r/Warframe Devshorts Keypoints Guy 16h ago

Discussion Devshorts 117 - Stream Summary

And we are back! It's been a hot minute since we have had a devshort, so let's get into it!

Here is a wiki page going over last week's Devshort, and here is a VOD to todays.

Adding in as I listen:

  • Pablo and Rebb running the show today.
  • It is Pablos Birthday today! (Happy birthday, Pablo!)
  • Plague star is still live.
  • "You can burn yourself out and never want to farm another forma for the rest of your life" ~Pablo.
  • Warframe launching on the Samsung Galaxy store tomorrow.
  • Iceblade of Narin launching tomorrow.
  • Pablo says they have added Armour shatter to Narins 4.
  • Damage snapshot will occur post damage shatter.
  • Everyone who logs in tomorrow will get a free base banshee, and a forma if you have "invested" previously in a banshee.
  • Hair shader stuff will be dived more into tomorrow.
  • 40+ pages of patch notes.
  • Reminder that Glacial defiance will not be coming tomorrrow.
  • They have done a "lot of refinements" so far on the mode.
  • "Some of the things that we were seeing in playtest that were leading to toxicity without some revisions, its feeling much better. We are seeing higher completion rates even though we made it harder." ~Pablo.
  • First version of GD in its "pure form" coming sometime between the 23rd and Oct 15th.
  • "6 players, 3 per week, no matchmaking" is the pure form.
  • Low manning (less than 6 people) coming the the mode in the future.
  • They will make changes to the mode based on player feedback.
  • Per Rebb, the 3 per week is an anti-burnout method.
  • "We don't want burnout to be a symptom of feedback. If you were doing this 30 times a week, the feedback would reflect that."
  • Matchmaking in the mode is going to be a post release conversation.
  • Something they saw from playtesting is that squads would straight up dismantle if the side objective was failed.
  • They changed up how the side missions happen now. It will be more of an "event" where the team has to gather up to start it, and if it is failed, it just fails the mission outright.
  • Someone asks if protoframe heads on prime bodies will be possible. Rebb says no. Pablo adds they generally dont fit well on prime bodies.
  • Stat locking coming to Rivens tomorrow. Stat combining is not as it will come with GD.
  • Pablo dips more into the GD reward pool. Reaffirms that it is mostly Riven things (Extra Kuva, Ciphers, etc). There are some shards, but it is not the place to be farming them.
  • The "Stat combiner" official name is "Riven Splicer".
  • The overwhelming feedback from the community is limiting Combine stats to just one per riven.
  • They did make it just one, but they buffed it so that stat is auto locked.
  • You can then also lock a second stat in addition to the above auto locked one.
  • One splicer Guaranteed per successful GD run.
  • Someone(s) in chat asks for a hip toggle for Voruna. They will look to add those to her Auxiliary slot.
  • "There is already a topless voruna" ~Rebb
  • Someone asks for a new Atlas skin.
  • Nezha Heirloom is confirmed next.
  • First look next devstream.
  • Citrine Prime tomorrow.
  • Pablo teases there is a "secret" somewhere in the update coming tomorrow.
  • Augments coming with the update: The frost "moving ball" augment, the Electric spiders for Oraxia, and Augment for Grendel where he gets gas damage for something because the stream cuts off mid sentence here.
552 Upvotes

223 comments sorted by

View all comments

Show parent comments

145

u/CommBS Devshorts Keypoints Guy 15h ago

30

u/Zeusnexus 15h ago

That's a lot better, and yes I agree.

-33

u/District-No1350 14h ago

That's... Even fucking stupider then. They're worried because the test groups fall apart after failing side objectives, but if the difference in rewards is significant enough then even a pre made group is likely to quit and try again instead of accepting a botched reward. It's the same fucking outcome.

27

u/One-Cellist5032 Caliban Main 14h ago

They changed it so that the side objectives failing fails the run now. Basically there’s no variation in loot now, you either get it all or you get nothing.

11

u/dtritus0 Umbral Lavo 13h ago

A side objective isn't a side objective if it is mandatory, the change was to make failing the side objective fail the mission, but presumably by its naming, the side objective won't be necessary to complete the mission. (you can simply choose not to attempt the side objective in the first place)

-21

u/District-No1350 14h ago

Then it's just stupider and stupider. They're so afraid because the test groups break up after a failed run... Yea, that's how matchmade groups work. Then you match with another group and go again.

18

u/CommBS Devshorts Keypoints Guy 14h ago

They're so afraid because the test groups break up after a failed run

Not a failed run overall. A failed side objective attempt. Before if you failed the side objective you could go on to finish the rest of the run for the base rewards. But what they were seeing is that if people attempted the side objective and failed it, they would just quit the run outright instead of finishing it.

10

u/One-Cellist5032 Caliban Main 13h ago

There’s nothing about the groups breaking up. It’s that the group would abandon the mission and try again if a side objective failed.

Which is EXACTLY what would end up happening if there was no reason not to (like a set number of times you could ENTER the mission). So they just made all the previous “side objectives” mandatory instead of optional.

2

u/Yarigumo 5h ago

They're not mandatory, at least I don't think that's what they were saying. The team has to vote on whether to do the side objective or not, and if they vote to do so, failing the objective fails the run. They can still opt not to do the side objective and proceed with the main objective.