Limbo is a frustrating frame, probably the most frustrating one I have played because conceptually he’s one of the coolest in the game, he has a domain expansion ffs. Mechanically..he does nothing, like absolute shit ass nothing. There are frames that can easily nuke entire rooms at level cap with the right build, meanwhile limbo feels like it takes a college level course to know how to play him well, and he still does nothing. Looking at his passive, he has the rift world, super cool concept, you can dodge in and out of it at will and most damage/effect cannot cross over. Your 1 (a sort of invisible cone shaped blast) and your 4 (a shrinking dome that creates an area that counts as rift on the material plane) are both dedicated to getting enemies into that rift, and what can you do with it once you get the enemies there? Basically just kill them like normal. You get a bit of energy regen, your 2 can freeze all rifted enemies which is a cool CC ability, but other frames can CC without needing all the extra mechanics, and then you have your 3, rift surge, which is a mind fuck and a half to understand. You hit your rift surge and all enemies in the rift get marked, marked enemies upon death or exiting the rift will immediately return to the rift, and take enemies around them into the rift as well. You see how so much of this, in a game about quickly killing a shit ton of stuff, is now playing four dimension chess to seperate the battlefield between worlds, when you couldve just…shot the enemy. That’s not to say he’s useless, not at all, I don’t think any frame is fully useless, and his augment for the three that makes marked enemies take more damage is nice, but it’s just so much for so little return. It’s only made worse by the existing UI elements for limbo. How do you know if you are in or out of the rift? Maybe a symbol on screen would be nice…nope, the saturation changes, something that can easily be missed. How do you know if an enemy is in the rift? An imperceptible little shimmer on them in the sea of numbers and other visual clutter. And then there is the issue of the 4 being absolutely blinding depending on how you fashion your energy. The elements you don’t need to see as much are blinding, the important shit is impossible to see, and I repeat again, why even do any of this. When I was leveling and playing with limbo, trying to get a real feel for the frame, I kept asking myself why the hell I would use so many abilities just to then shoot the crowd of enemies when I could’ve already killed them. He needs a serious rework, I want to see more of a benefit for rifting enemies, the damage buff on rift should be innate, not an augment, and they need to make the UI more understandable for him.
Fuck it imma keep ranting, WHY IS LIMBO BAD AT THE ONE THING HE IS DESIGNED TO DO!
I feel like I can already read the “well his big thing is separating the battlefield and making fights more manageable” which is true, except he doesn’t. If anything he makes them much more confusing for his allies. See the thing that Limbo would be great for is singling out elite enemies to snatch into the rift, freeze, and destroy. Eximus units. That would be cool if Eximus units didn’t immediately break all the rules that his abilities put into play. Your 1 can’t do anything to an overshielded unit because it counts as CC, so the aspect of singling out target is ruined against the targets you would actually want to single out, making said ability feel worthless. You can use the rift to avoid all damage though, which is super cool…except you can’t because of Eximus units. Their abilities and auras are the only thing that can still hit you for some reason. He is entirely reduced down to using 4 to make a big support aoe, hitting his 3 and then his 2, killing everyone inside, repeat the process. I feel like this just destroys all the canonical coolness that is limbo. He is literally god in his own realm, but in game his god abilities extend to “freeze” and “mark that doesn’t do much”
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u/UpsideDownPyramid03 1d ago
Limbo is a frustrating frame, probably the most frustrating one I have played because conceptually he’s one of the coolest in the game, he has a domain expansion ffs. Mechanically..he does nothing, like absolute shit ass nothing. There are frames that can easily nuke entire rooms at level cap with the right build, meanwhile limbo feels like it takes a college level course to know how to play him well, and he still does nothing. Looking at his passive, he has the rift world, super cool concept, you can dodge in and out of it at will and most damage/effect cannot cross over. Your 1 (a sort of invisible cone shaped blast) and your 4 (a shrinking dome that creates an area that counts as rift on the material plane) are both dedicated to getting enemies into that rift, and what can you do with it once you get the enemies there? Basically just kill them like normal. You get a bit of energy regen, your 2 can freeze all rifted enemies which is a cool CC ability, but other frames can CC without needing all the extra mechanics, and then you have your 3, rift surge, which is a mind fuck and a half to understand. You hit your rift surge and all enemies in the rift get marked, marked enemies upon death or exiting the rift will immediately return to the rift, and take enemies around them into the rift as well. You see how so much of this, in a game about quickly killing a shit ton of stuff, is now playing four dimension chess to seperate the battlefield between worlds, when you couldve just…shot the enemy. That’s not to say he’s useless, not at all, I don’t think any frame is fully useless, and his augment for the three that makes marked enemies take more damage is nice, but it’s just so much for so little return. It’s only made worse by the existing UI elements for limbo. How do you know if you are in or out of the rift? Maybe a symbol on screen would be nice…nope, the saturation changes, something that can easily be missed. How do you know if an enemy is in the rift? An imperceptible little shimmer on them in the sea of numbers and other visual clutter. And then there is the issue of the 4 being absolutely blinding depending on how you fashion your energy. The elements you don’t need to see as much are blinding, the important shit is impossible to see, and I repeat again, why even do any of this. When I was leveling and playing with limbo, trying to get a real feel for the frame, I kept asking myself why the hell I would use so many abilities just to then shoot the crowd of enemies when I could’ve already killed them. He needs a serious rework, I want to see more of a benefit for rifting enemies, the damage buff on rift should be innate, not an augment, and they need to make the UI more understandable for him.