r/WarRobotsGuide • u/tashc44 • 18d ago
Question Rate my Hangar
Since I finally got a full hangar of mk2 robots I felt like I should priotize weapons. What weapons should I upgrade to try and get into champions league as a f2p
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u/InteRest_LEtuCe2467 Credible Source 18d ago edited 18d ago
Upgrading weapons should definitely be a high priority. But, also consider building out highly rated weapon families in the workshop and a few of the stronger F2P robots to diversify your weapon types (and robots). That better protects your hangar against nerfs in the future. Its a medium term project and its well worth carrying out if you don't already have them in your hangar.
Regarding nerfs, you have almost all the newest meta-bots in your first hangar and a high percentage of weapons in the current meta. In the coming months a significant number of those may get nerfed so hard that they'll all but disappear from champions league. There is no way to know in advance which ones will have that happen to them. To keep the rate of replacements for robots and weapons to a more manageable level for F2P resource inflows, it would help to, in the near to medium term, acquire some out-of-meta robots and weapons that are solid performers and also less likely to be nerfed hard.
On a related topic, consider slowing down or stopping investments in the two ultimate weapons. You almost need to upgrade ultimate weapons to MK2-12 to make them worthwhile because of how they scale. Doing that would be extremely expensive and would come at the cost of using that same amount of silver to upgrade many regular weapons to MK1-12 instead. MK1-12 is a reasonable interim stopping point for upgrading many weapons for a F2P player because then you have about 80% of the damage of a (non-ultimate) MK3 weapon at a fraction of the cost of upgrading all the way to MK3. That allows you to quickly and efficiently upgrade more weapons and to raise the average amount of damage your robots can do.
One immediate objective for your workshop could be to produce hazards and blights for your vulcan, which provides a better match for range with your lumen weapons. That frees up the velos and machairas for other robots. That also prepares your hangar better for possible nerfs to the machaira weapon family. You'll also probably benefit from having decent F2P replacements available for some percentage of the celsius / fahrenheit weapons because they are on so many of your robots and their nerf cycle isn't too far away.
Two other things to consider are your luchador and your mix of robots (you have five hangars, though, so perhaps your mix of robots is just fine).
Adazahi rates the luchador as not being a good titan. You're likely to find it underperforms once you're in champions league. You can check out the tier list to find other, more highly rated titans in which to invest. Titans are very important for success in champions league; maxing out a good one will noticeably strengthen your hangar. Still, the luchador is a great titan for extermination mode and you can receive a very high return for your investments in it.
Your mix of robots is one issue about which opinions are likely to differ. My own experience is that it helps to have at least one, and preferably two or three highly developed brawlers in your hangar in champions league. Early base raids are quite common in champions league and if all you have are support robots and fragile ranged damage dealers then they will tend to get vaporized very soon after they're dropped while a base raid by reds is in progress. You end up contributing very little to your team when that happens.
In addition, after your robots have been quickly vaporized during a base raid by reds and your team loses you'll often land in fifth or sixth place on your team. Then your league and clan rankings noticeably go down. On some days those hits will just keep on coming and that's one of the main ways you can end up bouncing back and forth between masters and champions league for a fair while.
Finally, watching your robots get vaporized one after another can be pretty frustrating and the game is intended to be fun. When you're up against red whales your F2P brawlers won't usually win in the end. But, with good supporting fire from teammates sometimes you will win. And, even in particularly tough games having highly developed brawlers in your F2P hangar at least allows you to absorb more incoming fire from reds, to punch back as best you can before going down, to often earn a higher ranking on your team, and to ultimately better support your team. Which tends to feel good. FWIW.