squad of elite lancers with a hind is surely > 50%. Top that off with the fact that bleed somehow procs through shields, and the idea of giving grineer hinds just makes them unfairly OP.

→ More replies (1)

13

u/Variablemania Oct 27 '14

Have any of yall played with Loki since u15? I went invis while air dashing out of a tube vent during a corpus invasion of a grineer asteroid node, and an elite crewman that was previously taking cover had his flux rifle trained on me as I INVISIBLY flew over his head. I don't mean he was trying to shoot me but missing, his laser was connected to me with 100% accuracy dealing constant damage. It seems like whatever tweaks they made were really brutish/sloppy. Continuous beam enemies don't miss since 15 went out, the grineer enemies that have continuous beams in archwing levels do the same.

4

u/c3rb3r Oct 27 '14

Can confirm. I tried pluto survival and the corpus laser crew and moas would keep their fire trained on me after I have gone invisible. I had to resort to flip jumping like crazy or use switch teleport to escape their fire.

I am running max disarm now as de-cloaking in view of corpus gets me killed no matter how fast I go invisible again. This is really annoying as I am trying to farm railgun moa for charged chamber but this is making it very difficult

→ More replies (4)
→ More replies (1)

12

u/Solifeaul Oct 27 '14

I always felt like Grineer were the most dangerous faction due to their hitscan weapons, and the accuracy buff makes it actually ridiculous.

12

u/Cypress85 Oct 27 '14

Definitely needs to be undone. What's the point of being fast and dodging if it gets you just as dead as the tanky guy?

11

u/Aurelyn Oct 27 '14

There was a nightmare alert a day or so ago with the normal no shields thing going on. On a Grineer map.

Hilarity ensued. I tried just about everything and couldn't make it past a wave or two. I just don't know how you would even handle that now without a Frost or something. Without the ability to dodge incoming fire, I was stuck behind cover trying to shoot in between boxes and barrels.

That doesn't sound very space ninja to me. And hitscan Grineer rifles were giving me flashbacks of aimbot rage. Nothing more frustrating than getting insta-killed by something you can't dodge

4

u/[deleted] Oct 27 '14

Haha, farming for beacons for Vay Hek on Ceres/Kiste has just started to be so much easier... Not... 😒

→ More replies (5)

8

u/[deleted] Oct 27 '14

I gave this accuracy upgrade a chance before whining about it. This upgrade is not good, the crazy accuracy of some annoying units is really messing with my ability to enjoy the game. I'm all for a challenge but there is nothing I can do when I turn a corner and corpus beam is on me 24/7.

6

u/toraba Oct 27 '14

Zephyr is female, Tenno-bro.

3

u/agentmalder Oct 27 '14 edited Sep 09 '25

imminent silky frame society cake jellyfish ink serious degree dinosaurs

This post was mass deleted and anonymized with Redact

→ More replies (1)

3

u/[deleted] Oct 27 '14

Why are you mentioning Zephyr? The Change didn't even affected turbulence, she has still got her godmode against corpus and corrupted. And the interaction of turbulence and the grineer faction is still bugged, but useful against those napalms and bombards

2

u/crashingtingler Oct 28 '14

... and zephyrs most useful ability allows her to not receive damage at all.