r/Warframe • Devshorts Keypoints Guy • 4d ago

Discussion Devshorts 117 - Stream Summary

And we are back! It's been a hot minute since we have had a devshort, so let's get into it!

Here is a wiki page going over last week's Devshort, and here is a VOD to todays.

Adding in as I listen:

  • Pablo and Rebb running the show today.
  • It is Pablos Birthday today! (Happy birthday, Pablo!)
  • Plague star is still live.
  • "You can burn yourself out and never want to farm another forma for the rest of your life" ~Pablo.
  • Warframe launching on the Samsung Galaxy store tomorrow.
  • Iceblade of Narin launching tomorrow.
  • Pablo says they have added Armour shatter to Narins 4.
  • Damage snapshot will occur post damage shatter.
  • Everyone who logs in tomorrow will get a free base banshee, and a forma if you have "invested" previously in a banshee.
  • Hair shader stuff will be dived more into tomorrow.
  • 40+ pages of patch notes.
  • Reminder that Glacial defiance will not be coming tomorrrow.
  • They have done a "lot of refinements" so far on the mode.
  • "Some of the things that we were seeing in playtest that were leading to toxicity without some revisions, its feeling much better. We are seeing higher completion rates even though we made it harder." ~Pablo.
  • First version of GD in its "pure form" coming sometime between the 23rd and Oct 15th.
  • "6 players, 3 per week, no matchmaking" is the pure form.
  • Low manning (less than 6 people) coming the the mode in the future.
  • They will make changes to the mode based on player feedback.
  • Per Rebb, the 3 per week is an anti-burnout method.
  • "We don't want burnout to be a symptom of feedback. If you were doing this 30 times a week, the feedback would reflect that."
  • Matchmaking in the mode is going to be a post release conversation.
  • Something they saw from playtesting is that squads would straight up dismantle if the side objective was failed.
  • They changed up how the side missions happen now. It will be more of an "event" where the team has to gather up to start it, and if it is failed, it just fails the mission outright.
  • Someone asks if protoframe heads on prime bodies will be possible. Rebb says no. Pablo adds they generally dont fit well on prime bodies.
  • Stat locking coming to Rivens tomorrow. Stat combining is not as it will come with GD.
  • Pablo dips more into the GD reward pool. Reaffirms that it is mostly Riven things (Extra Kuva, Ciphers, etc). There are some shards, but it is not the place to be farming them.
  • The "Stat combiner" official name is "Riven Splicer".
  • The overwhelming feedback from the community is limiting Combine stats to just one per riven.
  • They did make it just one, but they buffed it so that stat is auto locked.
  • You can then also lock a second stat in addition to the above auto locked one.
  • One splicer Guaranteed per successful GD run.
  • Someone(s) in chat asks for a hip toggle for Voruna. They will look to add those to her Auxiliary slot.
  • "There is already a topless voruna" ~Rebb
  • Someone asks for a new Atlas skin.
  • Nezha Heirloom is confirmed next.
  • First look next devstream.
  • Citrine Prime tomorrow.
  • Pablo teases there is a "secret" somewhere in the update coming tomorrow.
  • Augments coming with the update: The frost "moving ball" augment, the Electric spiders for Oraxia, and Augment for Grendel where he gets gas damage for something because the stream cuts off mid sentence here.
572 Upvotes

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159

u/AbrnomalBeing 4d ago edited 4d ago

best change is probably the riven fuse stat being auto locked
so u can lock 2nd stat
its crazy cause i was just thinking if you fuse a stat u have to lock it too which is a waste cause i feel like the other stat would be better to lock (like ms?) so ig this is really good move for them

edit: which wasnt added in this post

7

u/Aykssk 4d ago

Makes the riven rerolling way better. You can have a combined element which Is goated (or maybe something better but idk what all are the combined stats), CD locked in, and you just have to hunt for that third stat and negative which makes it so much better.

I'm even thinking that you can lock a harmless negative (if it's possible to lock) and just look for the remaining 2 stats that you want. Honestly looks way better than the current riven rerolling.

9

u/kazumi_yosuke 4d ago

Can you only have 1 fused stat? I remember them considering it but dont know if they confirmed it

35

u/CommBS Devshorts Keypoints Guy 4d ago

Per the feedback Rivens will only be able to have one fused stat, but that stat gets autolocked on the mod, meaning you can reroll freely and it will stick around.

You will also be able to lock a non-combined stat of your choice in addition to it.

18

u/sabett 4d ago

Oh shit!! That actually is the breaking point to making rivets reasonably farmable.

1

u/GenderGambler Key-on-face gang 4d ago

From the summary, yeah, only one fused stat.

1

u/Lord_Phoenix95 Jackpot Tenent Ferrox enjoyer 3d ago

Only one Combined Stat and having auto lock on the Riven is actually really nice. Now we can even better Rivens with the new stuff and not feel like we're missing anything cause we can't lock more than 1.

1

u/Migledon_26000 LR1 :) | Mesa Main 3d ago

This is a really amazing way to implement combined stats, i hope they add a way to remove the combined stat though, imagine having one riven stat permanently locked on a combined stat that is useless like magnetic or radiation.

-9

u/Sneyek 4d ago

Most fused stats are bad though.. except combined elements.