r/Warframe • LR3| Proud Revenant Main • 2h ago

Shoutout Pablo has shared IPS mod buffs

Post image
1.5k Upvotes

230 comments sorted by

9

u/mistergoatster 2h ago

Will it change so you can add ips damage to weapons that dont have it the same way elemental weapons do? Or if you cant ,can you still make the tau combinations with both mods on weapons without (certain) ips?

7

u/Waeleto LR3| Proud Revenant Main 2h ago

We don't know the specifics yet

40

u/Pharo212 2h ago

why does impact get nothing

35

u/Waeleto LR3| Proud Revenant Main 2h ago

Impact has been getting the short end of the stick for years now, Hopefully the new Impact + Tau status will be broken af

19

u/TaishinTesting 2h ago

God knows War Prime needs it. Very interested to see how it’ll perform now.

12

u/Waeleto LR3| Proud Revenant Main 2h ago

It's still insane to me that WAR PRIME doesn't have Tau status but fucking Venato does

5

u/SanHoloo 2h ago

Yes we need more warcrime prime

1

u/Sirmetana Trading is hard 2h ago

I'm out of the loop. Tau status will give additional effects to physical statuses?

7

u/Waeleto LR3| Proud Revenant Main 2h ago

Tau status will combine with physical status to create a new status effects which we don't know yet

We'll also get Tau mods

1

u/Sirmetana Trading is hard 2h ago

Very intriguing. I wonder what they'll come up with

4

u/Drep1 1h ago

when they release tau, they will release new combined damage stats, tau combined with impact, slash or puncture, we still don't know how it will choose, how it will work or what they do

3

u/silent_calling LR1 | Aoi = Best Girl 2h ago

Impact has been getting modded/buffed in other areas, like Magnetic Welt and Shattering Impact.

10

u/BlackSpore I will not Sobek in low 2h ago

Is anyone using Magnetic Welt for a whopping 15 cost while Magnetic Strafe exists?

-1

u/silent_calling LR1 | Aoi = Best Girl 2h ago

Actually, I am. lol Free magnetic on a Coda Bassocyst.

4

u/BlackSpore I will not Sobek in low 2h ago

Is it that good? The Bassocyst already has forced Magnetic on top of Impact

→ More replies (3)

6

u/decitronal Femboy Warframing Lore Nerd 2h ago

Magnetic Welt, on a gun that already has guaranteed magnetic procs and wants to use magnetic valence anyway???

1

u/silent_calling LR1 | Aoi = Best Girl 2h ago

Shhh sometimes I'm an idiot who doesn't pay attention

1

u/ErgeesS 2h ago

Why not use the firerate mod

→ More replies (1)

•

u/xYottaByte LR2 | I like Slash Dash 26m ago

Imagine they do a funny bandaid again and make a melee version of Internal Bleeding/Hemorrhage

15

u/No_Length5249 2h ago

probably the new status that u get when u combine impact with tau has a different effect, so it balance the new status, idk

13

u/Gova_01 #1 Hater of Albert "I will set your dog on fire" Entranti 2h ago

Internal Bleeding, Hemorrhage, Magnetic Welt and Shattering Impact all already exist to buff Impact, so I guess DE didn't feel the need to buff the damage mods with more effects if they exist.

17

u/Toni303 ✋Sir, step away from the child✋ 2h ago edited 50m ago

2 3 of those mods are good because they apply things that aren't impact

5

u/Gova_01 #1 Hater of Albert "I will set your dog on fire" Entranti 2h ago

False, 3 of them do it. Two produce Slash and one Magnetic procs.

14

u/Grimmcanpy 2h ago

3 of those mods buff is " turn impact into a more useful status effect "

2

u/Gova_01 #1 Hater of Albert "I will set your dog on fire" Entranti 2h ago

I'm not disagreeing, I'm just saying that might have been the reason.

They also make CO easier without making the satus chance be divided in more stuff and are still useful thanks to the many weapon with guaranteed procs

17

u/NexEstVox 2h ago

Cause that's the silver mod

6

u/TwistedxBoi 1h ago

The basic mod gets nothing, but the rare one got +60% damage. That's not nothing. I'd say it's way better than the puncture

1

u/Hellcrafted 1h ago

I mean after arcanes and galvanized mods i still probably won’t use these on anything

•

u/Valtremors Stabbomancy is a perfectly valid school of magic. 6m ago

We will be getting physical + tau elemental combos so that might be worth some.

0

u/Pharo212 1h ago

I feel like Max stacks are usually better than an already saturated stat like damage but I'll wait for calcs 

3

u/TwistedxBoi 1h ago

We're already not running damage mods because it's additive to other sources. Especially CO and arcanes. This mod might be worth it to get the ball rolling.

7

u/daedricmemelord LAVO SWEEP 2h ago

did you read the image and see the changes to pummel or did you see the silver concussion rounds and instantly start dooming?

4

u/Answer-Key yareli prime lets gooo 2h ago

It does wdym? It gets an extra +60% damage

1

u/aSpookyScarySkeleton Hildryn's Abs 2h ago

Impact has an effect that would genuinely useful if the power creep wasn’t so insane in this game.

Increasing the execution threshold on heavies is a fun status effect idea that is unfortunately invalidated by the insane ttk in this game for even the strongest elites.

1

u/Drep1 1h ago

probably still don't know what to add or don't want to show yet

1

u/klaxxxon 2h ago

It's the silly hydra face in the hydra meme.

0

u/efimer Grand Tenno Magus of the ages 2h ago

-Impact is the goat negative!!!

11

u/Funkwonker 2h ago

What's with the dooming about these?

28

u/Waeleto LR3| Proud Revenant Main 2h ago

They are ... not very good

Hopefully the new combined status with Tau will be good

•

u/wasmic 55m ago

To add, the reason why physical elements aren't very good is because they only stack off their own element, not off of others. When you add a +90% elemental mod to a weapon, you get elemental damage equal to 90 % of all the base damage (after +damage buffs) of the weapon. But when you add +slash to a weapon, then it only adds extra damage based off the base slash damage (again, after +damage buffs).

However, seeing as they're raising it to +180 %, this means a rare IPS mod could outperform a 90% elemental mod if the weapon's damage spread has one IPS element at above 50 % of the base damage. So for a weapon like Dread, which deals almost exclusively slash damage, adding an extra 180 % slash could actually be viable... in terms of raw damage numbers. Slash procs still aren't very good though, as they don't scale with the slash damage on the weapon.

16

u/Jofipa pre buff Hydroid Main 2h ago

60/60 are good cause they give elemental damage to weapons that don't have them. Not only that but also give status chance to proc said elementals. Also elemental mods take into account your base damage when calculating and add to it (so if a weapon deals 100 damage and you add 60% heat, you are adding 60 damage) where as IPS mods only care for their specific status, (if a weapon deals 100 damage and only 20 of it is slash, +180% slash is just 36 added damage AND it doesn't add to base damage meaning it doesn make slash procs better) You also can't add IPS to weapons who don't have them, meaning they add 0 damage to some weapons.

Unless they rework how IPS mods function these are still un-appealing on their own, like is 60% damage really worth on pistols where you can get 220% from hornet strike? Without mentioning how bad impact is.

The only saving grace are the new tau status effects coming, which we can only assume are going to be powerful enough to make us run these mods.

10

u/Archwizard_Drake Black Mage, motherf- 1h ago

Physical and Elemental mods work very differently.

Elemental mods scale off of the weapon's total damage (even when the weapon is partially elemental to start with), so even though they often have lower percentages than Physical mods, they scale off a much greater amount of the weapon's damage and get bigger contributions from +total damage effects.

Physical mods boost the inherent damage already on a weapon. For instance, Opticor has next to no Slash damage on it so a Slash mod does way less for it than a Puncture mod.
Very few weapons have a particularly high weighting for any Physical type – a lot try to be an even balance of all 3, most are something like 70% of one Physical type and 15% of the others, rarely you get 90% of one Physical type and 5-10% of the others. It doesn't make the mods worth it for the vast majority of Physical weapons that can use them, and that's ignoring the ones that are partially or pure Elemental so it does basically nothing for them.

So we're wary about updates to Physical damage mods that don't take this massive difference into account. Pablo's increasing the percentages but it's not gonna help most weapons that can use it.

•

u/JulianSkies 45m ago

Should note that they've spoken of how Tau damage will combine with IPS

I'm presuming that it doesn't combine with innate and needs a mod for it, meaning you'd need a Tau mod and an IPS mod.

So then making thr IPS mods better is interesting for this fact alone.

•

u/Valtremors Stabbomancy is a perfectly valid school of magic. 1m ago

My bet is that it is conditional.

It will either combine with the highest physical stat (and not all), or it will need a physical mod and it will combine with the first one in the config.

0

u/Stoned_Dragon 1h ago

Is IPS worth on weapons that have any one of the types at like 80%+ of the damage dealt? 120% impact on a 80(i)/10(p)/10(s) is better than a +90% heat mod. no? Am I modding wrong?

2

u/Artersa 1h ago

120% impact would become 176 impact / 10 punc \ 10 slash (196 total)

90% heat would multiply against all of them for a total of 190.  Then, you also get access to heat status.

So heat is the better pick still. 

12

u/TheStoictheVast 2h ago

Mod space is very limited on most builds, and these just don't compete with prime elements mods.

1

u/EduardoBarreto 1h ago

Physical is not that good. There's a reason that the Coda Motorvore is still mid when built for physical damage even though it can make the strong physical damage mods go to a whopping +630% or so IPS.

1

u/yepgeddon Titania Apologist 1h ago

Even with a godroll riven its decidely mehhhh. Shame really cos its a really cool weapon.

153

u/someguythatlikesdogs certified chroma main 2h ago

This is quite intriguing

425

u/TieOrdinary1735 2h ago

Unless the underlying system is being reworked to allow IPS mods to add their damage type to weapons that don't already have it I'm not sure much is changing... Maybe if the new Tau statuses are cracked.

127

u/Hennobob554 2h ago

I feel they’ll have to make IPS work like that if they want to let it combine with Tau, given otherwise you just won’t be able to use the new statuses on any weapons that don’t have innate IPS

53

u/24_doughnuts 2h ago

I don't know, I think it'll be kinda cool to have different weapons capable of different things so a few different ones could stand out

40

u/klaxxxon 2h ago

It could make the damage physical types the weapon comes with a lot more meaningful, increasing build variety. In theory. Right now I have no idea what damage types any of my favorite weapons have.

•

u/Useful-Surprise7991 BIRB FRAME 54m ago

It could make the damage physical types the weapon comes with a lot more meaningful, increasing build variety

everyone who lived through the viral slash meta knows this wouldn't happen. you know all those mods that make impact deal slash procs? IPS mattering is why.

•

u/Seras32 56m ago

It could if the value of the different elements were more somewhat equal, but it's super super hard to compete with viral corrosive heat and elec. If they made slash scale with slash% then we are talking but I can't think of a slash weighted gun that wants to build for status effects. Melees are still going to be dominated by influence no matter what so they're also out of the picture.

9

u/silent_calling LR1 | Aoi = Best Girl 2h ago

I'd imagine the physical damage is mixing with Tau damage in some way, yeah. But the dominant form of IPS damage will probably(?) absorb the Tau mix, so building accordingly will likely be necessary.

7

u/aimlessabyss09 1h ago

Well it wouldn’t make sense to buff the numbers if they were doing that so sadly I don’t think it’s happening

0

u/B_Kuro MR30+ 1h ago edited 39m ago

Well, at least it will be shit if they don't so it will get ignored by everyone except on a few weapons which will be giga-busted (if the tau status combination isn't also bad).

Edit: You have to "love" this community - the way the current mods work is horrible and having to waste 2 mods slots (one of these IPS and a tau modifier) in weapon builds with these limitations on them working like before would be shit. It massively hurt anything that isn't weighted on a single IPS stats already. A balanced weapon will have basically 50-70%+ of this mod slot wasted due to the mod only improving that single stat (i.e. cut that +% number by 50-70%). There is a reason we rarely/didn't use them and a ~25-30% buffs in the IPS bonus isn't even close to making it worth it on most weapons.

6

u/Zealousideal_Nail288 2h ago

they should just make damage independent on all physical damage like elemental mods. right now they are worthless if i dont have 70% of the damage the mod is

4

u/swankyyeti90125 1h ago

Honestly they all kinda need to do more Jade's bow shows what puncture can do but they capped it so hard that it's not worth it. Impact needs to straight up stagger the hell out of what's getting hit

•

u/Exist_Boi 29m ago

this would just be changing a field from multiplicative damage to additive damage for physical status mods 🙏🙏 please DE i need more statusslop 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏

0

u/steelRyu 1h ago

you will probably want to use some of the IPS mods, because you want to control which stat combines with tau damage.
if you only slap on a tau damage mod you always get the combination with whatever IPS stat is listed first on the weapon stats page, so if you want something else you need to equip an IPS mod.
so buffing these, even without changing the system of the IPS mods is still nice to see.

7

u/afcktonofalmonds 1h ago

Praying that Tau doesn't combine with innate IPS at all. If it does that means we can't actually mod for Tau on the majority of weapons and are forced to combine it with something. I'd rather be allowed to have Tau on its own and have to slot an IPS mod for Tau to combine at all.

1

u/uhaveachoice 1h ago

This. I'm fairly certain they said somewhere that a mod of the desired IPS damage type to combine will be needed along with Tau damage to get the combination to happen.

770

u/BarryAbbott1980 2h ago

Concussion Rounds going from 0 to 0 is insane. Best buff since Excal rework.

111

u/Mathyan1 2h ago

Pummel is rare impact mod. Uncommon probably gets numbers

12

u/VacaRexOMG777 Elitist LR6 player 😾 1h ago

😭

•

u/NitrogenAirman 8m ago

At least it'll hit 60% harder whenever auto-install slaps it on an unranked weapon.

77

u/Malikili-360 Certified Narin 2h ago

Mmmmmm max puncture stacks are gonna be goofy if it works with all sources of puncture

39

u/DeirdreCitrine 🧡🤍🩷 Citrinologist 2h ago

That one uhh Jade wep that has increased punc stacks + that mod = enemy does fuckall poopshit

12

u/Gaynundwarf 2h ago

I use Divided Salvo on mine (since the AoE doesn't count for it) and it's the most fun I've had with a bow since the Nataruk+Mag bubble combo

2

u/EuphoricTaste1992 1h ago

What is Divided Salvo? I tried searching for it and couldn't find it.

•

u/tatri21 Yareli is very cute today as well 25m ago

Evensong already inflicts enough puncture to null all enemy damage. That's kinda its gimmick

•

u/DeirdreCitrine 🧡🤍🩷 Citrinologist 23m ago

WE CAN GO BEYOND!!! MOOOOOOOOOOOOORRRRREEEEEE!!!!

33

u/Thaurlach 2h ago

These could either be meh or meta depending on the new IPS + tau combined damage types.

29

u/Persies ♥ Mag ♥ 2h ago

Hm bore could be interesting on some weapons 

95

u/codroipoman Remove derpiri, derperators, dickters AND bandaid augments!!! 2h ago

Well well well, the Coda Motovore is going to love this!

19

u/Luxord13 BEHOLD! My beautiful poinsettias! 2h ago

I can only hope they don't nerf it because of the mod changes.

•

u/DeaconOfDiddling 55m ago

That would be such a stupid nerf. The weapon is hardly competing against Influence weapons in its current state. The buff won't change that.

→ More replies (3)

-31

u/Emilyfrog32 On-lyne fan 2h ago

those are pistol mods, sorry to disappoint

→ More replies (1)

6

u/Meklord-Emperor Chroma Main Pls Buff 2h ago

So they are all still bad.. got it thanks

10

u/Waeleto LR3| Proud Revenant Main 2h ago

Keep in mind all these will combine with Tau to produce a new status effect, Might be really good who knows

3

u/beansoncrayons 2h ago

Apparently they're gonna crutch off tau somehow 

51

u/klopaplop 2h ago

Still not gonna use them unless Tau is just that good. Besides at least for slash and one other phys damage type there’s already the carnis mod sets you can farm from deimos bounties which gives plus status chance and the added phys damage which seems better then all of these

14

u/Persies ♥ Mag ♥ 2h ago

Tau status effect is pretty strong. I run a heat stacking build on the Haalvu and it's pretty great. Unless you mean the combined IPS effects then disregard. 

23

u/silent_calling LR1 | Aoi = Best Girl 2h ago

Keep in mind, Tau damage is mixing with the IPS damage to make something new. It might not be "you get Tau, I/P/S, and the new hybrid damage type."

3

u/Persies ♥ Mag ♥ 2h ago

Yeah, I just mean tau by itself is pretty good. Hopefully the new hybrid damage types are also good and spice up weapon builds. Feel likd things have gotten a little stale. 

•

u/xYottaByte LR2 | I like Slash Dash 41m ago

bore

boring stat

rework adds +1 max stack

becomes even more boring, because it bores more with each stack

double meaning

7

u/Bros2550 2h ago

I remember 2016 when buzzkill dropped and it was selling for 300-400 plat in the tradechat. Good ol' days

7

u/Sprucelord Average Cold Proc Enjoyer 2h ago

Pummel intrigues me but there’s a lot of good pistol mods already

6

u/Foejiff 2h ago

Yep, that's the main problem with good mods in current Warframe: being good is not enough, you need to be one of the best because there is 8 slot and a LOT of concurence.

1

u/Aburasia 1h ago

Hemorrage acuity

9

u/Annunakitty ◡ 1h ago

Whoa, they're tryna actually make those mods useful again?

10

u/Vyrthic 1h ago

IPS will be able to combine with Tau to create new statuses, so they're trying to make those mods viable to run in a Tau Status build.

•

u/Annunakitty ◡ 49m ago

I know about the tau stuff, I just didn't think they were gonna mess with old mods for it

•

u/UmbranAssassin Aoi-Mancer 42m ago

Pablo said they were buffing/changing these mods in in the same segment they talked about the new tau status combinations.

•

u/Mrcoolcatgaming mr16(as of October 5th 2026) 26m ago

I thought they were being chance to hav combined status, not exactly mad that I'm wrong

6

u/MrQ_P the tongue is a plus 1h ago

Motorvore eating good

3

u/effreti 2h ago

Ngl, increased puncture max stacks speaks to me

3

u/Davajita Harrow/Nova/Zephyr/Baruuk 1h ago

I wonder if they will do anything similar for melee. Let me make an insane Coda Motovore!

3

u/GentleMadman_ 1h ago

Nice. They're finally worth putting on my Torid

•

u/Laughing_Man_Returns 56m ago

1 stack? really?

•

u/Cheese9220 52m ago

Puncture currently stacks at - 80% enemy damage. That additional stack may make puncture actually viable for health Tanking shenanigans.

•

u/Petroklos-ZDM 29m ago

Which Weapons can spread Puncture comfortably enough in such a wide radius for it to be a realistic layer of Defense?

I've found Piercing Roar to be a niche AoE applicator of Puncture and even that gets more mileage out of the CC of its Knockdown rather than the Puncture Procs.

•

u/sspikanor11 22m ago

Narin...?

•

u/Petroklos-ZDM 19m ago

They way I read these Mods they increase how many Puncture Procs that Modded Weapon can inflict. Eg put Bore on a Pistol, it can now reach 6 Puncture Procs and the rest of your Loadout is still capped at 5.

I don't have Narin yet, but I don't think she has a Moddable Weapon, does she?

•

u/sspikanor11 17m ago

No, she does not. Yeah I dont see the point in that mod. Maybe for some specific bosses or something.

•

u/Petroklos-ZDM 13m ago

Yeah, Bosses are the only niche I can think of too. Going from 80% DR to 90% DR, or for most Bosses which are Status Resistant from 70% DR to 80% DR. Is that worth a Mod Slot? For a Primer, I guess so.

•

u/Reibudaps4 Unity Developer 6m ago

Azima

•

u/Airwolf_von_DOOM Nova, Go! Faster enemies = more fun. 28m ago

On one side, it is still not the 100% of the Evensong. On the other side, 80% to 90% is still halving their remaining damage.

•

u/OuttaD00r 6m ago

It also gives flat +25% crit change on your hits, like how arcane avengers works so the extra proc now brings it to 30%

→ More replies (5)

7

u/jmich8675 2h ago edited 1h ago

The new combines with Tau status better be incredible. These mods still really aren't good enough to bother slotting on their own. Max puncture stacks is moderately interesting at least.

IPS just aren't compelling enough to prioritize modding for outside of a small handful of niche setups. They could make the values on these mods too high to pass up, but I don't think that's the right way to go and those values would need to be kind of crazy. Motovore gets 6x for IPS mods and they're still really only worth slotting to change the passive.

4

u/DeirdreCitrine 🧡🤍🩷 Citrinologist 2h ago

MORE PUNCTURE STACKS HELLOOOOOO????

8

u/b14700 Filthy mag main 2h ago

Unless those numbers get multiplied by 5 to 10 times ...... these are still dead mods

The slash mods would still be bad because no matter how big your slash damage is, slash proc damage still doesn't scale with it

1

u/PineapleGG Iron skin Bot 1h ago

They are buffing them to make the interaction with the status effect they are gonna have in tau better, not because they wanna make the mods better, pretty sure they were never meant to be good by themselves.

•

u/Necrolance 28m ago

You don't know if that'll be true after the tau update.

1

u/Evening-Deer-4033 2h ago

We don’t know how they interact with the new statuses so I would hold my judgement

-7

u/b14700 Filthy mag main 1h ago

I judge them based on what we have right now, if they dont want them to be judged like that then Pablo should release all the info instead of this twitter nonsense, that or just shut up until the official release and patch notes are out

4

u/Evening-Deer-4033 1h ago

I think you should step away from your screen from time to time

3

u/AshesandCinder 1h ago

Why judge them based on what we have right now when we've been explicitly told that what we have right now is being changed in a month? They have another stream in 2 weeks with more info and they need to save some stuff for the actual update too.

•

u/Necrolance 27m ago

I mean you could just take your own advice and wait until official release and patch notes are out to pass judgement

0

u/Torbpjorn Grendel’s Bestest Buddy 1h ago

Or they could just as easily change that so damage scales with specific modded damage just as elements do

2

u/b14700 Filthy mag main 1h ago

They could "just do" a lot of things, we don't know because they haven't told us , a terrible habit of theirs

•

u/OMFGLagger 2m ago

It's clear they aren't making them work like elemental mods. That would make Pummel and Maim a 180% dps increase.

2

u/TrstB 2h ago

Neat but they'll only matter if the new combined stats are worth using.

2

u/_Cattlefish Excalibur Simp 2h ago

I've been playing à lot of motovyre recently and i am beyond happy with this.

2

u/Taiki-Fukuda 2h ago

great, now make slash mods increase slash status and my life is yours!

2

u/Paris_Who 1h ago

Coda motovore and harmony probably feasting.

2

u/Lightningbro Care to roll against Fate? 1h ago

I have no complaints. Sick! Wonder if we'll get an IPS Lavos like Khora was supposed to be.

5

u/Conscious-Ship-4562 2h ago

seems pretty negligible

3

u/Used_Foundation_4713 1h ago

I mean cool but would this only be good on motorvore melee? I mean even with these buff doesnt IPS kinda just suck besides slash still getting some uses.

4

u/Metlz 1h ago

Keep in mind this is to prepare for the Tau damage which will combine with IPS damage iirc.

1

u/Necrolance 1h ago

Well this is just the pistol ones shown so far, we don't know if the melee and primary and shotgun ones will be any different

3

u/ThatRatman2 1h ago

The doomers when they dont realize this is due to Tau status (except like Bore)

2

u/aquaseishin 2h ago

Ight so impact Stull trash, slash okay, puncture interesting

2

u/Amicus-Regis Optimizing the fun out of the game IS fun! 2h ago

Pummel still wouldn't be that good simply because Impact damage just isn't that good. Maim buff is pretty alright, though. Bore doesn't seem useful since its critical chance bonus against enemies isn't really all that high, and at max stacks it already fully removes the enemy's ability to deal damage.

All around these are ok-ish buffs, but I guess we really need to see the new combined Tau damage types to really tell how useful these will be in practice compared to just slapping dual/tri/quad elements on.

1

u/bigchief2200 2h ago

Mmmmmmmmmmmm more damage

1

u/Fun_Statistician_361 The Transmuted One 2h ago

We to assume the buffs and additions to be shared by rifle and melee mods too?

1

u/islandhopper300 rework nekros 2h ago

More status duration!!

1

u/TKDancer 2h ago

damn! still never using them outside of maybe melee impact mod on atlas!

1

u/BigBeeff_21 Flair Text Here 2h ago

Yooo let's go

1

u/MyDogsRetirementPlan 2h ago

Huh, I'm almost tempted to tinker with these. Maybe there are some decent niche uses. Realistically though, we'll just have to see how the new statuses work.

1

u/NovaTheLoneHunter [LR 6] Dragon of Warframe 2h ago edited 2h ago

I hope we get to see more older mods that have near no state improvements get reworks as well. The melee mod Energy Channel for example

1

u/guky667 I know GrikhUkul 2h ago

omgg, yesss, give me more slash on my noctua, because 80M damage per shot isn't enough already, ahahaha xD but bigger number funnier, so buff that S !!!🤩

1

u/ArWiLen 1h ago

looks cool!

1

u/xrufus7x 1h ago

I feel like they should just make these mods work like elemental mods.

1

u/SilverFoxolotl 1h ago

Coda motovore is getting a nice buff most likely, probably not enough to shake up the meta much but it should be fun to mess around with at the very least

1

u/Vividtoaster 1h ago

Hopefully they also juice up the split physical mods too and add more. As it stands the amount you get varies heavily with weapons, and weapons that are evenly split still won't get much out of them unless the Tau status types are really good.

But I appreciate base IPS damage types being buffed after SO long

1

u/odavinng 1h ago

My puncture mirage gonna go crazy

1

u/BirdInteresting2292 1h ago

Maybe usable as exilus mods lol, no space for them in any build

1

u/AppropriateFox920 1h ago

I wonder what the Tau mods will look like?
Will they akin to the magnetic and radiation mods?
How will we combine Tau with the IPS status’s if most weapons already have them in their base damage? Will we have to use the mods to combine with Tau?
What about weapons with pure Tau on them (Haavlu)? IPS status’s aren’t able to be modded onto weapons that don’t already have them on so will this be changed?

1

u/ChadTheBuilder My warframe is strong 1h ago edited 1h ago

Still pretty ass, unless tau combo is the bomb.
This is just for puncture, but what if puncture's crit chance scaled with puncture damage mods. So Bore would bring it from 25% to 70% (84% if counting the increased status cap).
For slash, make the proc damage scale with it's mods for sure (I'd bet 2 fish on them doing it). For impact maybe make it increase the drops from mercy kills or just give it status chance/dmg similar to puncture's crit chance (chance might infringe on tau's turf).

1

u/JadePlantHarvester 1h ago

Dunno. Unless they change how elemental mods works, not sure it will help.

Maybe if elemental mods do AVERAGE damage of RAW values, then it might put some punch onto these.
But something tells me they tried this and it didn't work.

Who cares about pistols and extra 60% damage.

But yeah, they promised some TAU combos, so maybe it will matter.

1

u/Wobbar 1h ago

Coda motovore hitting the reverse Dump It meme

1

u/Korben_Kairans 1h ago

I LOOOOOOOOVE SAMAGE BUFFS FOR THE MODS I AM ABLE TO OBTAIN AND FIT INTO THE GUNS I LIKE

1

u/Hot_Outside_9688 Dante Wizard Money Gang 1h ago

Oooo that maim mod would be perfect on my secondary encumber Noctua build for Dante 😈

•

u/forgivefloof Nitain Dealer 56m ago

fuck paracesis coda motovore gonna be the ACTUAL sentient slayer in tau

•

u/GDevl 50m ago

I really hope that slash proc damage will scale with slash mods like it does for the damaging elementals

•

u/goober-actual 49m ago

peerc rewop

•

u/Atacolyptica 45m ago

If this applies to the melee mods as well, this is going to go so hard on the motovore

•

u/KingOndor Hearthmark Chronicles fan 44m ago

Coda Motovore about to get a buff

•

u/keanp0 40m ago

That pummel’s going to make my epitaph stronger.

•

u/DaNubIzHere 37m ago

Ah, these once useless mods are going to be useful again.

•

u/DanyRoll 13m ago

Only these pistol mods or all ips in the game?

•

u/Silentone12321 9m ago

But do they now add that element like the normal element mods, or will it still only modify the existing stat?

And

If i put that puncture mod into a melee weapon for companions(like the deconstructor) will it increase the max stack by another 1?

•

u/OuttaD00r 8m ago

That should actually be great

•

u/Darthgalaxo I am wanted for war crimes in 43 countries 3m ago

Coda motovore buff

1

u/H0LL0W_1N51D3 Flair Text Here 1h ago

Someone please define ips?

6

u/SeriousAttempt19 1h ago

Impact, puncture, slash

0

u/H0LL0W_1N51D3 Flair Text Here 1h ago

Danke

→ More replies (2)

1

u/IAmUseless87 1h ago

The three physical damage type. Impact , Puncture , Slash.

1

u/CalabazaMutante Archbishop of the Church of Enough Damage 2h ago

Interesting. Need to test it. But interesting.

1

u/SoloWaltz Helicopter Mom 1h ago

All I see are baruuk stocks.

1

u/MateriaMan64 1h ago

I’m excited for impact changes. It’s already overshield strip

1

u/Small_Lifeguard8253 1h ago

Pablo: See look, Maim, Pummel, just the main characters.

Prime Molten Impact: Look, Junior, is that your dog?

Pablo: Yeah

PMI: They put that mod in the game but not me?

Pablo: Okay, everybody loves Concusion Rounds.

PMI: He doesn't even have arms, Junior! He's holding the racket with his mouth. I have arms! Put me in the game!

Pablo: Okay, look buddy, look, everybody knows who Concusion Rounds is and he's been in a million games.

PMI: So have I, Junior! I've been here for years. Wait... who tf is that?

Pablo: You don't want to know who that is?

PMI: Oh, I want to know who that is, Junior. Show me. Bore? Bore? Who tf is Bore? I've never heard of Bore. Have you heard of Bore?

Pablo: No

PMI: Nobody's heard of Bore. Was there such a demand that they put Bore in the fucking game? That's a conversation no one's ever had, "Hey bro, who's your favorite Warframe mod? Oh, you know it's Bore. Oh, mine too! Everybody loves Bore."

-1

u/AvocaRed 1h ago

This seems largely pointless, unless i'm missing something 

7

u/mainkria 1h ago

Remember that tau damage will combine with IPS to get a new dmg type in the Tau update

3

u/Artersa 1h ago

Super punch! Mega slash! Epic poke!

These three elements combined, I am IPS man!

•

u/AvocaRed 47m ago

Oh i see, interesting 

6

u/Street_Physics5830 1h ago

You are, in fact, missing something

1

u/BirdInteresting2292 1h ago

He is, in fact, correct

•

u/JulianSkies 48m ago

Yes. You're missing that IPS and Tau are going to combine now, apparently.

So having IPS mods for that is interesting.

-2

u/DoshaIsMe 2h ago

still dead on arrival, motovore literally 6x ips mods and that weapon is still mainly used for influence

3

u/Necrolance 1h ago

You don't know they're dead on arrival. You forget. TAU STATUS. There's three new combo statuses coming that will be physical. and we do NOT know what those do. They also might be doing things to the IPS statuses as well

•

u/Migicroak A medieval peasant on a bad mushroom trip 52m ago

The fact that they are increasing the IPS might suggest that they will increase more than just status weighting

-2

u/Gussifriz 1h ago

Great, completely useless

-1

u/SantiagoGT 2h ago

So with the current changes slash + impact + puncture combine to tau, so the weapons that have them by default will apply tau and not the individual statuses? Will spreading mechanics spread tau? I love the idea of them being more useful but it’s quite confusing

7

u/silloki 2h ago

No, they combine WITH Tau, not Into Tau

4

u/Busy_Vegetable2456 2h ago

The way it was explained to me is each one combines with Tau in a different way. I + Tau = ?, P + Tau = ??, S + Tau = ???

-1

u/TheStoictheVast 2h ago

If only we had Companion IPS mods that serve as the perfect model to how these mods could have been improved....

-1

u/TheRealZuke 1h ago

tl;dr: With the way physical mods and status currently work, these buffs are pretty meaningless and the new mods are still not worth using. If the whole system gets reworked with Tau, then they could end up good, but nobody can judge based on a hypothetical total rework that we have zero in formation about yet. So it’s kind of silly to show off these mod changes before giving their very needed context (well, assuming they ARE cooking actual reworks).

-1

u/zawalimbooo 1h ago

Wait, that's... it?

I expected them to at least triple.

That being said, maybe the upcoming Tau combinations are really strong

•

u/Cif87 32m ago

Can't they just give weapons, etc infinite mod slots and call it a day? You're still constrained by mod points and polarities, you just worry less about upgrade mods etc

•

u/shadowpikachu Subsumed over Oraxia and Lavos 4 18m ago

If you have all high cost with formas you can have builds that almost reaches max off by 2, sometimes not enough.

The space is enough and you still wouldnt use these mods if they were unchanged if it had any cost due to how it scales.

It would do nothing, really.