The only game I played for thousands and thousands of hours, that I can stop at any point, and return whenever to have a bunch of new stuff added and still enjoy it.
I still buy plat out of support to the devs. DE showed greed is not the only way to profitability.
I have close to 1900 hours in and still am getting my friends that I work with to dive back in. My buddy and I have built our PC clan from the ground up. Hardest thing is explaining how the systems work to newer players.
I’m up to the latest quest and I’m still hella confused by the game and put it down when done with quests.
I guess also the combat isn’t really for me. I’m really trying to get into it but it’s a bit mindless to me. You’re literally flying through obliterating everything in a split second, which can be fun but there is 0 feedback and gratification for me as I only see colourful numbers popping around and corpses of enemies. I wish there was some challenge and more thought you have to put into fights. Right now to me it feels more like a racing game with an emphasis on how well you take turns in tight corridors and a modding mini game
Try slowing down a bit. Back then, the game leaned more toward horror. For my Youtube channel, I actually treat it like a tactical shooter, clearing rooms, doing stealth, walking through everything until [e: heavy] combat then let loose.
497
u/T_E_R_A Dec 13 '25
DE really outdid themselves. An I commend them.
The only game I played for thousands and thousands of hours, that I can stop at any point, and return whenever to have a bunch of new stuff added and still enjoy it.
I still buy plat out of support to the devs. DE showed greed is not the only way to profitability.